Difference between revisions of "Chill"

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'''Chilled''' monsters are slowed, often for quite a time.  They have a percentage chance to shatter into pieces when they die.
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'''Chilled''' monsters are slowed, often for quite a time.  They have a percentage chance to shatter into pieces when they die, unlike the [[Frozen]] status effect, which always shatter the target to pieces.
  
 
[[Category:Reference]]
 
[[Category:Reference]]
 
[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 16:12, 27 October 2009

Chilled monsters are slowed, often for quite a time. They have a percentage chance to shatter into pieces when they die, unlike the Frozen status effect, which always shatter the target to pieces.