Difference between revisions of "Izual"

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[[Image:Mon-izual.jpg|frame]]Izual is a fallen angel, imprisoned or corrupted into a demon. There's some nice fiction about him in the game quest info, and the Diablo II manual.
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[[Image:Mon-izual.jpg|frame]]Izual is an [ [Animals|Animal]] and a [[Superuniques|SuperUnique]].
  
Izual is a hard monster to kill, but not an especially dangerous one. He doesn't hit very quickly or deal high damage, but he has a ton of hit points, and often takes new characters longer to kill than any other single monster on all of normal difficulty. Prior to v1.07 and the expansion, he was outrageously durable, and melee attackers often had to return to town for weapon repairs mid-battle.
+
Izual is found randomly placed somewhere in the Plains of Despair, the second surface area in Act Four. Izual is a quest boss; he must be killed to complete the [[Quests_Act_Four#Quest_One:_The_Fallen_Angel|Fallen Angel quest]], and since the reward for doing so is two skill points from Tyrael, this is a quest that no character passes up.
  
Tactics aren't exactly of paramount importance against Izual. You simply have to hit him a lot lot lot, and he'll die, eventually. His death takes out any activated monster within 30 or 40 yards, so it's possible to lead a nearly dead Izual into a thick mob, and kill them all instantly by taking him out.  
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Izual AKA Izzy, isn't dangerous, but he can be quite tedious, with more hit point than any sub-Act Boss monster, and relatively high resistances to go with it. He's even got cold attacks with a very long chill duration, to further slow the killing speed of most characters. When Izual dies (just like [[Shenk the Overseer]] in Act Five) all the other monsters within a screen or two die as well, so it can be worth it to whittle Izual down to a sliver, then lead him to a crowded area (or lead crowds to him) before delivering the ''coupe de grace'' and killing dozens of monsters at once. There's no experience bonus from this sort of crowd kill, and the drops from the slain monsters do not check to you character's gold/magic find, so it's just a fun little trick, rather than a source of any real profit.
  
Izual hits with cold damage and has a Frost Nova spell. These aren't damaging enough to be dangerous, but they will slow attackers, making the battle take even longer. Can not be frozen gear is helpful, as is closing to melee range, since Izual uses fewer Frost Novas then.
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Izual figures prominently in the game fiction. He was an battle angle, like Tyrael, who led an assault on the Hellforge to attempt to stop the forging of a the great demon sword, Shadowfang. He failed, was captured by the demons, and tortured and tormented until he switched allegiances and joined the forces of evil (unbeknownst to them, a fact Izual reveals in the dialogue following his defeat).
  
* Stats are listed by difficulty level: Normal / Nightmare / Hell.
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* See the stats for [[Uber Izual ]]here.
 
  
{|  
+
=Statistics=
! Statistics
+
 
! Defenses
+
{| width="100%"
 +
! Name
 +
! Level
 +
! Experience
 +
! Hit Points
 +
! Speed
 +
! Max TC/Rune
 +
|-
 +
| '''Izual'''
 +
| align="center" | 29 / 60 / 86
 +
| align="center" | 22761 / 237,724 / 1,044,247
 +
| 11946 / 41811 / 57365
 +
| align="center" | 10
 +
| 36/Sol, 57/Um, 78/Cham
 +
|}
 +
 
 +
 
 +
=Offense=
 +
 
 +
Izual's stats are all preset. He does not get any random [[Monster Modifiers]].
 +
 
 +
{| width="100%"
 +
! Name
 +
! Melee Attack
 +
! Attack Rating
 +
! Frost Nova
 +
|-
 +
| '''Izual'''
 +
| align="center" | '''Physical + Cold:'''<br /> 24-45 + 7-15 (2s)<br /> 58-78 + 24-39 (3s)<br /> 117-156 + 49-78 (4s)
 +
| align="center" | <br /> 747<br /> 2340<br /> 6892
 +
| align="center" | '''Cold Damage:'''<br /> 16-21 (15s)<br /> 25-32 (18s)<br /> 37-46 (22s)
 +
|}
 +
 
 +
 
 +
=Defenses=
 +
 
 +
Like all SuperUniques, Izual does not regenerate hit points.
 +
 
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Defense
 +
! Blocking
 +
! Regen Rate
 +
! Drain Effectiveness
 +
! Chill Effectiveness
 
|-
 
|-
| valign="top" |
 
* '''Level:''' 29 / 60 / 86
 
* '''Experience:''' 22761 / 237,724 / 1,044,247
 
* '''Hit Points:''' 11946 / 41811 / 57365
 
* '''Damage:'''
 
** '''Melee Attack #1:'''
 
*** '''Damage:''' 25-45 / 58-78 / 117-156
 
*** '''Attack Rating:''' 747 / 2340 / 6892
 
** '''Melee Attack #2:'''
 
*** '''Damage:''' 25-45 / 58-78 / 117-156
 
*** '''Attack Rating:''' 747 / 2340 / 6892
 
 
|
 
|
* '''Defense:''' 146 / 979 / 2002
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'''Izual'''
* '''chance to Block:''' 50% / 50% / 50%
+
|
* '''Resistances:'''
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<center>146 / 979 / 2002</center>
** '''Physical:''' 30% / 30% / 30%
+
| align="center" | --
** '''Magical:''' 30% / 30% / 30%
+
| align="center" | --
** '''Fire:''' 30% / 30% / 30%
+
|
** '''Cold:''' 75% / 75% / 75%
+
<center>100 / 75 / 50</center>
** '''Lightning:''' 30% / 30% / 30%
+
|
** '''Poison:''' 30% / 30% / 30%
+
<center>50 / 40 / 33 </center>
* '''Immunities:''' None / None / None
+
|}
* '''Drain Effectiveness:''' 100 / 75 / 50
+
 
* '''Chill Effectiveness:''' 50 / 33 / 25
+
 
 +
=Resistances=
 +
 
 +
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 +
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 +
 
 +
{| width="100%"
 +
! Name
 +
! Physical
 +
! Fire
 +
! Cold
 +
! Lightning
 +
! Poison
 +
! Magic
 +
|-
 +
|
 +
'''Izual'''
 +
| 30% / 30% / 30%
 +
| 30% / 30% / 30%
 +
| 75% / 75% / 75%
 +
| 30% / 30% / 30%
 +
| 30% / 30% / 30%
 +
| 30% / 30% / 30%
 
|}
 
|}
  
  
 +
=Locations=
 +
 +
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 +
 +
{| width="100%"
 +
! Name
 +
! Location
 +
|-
 +
| '''Izual'''
 +
| '''Act 4:''' Plains of Despair
 +
|}
 +
 +
[[category:monsters]]
 +
[[category:animals]]
 
[[category:superuniques]]
 
[[category:superuniques]]

Revision as of 00:18, 28 May 2008

Mon-izual.jpg
Izual is an [ [Animals|Animal]] and a SuperUnique.

Izual is found randomly placed somewhere in the Plains of Despair, the second surface area in Act Four. Izual is a quest boss; he must be killed to complete the Fallen Angel quest, and since the reward for doing so is two skill points from Tyrael, this is a quest that no character passes up.

Izual AKA Izzy, isn't dangerous, but he can be quite tedious, with more hit point than any sub-Act Boss monster, and relatively high resistances to go with it. He's even got cold attacks with a very long chill duration, to further slow the killing speed of most characters. When Izual dies (just like Shenk the Overseer in Act Five) all the other monsters within a screen or two die as well, so it can be worth it to whittle Izual down to a sliver, then lead him to a crowded area (or lead crowds to him) before delivering the coupe de grace and killing dozens of monsters at once. There's no experience bonus from this sort of crowd kill, and the drops from the slain monsters do not check to you character's gold/magic find, so it's just a fun little trick, rather than a source of any real profit.

Izual figures prominently in the game fiction. He was an battle angle, like Tyrael, who led an assault on the Hellforge to attempt to stop the forging of a the great demon sword, Shadowfang. He failed, was captured by the demons, and tortured and tormented until he switched allegiances and joined the forces of evil (unbeknownst to them, a fact Izual reveals in the dialogue following his defeat).

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Name Level Experience Hit Points Speed Max TC/Rune
Izual 29 / 60 / 86 22761 / 237,724 / 1,044,247 11946 / 41811 / 57365 10 36/Sol, 57/Um, 78/Cham


Offense

Izual's stats are all preset. He does not get any random Monster Modifiers.

Name Melee Attack Attack Rating Frost Nova
Izual Physical + Cold:
24-45 + 7-15 (2s)
58-78 + 24-39 (3s)
117-156 + 49-78 (4s)

747
2340
6892
Cold Damage:
16-21 (15s)
25-32 (18s)
37-46 (22s)


Defenses

Like all SuperUniques, Izual does not regenerate hit points.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Izual

146 / 979 / 2002
-- --
100 / 75 / 50
50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Izual

30% / 30% / 30% 30% / 30% / 30% 75% / 75% / 75% 30% / 30% / 30% 30% / 30% / 30% 30% / 30% / 30%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

Name Location
Izual Act 4: Plains of Despair