Difference between revisions of "Wraith"

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Wraiths are [[Undead]].
 
Wraiths are [[Undead]].
  
These flying, mana-sucking creatures are among the most dreaded in Diablo II. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty.
+
These flying, mana-sucking creatures are among the most dreaded monsters in ''Diablo II''. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty.
 +
 
 +
Wraiths are quite a pain when found near [[Greater Mummy|Greater Mummies]], since dead wraiths of all types can be resurrected by these undead shamen. Characters who have difficulty killing wraiths will want to use some sort of corpse skill as quickly as possible to prevent them from being resurrected, especially on Hell difficulty, since on that level wraiths can not be frozen and will not shatter upon death.
 +
 
 +
'''Specters '''are listed in the game files and on Blizzard's site, but they do not appear in the game as of v1.11.
  
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
  
 
=Statistics=
 
=Statistics=
  
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** TC Champions and Bosses can sometimes drop from the next higher group.
+
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
+
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! Speed
 
! Max TC/Rune
 
! Max TC/Rune
 
|-
 
|-
Line 23: Line 27:
 
| 83 / 3085 / 39485
 
| 83 / 3085 / 39485
 
| 19-37 / 385-533 / 2453-4528
 
| 19-37 / 385-533 / 2453-4528
| ?/-, ?/Io, ?/Ber
+
| align="center" | 5
 +
| 6/-, 42/Io, 75/Ber
 
|-
 
|-
 
| '''Wraith'''
 
| '''Wraith'''
Line 29: Line 34:
 
| 110 / 3780 / 33777
 
| 110 / 3780 / 33777
 
| 30-60 / 452-626 / 2228-4114
 
| 30-60 / 452-626 / 2228-4114
| -/?, ?/Io, ?/Lo
+
| align="center" | 6
|-
+
| 12/-, 45/Ko, 69/Lo
| '''Specter'''
 
| 19 / 48 / 79
 
| 251 / 6072 / 45193
 
| 58-117 / 607-841 / 2677-4942
 
| --
 
 
|-
 
|-
 
| '''Apparition'''
 
| '''Apparition'''
Line 41: Line 41:
 
| 279 / 6495 / 46620
 
| 279 / 6495 / 46620
 
| 62-125 / 629-871 / 2733-5046
 
| 62-125 / 629-871 / 2733-5046
| ?/Ral, ?/Lem, ?/Cham
+
| align="center" | 7
 +
| 21/Ral, 54/Um, 84/Zod
 
|-
 
|-
 
| '''Dark Shape'''
 
| '''Dark Shape'''
Line 47: Line 48:
 
| 337 / 7434 / 48046
 
| 337 / 7434 / 48046
 
| 71-144 / 674-933 / 2789-5149
 
| 71-144 / 674-933 / 2789-5149
| ?/Ral, ?/Um, ?/Zod
+
| align="center" | 8
 +
| 24/Ral, 54/Um, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Ghost'''
 +
| 61 / 82
 +
| -- / 13314 / 49473
 +
| -- / 896-1241 / 3794-5253
 +
| align="center" | 8
 +
| --, 63/Vex, 87/Zod
 +
|-
 +
| '''Wraith'''
 +
| 61 / 83
 +
| -- / 13314 / 50900
 +
| -- / 896-1241 / 3868-5356
 +
| align="center" | 8
 +
| --, 63/Vex, 87/Zod
 
|}
 
|}
  
Line 53: Line 71:
 
=Offense=
 
=Offense=
  
{| width="100%" style="text-align:center"
+
All wraiths have a chance to subtract points directly from a character's mana, as well as dealing physical damage.
 +
 
 +
{| width="100%"
 
! Type
 
! Type
! Melee Attack 1
+
! Attack
! Attack Rating 1
+
! Attack Rating
 
! Mana Drain
 
! Mana Drain
 
|-
 
|-
Line 68: Line 88:
 
| 80 / 786 / 2732
 
| 80 / 786 / 2732
 
| '''45% chance of: '''3-7 / 35-70 / 162-243
 
| '''45% chance of: '''3-7 / 35-70 / 162-243
|-
 
| '''Specter'''
 
| 8-13 / 24-42 / 54-95
 
| 174 / 906 / 3021
 
| --
 
 
|-
 
|-
 
| '''Apparition'''
 
| '''Apparition'''
Line 83: Line 98:
 
| 207 / 957 / 3093
 
| 207 / 957 / 3093
 
| '''70% chance of: '''7-14 / 43-86 / 186-279
 
| '''70% chance of: '''7-14 / 43-86 / 186-279
 +
|-
 +
! colspan="4" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Ghost'''
 +
| -- / 30-53 / 55-97
 +
| -- / 1128 / 3129
 +
| '''45% chance of: '''-- / 51-102 / 186-279
 +
|-
 +
| '''Wraith'''
 +
| -- / 30-53 / 56-98
 +
| -- / 1128 / 3165
 +
| '''50% chance of: '''-- / 51-102 / 188-282
 
|}
 
|}
  
Line 88: Line 115:
 
=Defenses=
 
=Defenses=
  
* Drain Effectiveness determines what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
+
Wraiths can not be chilled or frozen on Hell difficulty. The Holy Freeze Aura or Decrepify Curse still work, though.
* Chill Effectiveness determines what % of a character's cold length applies to the monster. 100 is all, 0 is can not be frozen.
+
 
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 +
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 +
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 100: Line 132:
 
| '''Ghost'''
 
| '''Ghost'''
 
| 35 / 717 / 1917
 
| 35 / 717 / 1917
| 8%
+
| align="center" | 8%
 +
| align="center" | 1.2%
 
| 100 / 66 / 33
 
| 100 / 66 / 33
 
| 50 / 33 / 0
 
| 50 / 33 / 0
Line 106: Line 139:
 
| '''Wraith'''
 
| '''Wraith'''
 
| 50 / 764 / 1826
 
| 50 / 764 / 1826
| 11%
+
| align="center" | 11%
| 100 / 66 / 33
+
| align="center" | 1.2%
| 50 / 33 / 0
 
|-
 
| '''Specter'''
 
| 95 / 873 / 2009
 
| 19%
 
 
| 100 / 66 / 33
 
| 100 / 66 / 33
 
| 50 / 33 / 0
 
| 50 / 33 / 0
Line 118: Line 146:
 
| '''Apparition'''
 
| '''Apparition'''
 
| 102 / 889 / 2031
 
| 102 / 889 / 2031
| 20%
+
| align="center" | 20%
 +
| align="center" | 1.2%
 
| 100 / 66 / 33
 
| 100 / 66 / 33
 
| 50 / 33 / 0
 
| 50 / 33 / 0
Line 124: Line 153:
 
| '''Dark Shape'''
 
| '''Dark Shape'''
 
| 112 / 920 / 2055
 
| 112 / 920 / 2055
| 22%
+
| align="center" | 22%
 +
| align="center" | 1.2%
 
| 100 / 66 / 33
 
| 100 / 66 / 33
 
| 50 / 33 / 0
 
| 50 / 33 / 0
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Ghost'''
 +
| -- / 1076 / 2077
 +
| align="center" | 8%
 +
| align="center" | 1.2%
 +
| -- / 66 / 33
 +
| -- / 33 / 0
 +
|-
 +
| '''Wraith'''
 +
| -- / 1076 / 2100
 +
| align="center" | 8%
 +
| align="center" | 1.2%
 +
| -- / 66 / 33
 +
| -- / 33 / 0
 
|}
 
|}
  
  
 
=Resistances=
 
=Resistances=
 
All types of wraiths are immune to physical on hell, but their resistance is just 100% (higher for bosses), and can therefore be broken by any sort of resistance lowering skill or item. Not their high magic, cold, and poison resistance, making fire or lightning the anti-wraith elements of choice.
 
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Ghost'''
 
| '''Ghost'''
| 20% / 30% / <font color="#FF0000">100%</font>
+
| 20% / 30% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 155: Line 199:
 
|-
 
|-
 
| '''Wraith'''
 
| '''Wraith'''
| 30% / 50% / <font color="#FF0000">100%</font>
+
| 30% / 50% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 60%
 
| 0% / 0% / 60%
| 0% / 0% / 0%
 
| 50% / 60% / 75%
 
|-
 
| '''Specter'''
 
| 40% / 50% / <font color="#FF0000">100%</font>
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 70%
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 50% / 60% / 75%
 
| 50% / 60% / 75%
 
|-
 
|-
 
| '''Apparition'''
 
| '''Apparition'''
| 50% / 60% / <font color="#FF0000">100%</font>
+
| 50% / 60% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 179: Line 215:
 
|-
 
|-
 
| '''Dark Shape'''
 
| '''Dark Shape'''
| 60% / 75% / <font color="#FF0000">100%</font>
+
| 60% / 75% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 185: Line 221:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 50% / 60% / 75%
 
| 50% / 60% / 75%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Ghost'''
 +
| -- / 0% / <font color="#FF0000">100%</font>
 +
| -- / 0% / 0%
 +
| -- / 0% / 50%
 +
| -- / 0% / 0%
 +
| -- / 60% / <font color="#FF0000">100%</font>
 +
| -- / 0% / 50%
 +
|-
 +
| '''Wraith'''
 +
| -- / 30% / <font color="#FF0000">100%</font>
 +
| -- / 0% / 0%
 +
| -- / 0% / 50%
 +
| -- / 0% / 0%
 +
| -- / 60% / <font color="#FF0000">100%</font>
 +
| -- / 0% / 50%
 
|}
 
|}
 +
 +
 +
=Locations=
 +
 +
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Acts 1-4: Normal, Nightmare, and Hell
 +
|-
 +
| '''Ghost'''
 +
| '''Act 1: '''Forgotten Cellar 1-5
 +
|-
 +
| '''Wraith'''
 +
| '''Act 1: '''Jail 1-3, Cathedral<br />'''Act 2: '''Arcane Sanctuary
 +
|-
 +
| '''Apparition'''
 +
| '''Act 3: '''Tal Rasha's Tombs 1-7
 +
|-
 +
| '''Dark Shape'''
 +
| '''Act 3: '''Flayer Dungeon 1-3
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Ghost'''
 +
| Crystalline Passage, Frozen River, Drifter Cavern, Icy Cellar, Halls of Vaught (no boss)
 +
|-
 +
| '''Wraith'''
 +
| Glacial Trail, Worldstone Keep 3
 +
|}
 +
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:demons]]
 
[[category:demons]]
 +
[[category:Guest Monsters]]

Revision as of 06:55, 21 April 2008

Wraiths are Undead.

These flying, mana-sucking creatures are among the most dreaded monsters in Diablo II. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty.

Wraiths are quite a pain when found near Greater Mummies, since dead wraiths of all types can be resurrected by these undead shamen. Characters who have difficulty killing wraiths will want to use some sort of corpse skill as quickly as possible to prevent them from being resurrected, especially on Hell difficulty, since on that level wraiths can not be frozen and will not shatter upon death.

Specters are listed in the game files and on Blizzard's site, but they do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Ghost 7 / 38 / 75 83 / 3085 / 39485 19-37 / 385-533 / 2453-4528 5 6/-, 42/Io, 75/Ber
Wraith 10 / 41 / 71 110 / 3780 / 33777 30-60 / 452-626 / 2228-4114 6 12/-, 45/Ko, 69/Lo
Apparition 20 / 49 / 80 279 / 6495 / 46620 62-125 / 629-871 / 2733-5046 7 21/Ral, 54/Um, 84/Zod
Dark Shape 22 / 51 / 81 337 / 7434 / 48046 71-144 / 674-933 / 2789-5149 8 24/Ral, 54/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Ghost 61 / 82 -- / 13314 / 49473 -- / 896-1241 / 3794-5253 8 --, 63/Vex, 87/Zod
Wraith 61 / 83 -- / 13314 / 50900 -- / 896-1241 / 3868-5356 8 --, 63/Vex, 87/Zod


Offense

All wraiths have a chance to subtract points directly from a character's mana, as well as dealing physical damage.

Type Attack Attack Rating Mana Drain
Ghost 3-6 / 19-33 / 51-89 52 / 735 / 2876 40% chance of: 3-5 / 32-64 / 170-255
Wraith 4-8 / 21-36 / 48-85 80 / 786 / 2732 45% chance of: 3-7 / 35-70 / 162-243
Apparition 8-14 / 24-43 / 54-95 185 / 923 / 3057 60% chance of: 5-10 / 41-82 / 182-273
Dark Shape 9-15 / 25-45 / 55-97 207 / 957 / 3093 70% chance of: 7-14 / 43-86 / 186-279
Guest Monsters (Act Five, NM/Hell only)
Ghost -- / 30-53 / 55-97 -- / 1128 / 3129 45% chance of: -- / 51-102 / 186-279
Wraith -- / 30-53 / 56-98 -- / 1128 / 3165 50% chance of: -- / 51-102 / 188-282


Defenses

Wraiths can not be chilled or frozen on Hell difficulty. The Holy Freeze Aura or Decrepify Curse still work, though.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Ghost 35 / 717 / 1917 8% 1.2% 100 / 66 / 33 50 / 33 / 0
Wraith 50 / 764 / 1826 11% 1.2% 100 / 66 / 33 50 / 33 / 0
Apparition 102 / 889 / 2031 20% 1.2% 100 / 66 / 33 50 / 33 / 0
Dark Shape 112 / 920 / 2055 22% 1.2% 100 / 66 / 33 50 / 33 / 0
Guest Monsters (Act Five, NM/Hell only)
Ghost -- / 1076 / 2077 8% 1.2% -- / 66 / 33 -- / 33 / 0
Wraith -- / 1076 / 2100 8% 1.2% -- / 66 / 33 -- / 33 / 0


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Ghost 20% / 30% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 5 0% 0% / 0% / 0% 50% / 60% / 75%
Wraith 30% / 50% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 60% 0% / 0% / 0% 50% / 60% / 75%
Apparition 50% / 60% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 75% 0% / 0% / 0% 50% / 60% / 75%
Dark Shape 60% / 75% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 80% 0% / 0% / 0% 50% / 60% / 75%
Guest Monsters (Act Five, NM/Hell only)
Ghost -- / 0% / 100% -- / 0% / 0% -- / 0% / 50% -- / 0% / 0% -- / 60% / 100% -- / 0% / 50%
Wraith -- / 30% / 100% -- / 0% / 0% -- / 0% / 50% -- / 0% / 0% -- / 60% / 100% -- / 0% / 50%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Ghost Act 1: Forgotten Cellar 1-5
Wraith Act 1: Jail 1-3, Cathedral
Act 2: Arcane Sanctuary
Apparition Act 3: Tal Rasha's Tombs 1-7
Dark Shape Act 3: Flayer Dungeon 1-3
Guest Monsters (Act Five, NM/Hell only)
Ghost Crystalline Passage, Frozen River, Drifter Cavern, Icy Cellar, Halls of Vaught (no boss)
Wraith Glacial Trail, Worldstone Keep 3