Wraith
Diablo II Monsters [e] |
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is a Monster |
Wraiths are Undead.
Wraiths are ethereal physical manifestations of tortured souls from the planes of the Hells. Often called “ghosts” or “evil spirits” by mortals, these shades are driven by an intense hatred for the un-suffering living. Wraiths often inhabit the darkest dungeons, having either been drawn there by the imprint of pain and suffering, or summoned and bound by powerful mages, to serve as unwilling guardians. These ethereal creatures can pass through solid objects, and contact with a wraith can quickly drain one’s life force. Spellcasters and other energy-reliant mortals may not only be drained of health, but are also left defenseless as their Mana is quickly spirited away to slake the spiritual thirst of these damned souls.
These flying, mana-sucking creatures are among the most dreaded monsters in Diablo II. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty.
Wraiths are quite a pain when found near Greater Mummies, since dead wraiths of all types can be resurrected by these undead shamen. Characters who have difficulty killing wraiths will want to use some sort of corpse skill as quickly as possible to prevent them from being resurrected, especially on Hell difficulty, since on that level wraiths can not be frozen and will not shatter upon death.
Specters are listed in the game files and on Blizzard's site, but they do not appear in the game as of v1.11.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
Normal Wraiths can not drop armor or weapons; just potions, scrolls, runes and other small items. Boss and champion wraiths can drop items, and their odds are listed below.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
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Ghost | 7 / 38 / 75 | 83 / 3085 / 39485 | 19-37 / 385-533 / 2453-4528 | 5 | 6/-, 42/Io, 75/Ber |
Wraith | 10 / 41 / 71 | 110 / 3780 / 33777 | 30-60 / 452-626 / 2228-4114 | 6 | 12/-, 45/Ko, 69/Lo |
Apparition | 20 / 49 / 80 | 279 / 6495 / 46620 | 62-125 / 629-871 / 2733-5046 | 7 | 21/Ral, 54/Um, 84/Zod |
Dark Shape | 22 / 51 / 81 | 337 / 7434 / 48046 | 71-144 / 674-933 / 2789-5149 | 8 | 24/Ral, 54/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Ghost | -- / 61 / 82 | -- / 13314 / 49473 | -- / 896-1241 / 3794-5253 | 8 | --, 63/Vex, 87/Zod |
Wraith | -- / 61 / 83 | -- / 13314 / 50900 | -- / 896-1241 / 3868-5356 | 8 | --, 63/Vex, 87/Zod |
Offense[edit]
All wraiths have a chance to subtract points directly from a character's mana, as well as dealing physical damage.
Type | Attack | Attack Rating | Mana Drain |
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Ghost | 3-6 / 19-33 / 51-89 | 52 / 735 / 2876 | 40% chance of: 3-5 / 32-64 / 170-255 |
Wraith | 4-8 / 21-36 / 48-85 | 80 / 786 / 2732 | 45% chance of: 3-7 / 35-70 / 162-243 |
Apparition | 8-14 / 24-43 / 54-95 | 185 / 923 / 3057 | 60% chance of: 5-10 / 41-82 / 182-273 |
Dark Shape | 9-15 / 25-45 / 55-97 | 207 / 957 / 3093 | 70% chance of: 7-14 / 43-86 / 186-279 |
Guest Monsters (Act Five, NM/Hell only) | |||
Ghost | -- / 30-53 / 55-97 | -- / 1128 / 3129 | 45% chance of: -- / 51-102 / 186-279 |
Wraith | -- / 30-53 / 56-98 | -- / 1128 / 3165 | 50% chance of: -- / 51-102 / 188-282 |
Defenses[edit]
Wraiths can not be chilled or frozen on Hell difficulty. The Holy Freeze Aura or Decrepify Curse still work, though.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Ghost | 35 / 717 / 1917 | -- | 1.2% | 100 / 66 / 33 | 50 / 33 / 0 |
Wraith | 50 / 764 / 1826 | -- | 1.2% | 100 / 66 / 33 | 50 / 33 / 0 |
Apparition | 102 / 889 / 2031 | -- | 1.2% | 100 / 66 / 33 | 50 / 33 / 0 |
Dark Shape | 112 / 920 / 2055 | -- | 1.2% | 100 / 66 / 33 | 50 / 33 / 0 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Ghost | -- / 1076 / 2077 | -- | 1.2% | -- / 66 / 33 | -- / 33 / 0 |
Wraith | -- / 1076 / 2100 | -- | 1.2% | -- / 66 / 33 | -- / 33 / 0 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
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Ghost | 20% / 30% / 100% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 5 0% | 0% / 0% / 0% | 50% / 60% / 75% |
Wraith | 30% / 50% / 100% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 60% | 0% / 0% / 0% | 50% / 60% / 75% |
Apparition | 50% / 60% / 100% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 75% | 0% / 0% / 0% | 50% / 60% / 75% |
Dark Shape | 60% / 75% / 100% | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 80% | 0% / 0% / 0% | 50% / 60% / 75% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Ghost | -- / 0% / 100% | -- / 0% / 0% | -- / 0% / 50% | -- / 0% / 0% | -- / 60% / 100% | -- / 0% / 50% |
Wraith | -- / 30% / 100% | -- / 0% / 0% | -- / 0% / 50% | -- / 0% / 0% | -- / 60% / 100% | -- / 0% / 50% |
Locations[edit]
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
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Ghost | Act 1: Forgotten Cellar 1-5 |
Wraith | Act 1: Jail 1-3, Cathedral Act 2: Arcane Sanctuary |
Apparition | Act 2: Tal Rasha's Tombs 1-7 |
Dark Shape | Act 3: Flayer Dungeon 1-3 |
Guest Monsters (Act Five, NM/Hell only) | |
Ghost | Crystalline Passage, Frozen River, Drifter Cavern, Icy Cellar, Halls of Vaught (no boss) |
Wraith | Glacial Trail, Worldstone Keep 3 |