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Wraith

A Ghost
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Wraith:
is a Monster
and an Undead
and a Guest Monster

Wraiths are Undead.

Wraiths are ethereal physical manifestations of tortured souls from the planes of the Hells. Often called “ghosts” or “evil spirits” by mortals, these shades are driven by an intense hatred for the un-suffering living. Wraiths often inhabit the darkest dungeons, having either been drawn there by the imprint of pain and suffering, or summoned and bound by powerful mages, to serve as unwilling guardians. These ethereal creatures can pass through solid objects, and contact with a wraith can quickly drain one’s life force. Spellcasters and other energy-reliant mortals may not only be drained of health, but are also left defenseless as their Mana is quickly spirited away to slake the spiritual thirst of these damned souls.


These flying, mana-sucking creatures are among the most dreaded monsters in Diablo II. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty.

Wraiths are quite a pain when found near Greater Mummies, since dead wraiths of all types can be resurrected by these undead shamen. Characters who have difficulty killing wraiths will want to use some sort of corpse skill as quickly as possible to prevent them from being resurrected, especially on Hell difficulty, since on that level wraiths can not be frozen and will not shatter upon death.

Specters are listed in the game files and on Blizzard's site, but they do not appear in the game as of v1.11.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Contents

StatisticsEdit

Normal Wraiths can not drop armor or weapons; just potions, scrolls, runes and other small items. Boss and champion wraiths can drop items, and their odds are listed below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Ghost 7 / 38 / 75 83 / 3085 / 39485 19-37 / 385-533 / 2453-4528 5 6/-, 42/Io, 75/Ber
Wraith 10 / 41 / 71 110 / 3780 / 33777 30-60 / 452-626 / 2228-4114 6 12/-, 45/Ko, 69/Lo
Apparition 20 / 49 / 80 279 / 6495 / 46620 62-125 / 629-871 / 2733-5046 7 21/Ral, 54/Um, 84/Zod
Dark Shape 22 / 51 / 81 337 / 7434 / 48046 71-144 / 674-933 / 2789-5149 8 24/Ral, 54/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Ghost -- / 61 / 82 -- / 13314 / 49473 -- / 896-1241 / 3794-5253 8 --, 63/Vex, 87/Zod
Wraith -- / 61 / 83 -- / 13314 / 50900 -- / 896-1241 / 3868-5356 8 --, 63/Vex, 87/Zod

OffenseEdit

All wraiths have a chance to subtract points directly from a character's mana, as well as dealing physical damage.

Type Attack Attack Rating Mana Drain
Ghost 3-6 / 19-33 / 51-89 52 / 735 / 2876 40% chance of: 3-5 / 32-64 / 170-255
Wraith 4-8 / 21-36 / 48-85 80 / 786 / 2732 45% chance of: 3-7 / 35-70 / 162-243
Apparition 8-14 / 24-43 / 54-95 185 / 923 / 3057 60% chance of: 5-10 / 41-82 / 182-273
Dark Shape 9-15 / 25-45 / 55-97 207 / 957 / 3093 70% chance of: 7-14 / 43-86 / 186-279
Guest Monsters (Act Five, NM/Hell only)
Ghost -- / 30-53 / 55-97 -- / 1128 / 3129 45% chance of: -- / 51-102 / 186-279
Wraith -- / 30-53 / 56-98 -- / 1128 / 3165 50% chance of: -- / 51-102 / 188-282


DefensesEdit

Wraiths can not be chilled or frozen on Hell difficulty. The Holy Freeze Aura or Decrepify Curse still work, though.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Ghost 35 / 717 / 1917 -- 1.2% 100 / 66 / 33 50 / 33 / 0
Wraith 50 / 764 / 1826 -- 1.2% 100 / 66 / 33 50 / 33 / 0
Apparition 102 / 889 / 2031 -- 1.2% 100 / 66 / 33 50 / 33 / 0
Dark Shape 112 / 920 / 2055 -- 1.2% 100 / 66 / 33 50 / 33 / 0
Guest Monsters (Act Five, NM/Hell only)
Ghost -- / 1076 / 2077 -- 1.2% -- / 66 / 33 -- / 33 / 0
Wraith -- / 1076 / 2100 -- 1.2% -- / 66 / 33 -- / 33 / 0

ResistancesEdit

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Ghost 20% / 30% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 5 0% 0% / 0% / 0% 50% / 60% / 75%
Wraith 30% / 50% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 60% 0% / 0% / 0% 50% / 60% / 75%
Apparition 50% / 60% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 75% 0% / 0% / 0% 50% / 60% / 75%
Dark Shape 60% / 75% / 100% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 80% 0% / 0% / 0% 50% / 60% / 75%
Guest Monsters (Act Five, NM/Hell only)
Ghost -- / 0% / 100% -- / 0% / 0% -- / 0% / 50% -- / 0% / 0% -- / 60% / 100% -- / 0% / 50%
Wraith -- / 30% / 100% -- / 0% / 0% -- / 0% / 50% -- / 0% / 0% -- / 60% / 100% -- / 0% / 50%


LocationsEdit

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Ghost Act 1: Forgotten Cellar 1-5
Wraith Act 1: Jail 1-3, Cathedral
Act 2: Arcane Sanctuary
Apparition Act 2: Tal Rasha's Tombs 1-7
Dark Shape Act 3: Flayer Dungeon 1-3
Guest Monsters (Act Five, NM/Hell only)
Ghost Crystalline Passage, Frozen River, Drifter Cavern, Icy Cellar, Halls of Vaught (no boss)
Wraith Glacial Trail, Worldstone Keep 3