Difference between revisions of "Scarab Demon"

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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 +
  
 
=Statistics=
 
=Statistics=
Line 11: Line 12:
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! Speed
 
! Max TC/Rune
 
! Max TC/Rune
 
|-
 
|-
Line 22: Line 24:
 
| 211 / 5151 / 47006
 
| 211 / 5151 / 47006
 
| 32-53 / 534-840 / 2641-5535
 
| 32-53 / 534-840 / 2641-5535
 +
| align="center" | 4
 
| 15/Nef, 48/Ko, 75/Ber
 
| 15/Nef, 48/Ko, 75/Ber
 
|-
 
|-
Line 28: Line 31:
 
| 256 / 5897 / 48705
 
| 256 / 5897 / 48705
 
| 38-62 / 582-915 / 2702-5661
 
| 38-62 / 582-915 / 2702-5661
 +
| align="center" | 5
 
| 18/Nef, 48/Ko, 75/Ber
 
| 18/Nef, 48/Ko, 75/Ber
 
|-
 
|-
Line 34: Line 38:
 
| 281 / 5897 / 62295
 
| 281 / 5897 / 62295
 
| 40-67 / 582-915 / 3185-6673
 
| 40-67 / 582-915 / 3185-6673
 +
| align="center" | 5
 
| 18/Nef, 48/Ko, 87/Zod
 
| 18/Nef, 48/Ko, 87/Zod
 
|-
 
|-
Line 40: Line 45:
 
| 341 / 7228 / 53801
 
| 341 / 7228 / 53801
 
| 46-75 / 654-1028 / 2883-6041
 
| 46-75 / 654-1028 / 2883-6041
 +
| align="center" | 6
 
| 21/Ral, 51/Lem, 78/Cham
 
| 21/Ral, 51/Lem, 78/Cham
 
|-
 
|-
Line 46: Line 52:
 
| 548 / 10543 / 63993
 
| 548 / 10543 / 63993
 
| 62-104 / 797-1252 / 3245-6800
 
| 62-104 / 797-1252 / 3245-6800
 +
| align="center" | 6
 
| 27/Ral, 57/Um, 87/Zod
 
| 27/Ral, 57/Um, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Scarab'''
 +
| -- / 63 / 83
 +
| -- / 15673 / 53324
 +
| -- / 1012-1591 / 4166-6547
 +
| align="center" | 6
 +
| -- / 63/Vex, 87/Zod
 +
|-
 +
| '''Steel Scarab'''
 +
| -- / 65 / 85
 +
| -- / 17611 / 56314
 +
| -- / 1060-1666 / 4327-6800
 +
| align="center" | 6
 +
| -- / 63/Vex, 87/Zod
 
|}
 
|}
  
Line 52: Line 75:
 
=Offense=
 
=Offense=
  
All Scarabs may use a fast-hitting, Jab attack. They may also hit for lightning damage, which will stack on top of regular melee damage.
+
Scarabs have a % chance to add lightning damage with each successful strike.
  
{| width="100%" style="text-align:center"
+
* They can only add it to their first attack on normal.
 +
* Guest Monster scarabs may add it to both attack types on NM/Hell.
 +
 
 +
{| width="100%"
 
! Type
 
! Type
! Melee Attack
+
! Attack #1
! Attack Rating
+
! AR #1
! Lightning Damage
+
! Attack #2
 +
! AR #2
 
|-
 
|-
 
| '''Dung Soldier'''
 
| '''Dung Soldier'''
| 5-15 / 19-39 / 46-93
+
| '''Physical:''' 5-15 / 19-39 / 46-93<br />'''+Light 20%:''' 5-12 / 20-40 / 48-97
 
| 125 / 1036 / 3633
 
| 125 / 1036 / 3633
| 5-12 / 20-40 / 48-97
+
| 5-12 / 19-39 / 46-93<br />
 +
| 125 / 1209 / 4239
 
|-
 
|-
 
| '''Death Beetle'''
 
| '''Death Beetle'''
| 6-17 / 20-40 / 47-95
+
| '''Physical:''' 6-17 / 20-40 / 47-95<br />'''+Light 20%:''' 6-13 / 20-40 / 47-95
 
| 145 / 1080 / 3679
 
| 145 / 1080 / 3679
| 6-13 / 20-40 / 47-95
+
| 6-13 / 21-42 / 52-105
 +
| 145 / 1285 / 4771
 
|-
 
|-
 
| '''Scarab'''
 
| '''Scarab'''
| 6-17 / 20-40 / 51-103
+
| '''Physical:''' 6-17 / 20-40 / 51-103<br />'''+Light 20%:''' 6-14 / 20-40 / 51-103
 
| 152 / 1080 / 4044
 
| 152 / 1080 / 4044
 
| 6-14 / 20-40 / 51-103
 
| 6-14 / 20-40 / 51-103
 +
| 152 / 1260 / 4718
 
|-
 
|-
 
| '''Steel Scarab'''
 
| '''Steel Scarab'''
| 6-19 / 22-44 / 50-100
+
| '''Physical:''' 6-19 / 22-44 / 50-100<br />'''+Light 20%:''' 6-15 / 22-44 / 50-100
 
| 174 / 1144 / 3816
 
| 174 / 1144 / 3816
 
| 6-15 / 22-44 / 50-100
 
| 6-15 / 22-44 / 50-100
 +
| 174 / 1335 / 4452
 
|-
 
|-
 
| '''Bone Scarab'''
 
| '''Bone Scarab'''
| 8-24 / 24-49 / 52-105
+
| '''Physical:''' 8-24 / 24-49 / 52-105<br />'''+Light 20%:''' 8-19 / 24-49 / 52-105
 
| 223 / 1274 / 4089
 
| 223 / 1274 / 4089
 
| 8-19 / 24-49 / 52-105
 
| 8-19 / 24-49 / 52-105
 +
| 223 / 1486 / 4771
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Scarab'''
 +
| '''Physical:''' -- / 28-57 / 51-103<br />'''+Light 30%:''' -- / 7-15 / 14-28
 +
| -- / 1468 / 3998
 +
| '''Physical:''' -- / 28-57 / 51-103<br />'''+Light 10%:''' -- / 7-15 / 14-28
 +
| -- / 1713 / 4664
 +
|-
 +
| '''Steel Scarab'''
 +
| '''Physical:''' -- / 29-58 / 52-105<br />'''+Light 30%:''' -- / 7-15 / 14-28
 +
| -- / 1512 / 4089
 +
| '''Physical:''' -- / 29-58 / 52-105<br />'''+Light 10%:''' -- / 7-15 / 14-28
 +
| -- / 1764 / 4771
 
|}
 
|}
  
Line 89: Line 135:
 
=Defenses=
 
=Defenses=
  
Life regeneration:
+
Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this, since their AI keeps them fighting at melee range, which doesn't give them time to heal.
* Death Beetles heal 50% faster than normal monsters.
 
* Scarabs heal twice as fast as normal monsters.
 
* Steel Scarabs heal 150% faster than normal monsters.
 
* Bone Scarabs heal three times as fast as normal monsters.
 
  
All types of Scarabs have a chance to emit Charged Bolts when they are hit, like [[Monster_Modifiers#Lightning_Enchanted|Lightning Enchanted]] bosses.
+
Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Charged Bolts
 
! Charged Bolts
 
! Drain Effectiveness
 
! Drain Effectiveness
Line 110: Line 155:
 
| '''Dung Soldier'''
 
| '''Dung Soldier'''
 
| 70 / 887 / 2138
 
| 70 / 887 / 2138
| 15%
+
| align="center" | 15%
| 20% chance:<br /> 1-2 / 5-11 / 13-26
+
| align="center" | 1.2%
 +
| '''20% chance:<br />'''1-2 / 5-11 / 13-26
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 117: Line 163:
 
| '''Death Beetle'''
 
| '''Death Beetle'''
 
| 80 / 922 / 2164
 
| 80 / 922 / 2164
| 17%
+
| align="center" | 17%
| 20% chance:<br /> 0-2 / 5-11 / 13-26
+
| align="center" | 1.8%
 +
| '''20% chance:<br />'''0-2 / 5-11 / 13-26
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 124: Line 171:
 
| '''Scarab'''
 
| '''Scarab'''
 
| 85 / 922 / 2369
 
| 85 / 922 / 2369
| 17%
+
| align="center" | 17%
| 25% chance:<br /> 1-2 / 5-11 / 14-28
+
| align="center" | 2.4%
 +
| '''25% chance:<br />'''1-2 / 5-11 / 14-28
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 131: Line 179:
 
| '''Steel Scarab'''
 
| '''Steel Scarab'''
 
| 95 / 974 / 2241
 
| 95 / 974 / 2241
| 19%
+
| align="center" | 19%
| 25% chance:<br /> 1-3 / 6-12 / 13-27
+
| align="center" | 3.1%
 +
| '''25% chance:'''<br /> 1-3 / 6-12 / 13-27
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 138: Line 187:
 
| '''Bone Scarab'''
 
| '''Bone Scarab'''
 
| 122 / 1078 / 2393
 
| 122 / 1078 / 2393
| 24%
+
| align="center" | 24%
| 30% chance:<br /> 2-4 / 6-13 / 14-28
+
| align="center" | 3.7%
 +
| '''30% chance:'''<br /> 2-4 / 6-13 / 14-28
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Scarab'''
 +
| -- / 1235 / 2543
 +
| align="center" | 24%
 +
| align="center" | 3.7%
 +
| align="center" |
 +
'''30% chance:<br />'''-- / 7-15 / 14-28
 +
| -- / 75 / 50
 +
| -- 40 / 25
 +
|-
 +
| '''Steel Scarab'''
 +
| -- / 1270 / 2393
 +
| align="center" | 24%
 +
| align="center" | 3.7%
 +
| align="center" |
 +
'''30% chance:'''<br /> -- / 7-15 / 14-28
 +
| -- / 75 / 50
 +
| -- 40 / 25
 
|}
 
|}
  
Line 148: Line 218:
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Dung Soldier'''
 
| '''Dung Soldier'''
Line 164: Line 234:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">100%</font>
+
| 0% / 0% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
|-
 
|-
Line 172: Line 242:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">105%</font>
+
| 0% / 0% / <font color="#ff0000">105%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
|-
 
|-
Line 180: Line 250:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">110%</font>
+
| 0% / 0% / <font color="#ff0000">110%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
|-
 
|-
Line 188: Line 258:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">115%</font>
+
| 0% / 0% / <font color="#ff0000">115%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
|-
 
|-
Line 196: Line 266:
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">120%</font>
+
| 0% / 0% / <font color="#ff0000">120%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Scarab'''
 +
| -- / 0% / 50%
 +
| -- / 0% / 0%
 +
| -- / 0% / 0%
 +
| -- / 0% / <font color="#FF0000">100%</font>
 +
| -- / 0% / 0%
 +
| -- / 0% / 0%
 +
|-
 +
| '''Steel Scarab'''
 +
| -- / 0% / 50%
 +
| -- / 0% / 0%
 +
| -- / 0% / 0%
 +
| -- / 0% / <font color="#FF0000">10 0%</font>
 +
| -- / 0% / 0%
 +
| -- / 0% / 0%
 
|}
 
|}
  
 +
 +
=Locations=
 +
 +
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Acts 1-4: Normal, Nightmare, and Hell
 +
|-
 +
| '''Dung Soldier'''
 +
| '''Act 2: '''Rocky Waste, Stony Tomb 1-2
 +
|-
 +
| '''Death Beetle'''
 +
| '''Act 2: '''Far Oasis, Maggot Lair 1-3
 +
|-
 +
| '''Scarab'''
 +
| '''Act 2: '''Maggot Lair 1-3
 +
|-
 +
| '''Steel Scarab'''
 +
| '''Act 2: '''Canyon of the Magi, Tal Rasha's Tombs 1-7
 +
|-
 +
| '''Bone Scarab'''
 +
| '''Act 3: '''Forgotten Temple, Ruined Fane, Disused Reliquary
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Scarab'''
 +
| Halls of Anguish
 +
|-
 +
| '''Steel Scarab'''
 +
| Worldstone Keep 2
 +
|}
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:animals]]
 
[[category:animals]]
 +
[[category:Guest Monsters]]

Revision as of 12:53, 22 April 2008

Scarab Demons are Animals.

Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Dung Soldier 14 / 43 / 75 211 / 5151 / 47006 32-53 / 534-840 / 2641-5535 4 15/Nef, 48/Ko, 75/Ber
Death Beetle 16 / 45 / 76 256 / 5897 / 48705 38-62 / 582-915 / 2702-5661 5 18/Nef, 48/Ko, 75/Ber
Scarab 17 / 45 / 84 281 / 5897 / 62295 40-67 / 582-915 / 3185-6673 5 18/Nef, 48/Ko, 87/Zod
Steel Scarab 19 / 48 / 79 341 / 7228 / 53801 46-75 / 654-1028 / 2883-6041 6 21/Ral, 51/Lem, 78/Cham
Bone Scarab 24 / 54 / 85 548 / 10543 / 63993 62-104 / 797-1252 / 3245-6800 6 27/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 63 / 83 -- / 15673 / 53324 -- / 1012-1591 / 4166-6547 6 -- / 63/Vex, 87/Zod
Steel Scarab -- / 65 / 85 -- / 17611 / 56314 -- / 1060-1666 / 4327-6800 6 -- / 63/Vex, 87/Zod


Offense

Scarabs have a % chance to add lightning damage with each successful strike.

  • They can only add it to their first attack on normal.
  • Guest Monster scarabs may add it to both attack types on NM/Hell.
Type Attack #1 AR #1 Attack #2 AR #2
Dung Soldier Physical: 5-15 / 19-39 / 46-93
+Light 20%: 5-12 / 20-40 / 48-97
125 / 1036 / 3633 5-12 / 19-39 / 46-93
125 / 1209 / 4239
Death Beetle Physical: 6-17 / 20-40 / 47-95
+Light 20%: 6-13 / 20-40 / 47-95
145 / 1080 / 3679 6-13 / 21-42 / 52-105 145 / 1285 / 4771
Scarab Physical: 6-17 / 20-40 / 51-103
+Light 20%: 6-14 / 20-40 / 51-103
152 / 1080 / 4044 6-14 / 20-40 / 51-103 152 / 1260 / 4718
Steel Scarab Physical: 6-19 / 22-44 / 50-100
+Light 20%: 6-15 / 22-44 / 50-100
174 / 1144 / 3816 6-15 / 22-44 / 50-100 174 / 1335 / 4452
Bone Scarab Physical: 8-24 / 24-49 / 52-105
+Light 20%: 8-19 / 24-49 / 52-105
223 / 1274 / 4089 8-19 / 24-49 / 52-105 223 / 1486 / 4771
Guest Monsters (Act Five, NM/Hell only)
Scarab Physical: -- / 28-57 / 51-103
+Light 30%: -- / 7-15 / 14-28
-- / 1468 / 3998 Physical: -- / 28-57 / 51-103
+Light 10%: -- / 7-15 / 14-28
-- / 1713 / 4664
Steel Scarab Physical: -- / 29-58 / 52-105
+Light 30%: -- / 7-15 / 14-28
-- / 1512 / 4089 Physical: -- / 29-58 / 52-105
+Light 10%: -- / 7-15 / 14-28
-- / 1764 / 4771


Defenses

Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this, since their AI keeps them fighting at melee range, which doesn't give them time to heal.

Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Charged Bolts Drain Effectiveness Chill Effectiveness
Dung Soldier 70 / 887 / 2138 15% 1.2% 20% chance:
1-2 / 5-11 / 13-26
100 / 75 / 50 50 / 40 / 25
Death Beetle 80 / 922 / 2164 17% 1.8% 20% chance:
0-2 / 5-11 / 13-26
100 / 75 / 50 50 / 40 / 25
Scarab 85 / 922 / 2369 17% 2.4% 25% chance:
1-2 / 5-11 / 14-28
100 / 75 / 50 50 / 40 / 25
Steel Scarab 95 / 974 / 2241 19% 3.1% 25% chance:
1-3 / 6-12 / 13-27
100 / 75 / 50 50 / 40 / 25
Bone Scarab 122 / 1078 / 2393 24% 3.7% 30% chance:
2-4 / 6-13 / 14-28
100 / 75 / 50 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 1235 / 2543 24% 3.7%

30% chance:
-- / 7-15 / 14-28

-- / 75 / 50 -- 40 / 25
Steel Scarab -- / 1270 / 2393 24% 3.7%

30% chance:
-- / 7-15 / 14-28

-- / 75 / 50 -- 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Dung Soldier 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0%
Death Beetle 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 0%
Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0%
Steel Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 0%
Bone Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 0% / 50% -- / 0% / 0% -- / 0% / 0% -- / 0% / 100% -- / 0% / 0% -- / 0% / 0%
Steel Scarab -- / 0% / 50% -- / 0% / 0% -- / 0% / 0% -- / 0% / 10 0% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Dung Soldier Act 2: Rocky Waste, Stony Tomb 1-2
Death Beetle Act 2: Far Oasis, Maggot Lair 1-3
Scarab Act 2: Maggot Lair 1-3
Steel Scarab Act 2: Canyon of the Magi, Tal Rasha's Tombs 1-7
Bone Scarab Act 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Scarab Halls of Anguish
Steel Scarab Worldstone Keep 2