Scarab Demon

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Scarab Demon (Dung Soldier)
Diablo II Monsters [e]
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Monster Type
Scarab Demon:
is a Monster
and an Animal
and a Guest Monster

Scarab Demons are Animals.

A vastly mutated beetle from the region, only Hell could produce something so vile. Scarab Demons are large, mobile insects that rapidly pursue and surround their enemies. When struck, these demons unleash a deadly spread of electrical energy that proves fatal to many attackers. It is perilous to fight these monstrosities without ranged weapons or a suitable resistance to lighting.


Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Dung Soldier 14 / 43 / 75 211 / 5151 / 47006 32-53 / 534-840 / 2641-5535 4 15/Nef, 48/Ko, 75/Ber
Death Beetle 16 / 45 / 76 256 / 5897 / 48705 38-62 / 582-915 / 2702-5661 5 18/Nef, 48/Ko, 75/Ber
Scarab 17 / 45 / 84 281 / 5897 / 62295 40-67 / 582-915 / 3185-6673 5 18/Nef, 48/Ko, 87/Zod
Steel Scarab 19 / 48 / 79 341 / 7228 / 53801 46-75 / 654-1028 / 2883-6041 6 21/Ral, 51/Lem, 78/Cham
Bone Scarab 24 / 54 / 85 548 / 10543 / 63993 62-104 / 797-1252 / 3245-6800 6 27/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 63 / 83 -- / 15673 / 53324 -- / 1012-1591 / 4166-6547 6 -- / 63/Vex, 87/Zod
Steel Scarab -- / 65 / 85 -- / 17611 / 56314 -- / 1060-1666 / 4327-6800 6 -- / 63/Vex, 87/Zod

Offence[edit]

  • All Scarab Demons have a shock damage listed that deals physical with a % chance of lightning. This is not one of their regular two melee attacks, and it's not clear how this damage is inflicted. It does seem to be enabled in the game, though.
  • Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.
Type Attack #1 AR #1 Attack #2 AR #2 Shock
Dung Soldier Physical + (20%) Light:
5-15 + 5-12
19-39 + 20-40
46-93 + 48-97

125
1036
3633
Physical:
5-12
19-39
46-93

125
1209
4239
Physical + (20%) Light:
4-12 + 1-2
18-37 + 5-11
50-102 + 13-26
Death Beetle Physical + (20%) Light:
6-17 + 6-13
20-40 + 20-40
47-95 + 47-95

145
1080
3679
Physical:
6-13
21-42
52-105

145
1285
4771
Physical + (20%) Light:
5-14 + 0-2
19-38 + 5-11
51-103 + 13-26
Scarab Physical + (20%) Light:
6-17 + 6-14
20-40 + 20-40
51-103 + 51-103

152
1080
4044
Physical:
6-14
20-40
51-103

152
1260
4718
Physical + (25%) Light:
5-15 + 1-2
20-40 + 5-11
57-115 + 14-28
Steel Scarab Physical + (20%) Light:
6-19 + 6-15
22-44 + 22-44
50-100 + 50-100

174
1144
3816
Physical:
6-15
22-44
50-100

174
1335
4452
Physical + (25%) Light:
5-17 + 1-3
22-45 + 6-12
57-115 + 13-27
Bone Scarab Physical + (20%) Light:
8-24 + 8-19
24-49 + 24-49
52-105 + 52-105

223
1274
4089
Physical:
8-19
24-49
52-105

223
1486
4771
Physical + (30%) Light:
7-23 + 2-4
25-51 + 6-13
61-123 + 14-28
Guest Monsters (Act Five, NM/Hell only)
Scarab Physical + (30%) Light:
--
28-57 + 7-15
51-103 + 14-28

--
1468
3998
Physical + (10%) Light:
--
28-57 + 7-15
51-103 + 14-28

--
1713
4664
Physical + (30%) Light:
--
7-15
14-28
Steel Scarab Physical + (20%) Light:
--
29-58 + 7-15
52-105 + 14-28

--
1512
4089
Physical + (10%) Light:
--
29-58 + 7-15
52-105 + 14-28

--
1764
4771
Physical + (30%) Light:
--
7-15
14-28


Defences[edit]

Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this since their AI keeps them fighting at melee range, seldom giving them time to heal.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Dung Soldier 70 / 887 / 2138 -- 1.2% 100 / 75 / 50 50 / 40 / 25
Death Beetle 80 / 922 / 2164 -- 1.8% 100 / 75 / 50 50 / 40 / 25
Scarab 85 / 922 / 2369 -- 2.4% 100 / 75 / 50 50 / 40 / 25
Steel Scarab 95 / 974 / 2241 -- 3.1% 100 / 75 / 50 50 / 40 / 25
Bone Scarab 122 / 1078 / 2393 -- 3.7% 100 / 75 / 50 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 1235 / 2543 -- 3.7% -- / 75 / 50 -- 40 / 25
Steel Scarab -- / 1270 / 2393 -- 3.7% -- / 75 / 50 -- 40 / 25


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Dung Soldier 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0%
Death Beetle 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 0% 0% / 0% / 0%
Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0% 0% / 0% / 0%
Steel Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 0% 0% / 0% / 0%
Bone Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 0% / 50% -- / 0% / 0% -- / 0% / 0% -- / 0% / 100% -- / 0% / 0% -- / 0% / 0%
Steel Scarab -- / 0% / 50% -- / 0% / 0% -- / 0% / 0% -- / 0% / 100% -- / 0% / 0% -- / 0% / 0%

Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Dung Soldier Act 2: Rocky Waste, Stony Tomb 1-2
Death Beetle Act 2: Far Oasis, Maggot Lair 1-3
Scarab Act 2: Maggot Lair 1-3
Steel Scarab Act 2: Canyon of the Magi, Tal Rasha's Tombs 1-7
Bone Scarab Act 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Scarab Halls of Anguish
Steel Scarab Worldstone Keep 2