Difference between revisions of "Skeleton"

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Skeletons are [[Undead]].
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{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Skeletons are [[Undead]].
  
 
The risen, animated bones of dead adventurers, skeletons fight tenaciously with a variety of melee weapons. Since they are just bones, they are highly resistant to various elemental attacks. They do not deal a great deal of damage or move very quickly, but take a lot of punishment before dying and can swarm the unwary adventurer.
 
The risen, animated bones of dead adventurers, skeletons fight tenaciously with a variety of melee weapons. Since they are just bones, they are highly resistant to various elemental attacks. They do not deal a great deal of damage or move very quickly, but take a lot of punishment before dying and can swarm the unwary adventurer.
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| Glacial Trail
 
| Glacial Trail
 
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[[category:monsters]]
 
[[category:undead]]
 
[[category:Guest Monsters]]
 

Revision as of 11:42, 10 September 2008

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Skeleton:
is a Monster
and an Undead
and a Guest Monster

Skeletons are Undead.

The risen, animated bones of dead adventurers, skeletons fight tenaciously with a variety of melee weapons. Since they are just bones, they are highly resistant to various elemental attacks. They do not deal a great deal of damage or move very quickly, but take a lot of punishment before dying and can swarm the unwary adventurer.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Skeleton 2 / 37 / 68 34 / 2333 / 23878 7-11 / 391-559 / 2219-4227 3 3 / -, 42 /Io, 75 / Ber
Returned 6 / 38 / 69 68 / 2498 / 25033 17-25 / 415-593 / 2279-4342 4 6 / -, 42 / Io, 69 / Lo
Bone Warrior 14 / 61 / 83 143 / 10778 / 41205 45-62 / 965-1379 / 3124-5952 4 6/-, 42/Io, 87/Zod
Burning Dead 13 / 43 / 74 130 / 3502 / 30809 40-58 / 534-764 / 2581-4917 5 15 / Nef, 45 / Ko, 72 / Ber
Horror 14 / 44 / 78 143 / 3747 / 35429 45-62 / 557-797 / 2823-5377 5 15 / Nef, 48 / Ko, 75 / Ber
Guest Monsters (Act Five, NM/Hell only)
Returned -- / 63 / 83 -- / 12111 / 41205 -- / 1012-1447 / 4166-5952 5 --. 63/Vex, 87/Zod
Bone Warrior -- / 61 / 83 -- / 10778 / 41205 -- / 965-1379 / 4166-5952 5 -- / 60/Ist, 87/Zod


Offense

Type Attack Attack Rating Elemental Damage
Skeleton 1-3 / 12-31 / 31-78 12 / 907 / 3314 --
Returned 2-5 / 12-32 / 32-80 41 / 928 / 3360 --
Bone Warrior 4-10 / 20-51 / 37-94 125 / 1425 / 3998 --
Burning Dead 4-9 / 14-36 / 34-76 113 / 1036 / 3289 Fire Damage: 50% chance of:
1-4 / 9-19 / 21-46
Horror 4-10 / 14-37 / 35-89 125 / 1058 / 3770 Lightning Damage: 60% chance of:
3-6 / 11-18 / 26-44
Guest Monsters (Act Five, NM/Hell only)
Returned -- / 20-52 / 37-94 -- / 1530 / 4165 Cold Damage, 60% chance of:
-- / 15-31 (3sec) / 28-56 (5sec)
Lightning Damage, 60% chance of:
-- / 15-31 (3sec) / 28-56 (5sec)
Bone Warrior -- / 20-51 / 37-94 -- / 1485 / 4165 Cold Damage, 60% chance of:
-- / 15-30 (3sec) / 28-56 (5sec)
Lightning Damage, 60% chance of:
-- / 15-30 (3sec) / 28-56 (5sec)

Defenses

No life or mana can be drained from skeletons in v1.11.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Skeleton 10 / 540 / 1352 10% 1.2% 0% / 0% / 0% 50% / 40% / 25%
Returned 30 / 552 / 1370 15% 1.2% 0% / 0% / 0% 50% / 40% / 25%
Bone Warrior 70 / 828 / 1616 30% 1.2% 0% / 0% / 0% 50% / 40% / 25%
Burning Dead 65 / 520 / 612 25% 1.2% 0% / 0% / 0% 50% / 40% / 25%
Horror 70 / 624 / 1528 30% 1.2% 0% / 0% / 0% 50% / 40% / 25%
Guest Monsters (Act Five, NM/Hell only)
Returned -- / 852 / 1616 30% 1.2% -- / 0% / 0% -- / 40% / 25%
Bone Warrior -- / 828 / 1616 30% 1.2% -- / 0% / 0% -- / 40% / 25%


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Skeleton 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 50% / 75% / 75%
Returned 0% / 0% / 33% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 100%
Bone Warrior 0% / 0% / 33% 20% / 40% / 70% 0% / 25% / 50% 0% / 0% / 25% 60% / 80% / 100% 50% / 75% / 105%
Burning Dead 0% / 0% / 33% 0% / 0% / 0% 50% / 75% / 100% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75%
Horror 0% / 0% / 33% 20% / 40% / 70% 0% / 0% / 0% 0% / 0% / 0% 60% / 80% / 120% 50% / 75% / 75%
Guest Monsters (Act Five, NM/Hell only)
Returned -- / 0% / 33% -- / 25% / 50% -- / 0% / 25% -- / 80% / 100% -- / 75% / 110% -- / 0% / 0%
Bone Warrior -- / 0% / 33% -- / 25% / 50% -- / 0% / 25% -- / 80% / 100% -- / 75% / 105% -- / 40% / 70%

Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Skeleton Act 1: Cave 1-2, Burial Grounds (No boss), Crypt, Mausoleum, Field of Stones
Returned Act 1: Black Moor, Tristram.
Act 2: Halls of the Undead 1-3
Bone Warrior Act 1: The Pit 1-2.
Act 2: Claw Viper Temple 1-2 (no boss),
Burning Dead Act 2: Sewers 1-3, Tal Rasha's Tombs 1-7 (no boss).
Horror Act 2: The Stony Tomb 1-2, Sewers 1-3 (no boss on 1-2).
Guest Monsters (Act Five, NM/Hell only)
Returned Halls of Anguish
Bone Warrior Glacial Trail