Difference between revisions of "Festering Appendages"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
Line 1: Line 1:
[[Image:Mon-festering-appendages.jpg|frame]]Festering Appendages are [[Demons]].
+
{{Monster navbox|{{Monstertype}}|{{Demons}}}} Festering Appendages are [[Demons]].
  
[[Baal]] summons these tentacle-like creatures from the ground, but only during the final battle in the [[Worldstone Chamber]]. They lash at nearby targets and deal damage, but are a welcome site to most players, since they can be leeched from at a much better rate than Baal, and often provide full life and mana refills to characters beleaguered by a long and bitter struggle against the Lord of Destruction.
+
[[Image:Mon-festering-appendages.jpg|frame]][[Baal]] summons these tentacle-like creatures from the ground, but only during the final battle in the [[Worldstone Chamber]]. They lash at nearby targets and deal damage, but are a welcome site to most players, since they can be leeched from at a much better rate than Baal, and often provide full life and mana refills to characters beleaguered by a long and bitter struggle against the Lord of Destruction.
  
 
There are two types of Festering Appendages with slightly different stats. However, since they look exactly the same and have the same hover name in the game, there's no way to tell them apart while playing.
 
There are two types of Festering Appendages with slightly different stats. However, since they look exactly the same and have the same hover name in the game, there's no way to tell them apart while playing.
 
+
<div style="clear:both;"></div>
=Statistics=
+
==Statistics==
  
 
{| style="text-align: center" width="100%"
 
{| style="text-align: center" width="100%"
Line 33: Line 33:
  
  
=Offense=
+
==Offense==
 
 
 
{| style="text-align: center" width="100%"
 
{| style="text-align: center" width="100%"
 
! Type
 
! Type
Line 53: Line 52:
  
  
=Defenses=
+
==Defenses==
 
 
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. Most monsters can not block.
 
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. Most monsters can not block.
Line 84: Line 82:
  
  
=Resistances=
+
==Resistances==
 
 
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
Line 116: Line 113:
  
  
=Locations=
+
==Locations==
 
 
 
{| width="100%"
 
{| width="100%"
 
! Type
 
! Type
Line 128: Line 124:
 
| '''Act 5: '''Worldstone Chamber (Only when summoned by Baal.)
 
| '''Act 5: '''Worldstone Chamber (Only when summoned by Baal.)
 
|}
 
|}
 
[[category:monsters]]
 
[[category:demons]]
 

Revision as of 17:07, 9 September 2008

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Festering Appendages:
is a Monster
and a Demon
Festering Appendages are Demons.
Mon-festering-appendages.jpg
Baal summons these tentacle-like creatures from the ground, but only during the final battle in the Worldstone Chamber. They lash at nearby targets and deal damage, but are a welcome site to most players, since they can be leeched from at a much better rate than Baal, and often provide full life and mana refills to characters beleaguered by a long and bitter struggle against the Lord of Destruction.

There are two types of Festering Appendages with slightly different stats. However, since they look exactly the same and have the same hover name in the game, there's no way to tell them apart while playing.

Statistics

Type Level Experience Hit Points Speed Max TC/Rune
Festering Appendage 1 37 / 66 / 85 --
123-203 / 774-1239 / 3091-4945
-- --
Festering Appendage 2 42 / 66 / 85 --
149-248 / 774-1239 / 3091-4945
-- --


Offense

Type Damage Attack Rating Attack Rating
Festering Appendage 1 7-21 / 44-66 / 76-115 486 / 1597 / 4260 --
Festering Appendage 2 8-24 / 44-66 / 76-115 551 / 1597 / 4260 --


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. Most monsters can not block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Festering Appendage 1 186 / 577 / 1073 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Festering Appendage 2 211 / 577 / 1073 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Festering Appendage 1 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 125% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Festering Appendage 2 0% / 0% / 25% 0% / 0% / 25% 0% / 0% / 130% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%


Locations

Type Act 5: Normal, Nightmare, and Hell
Festering Appendage 1 Act 5: Worldstone Chamber (Only when summoned by Baal.)
Festering Appendage 2 Act 5: Worldstone Chamber (Only when summoned by Baal.)