Difference between revisions of "Amazon Javelin and Spear Skills"

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'''Lore:''' Amazon healers have long since ascertained the potent toxicity of their native flora. Any Amazon warrior devoted to this study is able to recognize particularly lethal strains of plant life, even while traveling in foreign lands. This knowledge allows her to create weapons from particularly virulent woods.
  
 
=Impale=
 
=Impale=

Revision as of 17:04, 3 November 2008

Amazon Skills

The Amazon's Javelin and Spear skills cover a variety of melee and ranged attacks, adding damage, elemental attacks, speed, and more to the character's combat repertoire.

All of the skills in this tree require a javelin or spear equipped. None of them can be used with other types of weapons, not even the melee attacks, much to the chagrin of various sword-wielding variants.


Jab

Required Level: 1
Prerequisites: None
Synergies: None
Details: Jab is a rapid triple attack to the same monster. The low mana cost and high accuracy of this make it a very useful melee skill. It works well with spears or javelins. Even with the initial damage penalty it's still quite a bit better than a plain attack for the speed bonus. Lots of points in Jab are not recommended unless it will be your main skill, since the damage increases are so low per point.

  • In early versions of the game, weapon speed was ignored with this skill, and it was devastating early on with any pike. Weapon speed is now factored in and a fast weapon is essential.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
Attack +% 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181
Damage +% -15 -12 -9 -6 -3 0 3 6 9 12 15 18 21 24 27 30 33 36 39 42

Lore: Hunting in the dense rain forests of the Amazon Islands is fraught with many obstacles. Confining overgrowth and fierce indigenous animals conspire to make combat difficult, if not impossible. Early in training, Amazon spear-women must learn to overcome these conditions. By honing their hunting techniques to the point where they are able to deliver many powerful spear thrusts in rapid succession, they learn to finish off one opponent before turning to slay another. The Jab is the most basic of the skills designed to accomplish this tactic.

Power Strike

Required Level: 6
Prerequisites: Jab
Requires: A spear or javelin equipped.
Synergies: Points in the following skills increase Power Strike's damage.

  • Lightning Bolt: +10% Lightning Damage Per Level
  • Charged Strike: +10% Lightning Damage Per Level
  • Lightning Strike: +10% Lightning Damage Per Level
  • Lightning Fury: +10% Lightning Damage Per Level

Details: Power Strike is a melee strike that deals big lightning damage to a single target. There is a considerably attack rating bonus as well.

  • This skill was useless before v1.10. Now in v1.11 it's got potential thanks to all of the synergies, though most Spearazons prefer Charged Strike since it can damage multiple targets as well as kill a single monster.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
Attack +% 20 32 44 56 68 80 92 104 116 128 140 152 164 176 188 200 212 224 236 248
Lightning Damage 1-16 1-34 1-52 1-70 1-88 1-106 1-124 1-142 1-178 1-214 1-250 1-286 1-322 1-358 1-394 1-430 1-484 1-538 1-592 1-646


Poison Javelin

Casting Delay: 0.5 Seconds
Required Level: 6
Synergies:

  • Plague Javelin: +12% Poison Damage Per Level

Prerequisites: None
Details: This skill turns a thrown javelin into a poison delivery system, dealing poison damage to the target and leaving a cloud of poisonous gas behind the javelin that will sicken monsters that walk through it.

  • The high damage numbers are deceptive, since they work over such a long time that the damage per second is not at all impressive.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7
Poison Damage 25-37 46-62 75-93 109-131 150-175 196-225 250-281 309-343 412-459 528-589 656-732 796-890 950-1062 1115-1248 1293-1448 1484-1662 1750-1953 2034-2264 2337-2595 2659-2946
Duration (seconds) 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46

Lore: Amazon healers have long since ascertained the potent toxicity of their native flora. Any Amazon warrior devoted to this study is able to recognize particularly lethal strains of plant life, even while traveling in foreign lands. This knowledge allows her to create weapons from particularly virulent woods.

Impale

Required Level: 12
Prerequisites: Jab
Synergies: None.
Details: Impale is a single-hit melee attack with very high damage and attack rating bonuses. On the downside, it is a very slow strike, can be interrupted, and causes huge durability loss to the weapon.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Attack Mod % 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525 550 575
Weapon Durability % 46 42 40 37 35 34 33 32 31 30 29 29 28 27 27 26 26 26 26 25
Damage +% 300 325 350 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 775


Lightning Bolt

Required Level: 12
Prerequisites: Poison Javelin
Synergies: Points in these skills boost the damage of Lightning Bolt:

  • Power Strike: +3% Lightning Damage Per Level
  • Charged Strike: +3% Lightning Damage Per Level
  • Lightning Strike: +3% Lightning Damage Per Level
  • Lightning Fury: +3% Lightning Damage Per Level

Details: This throwing skill turns a javelin into a sizzling bolt of lightning.

  • This skill initially added a bit of lightning damage to the usual javelin damage. It's since been modified, and now converts 100% of physical damage to lightning damage, plus the listed lightning damage. It can be useful to deal with physical immune monsters.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7
Lightning Damage 1-40 1-52 1-64 1-76 1-88 1-100 1-112 1-124 1-142 1-160 1-178 1-196 1-214 1-232 1-250 1-268 1-296 1-324 1-352 1-380


Charged Strike

Required Level: 18
Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt
Synergies: Points in the following skills add substantially to Charged Strike's damage.

  • Power Strike: +10% Lightning Damage Per Level
  • Lightning Bolt: +10% Lightning Damage Per Level
  • Lightning Strike: +10% Lightning Damage Per Level
  • Lightning Fury: +10% Lightning Damage Per Level

Details: A melee attack that sends out Charged Bolts. This skill is deceptively powerful, just like the Sorceress' Charged Bolt skill, since while the damage of each bolt isn't much, the skill sends out a tremendous number of them at higher levels. (Many more than the description would lead you to believe.)

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7
Damage 1-30 1-42 1-54 1-66 1-78 1-90 1-102 1-114 1-130 1-146 1-162 1-178 1-194 1-210 1-226 1-242 1-262 1-282 1-302 1-322
# of Bolts Released 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7


Plague Javelin

Casting Delay: 4 Seconds
Required Level: 18
Prerequisites: Poison Javelin, Lightning Bolt
Synergies:

  • Poison Javelin: +10% Poison Damage Per Level

Details: Plague Javelin adds poison damage to thrown javelins. The projectile leaves a trail of poison gas behind it, and successful hits create a huge exploding cloud of smoke that will poison every monster that moves through it.

  • An awesomely fun skill to use when playing solo, especially on crowds; the poison damage isn't sufficient to kill quickly in larger games.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 13 13 13 14 14.5 15 15.5 16 16.5
Damage 23-37 42-58 65-83 91-111 122-143 156-179 194-219 235-262 310-339 391-422 481-514 578-612 682-718 794-833 913-953 1040-1082 1233-1277 1439-1485 1657-1705 1888-1937
Duration: X sec. 3 3.4 3.8 4.2 4.6 5 5.4 5.8 6.2 6.6 7 7.4 7.8 8.2 8.6 9 9.4 9.8 10.2 10.6
Attack +X% 30 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201


Fend

Required Level: 24
Prerequisites: Jab, Impale
Synergies: None.

Details: Rapidly strikes several close targets.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 5
Attack +% 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230
Damage +% 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260


Lightning Strike

Required Level: 30
Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt, Charged Strike
Synergies: Points in the following skills will boost the lightning damage of this skill.

  • Power Strike: +8% Lightning Damage Per Level
  • Lightning Bolt: +8% Lightning Damage Per Level
  • Charged Strike: +8% Lightning Damage Per Level
  • Lightning Fury: +8% Lightning Damage Per Level

Details: A melee attack that sends out a shot of Chain Lightning that can bounce back and forth between multiple targets.

  • This skill is extremely powerful against mid-sized groups of monsters, but less useful against huge mobs. It's almost useless against single targets.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 9
Lightning Damage 1-25 1-35 1-45 1-55 1-65 1-75 1-85 1-95 1-110 1-125 1-140 1-155 1-170 1-185 1-200 1-215 1-235 1-255 1-275 1-295
Hits 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21


Lightning Fury

Required Level: 30
Prerequisites: Poison Javelin, Lightning Bolt, Plague Javelin
Synergies: Points in the following skills will boost the lightning damage of this skill:

  • Power Strike: +1% Lightning Damage Per Level
  • Lightning Bolt: +1% Lightning Damage Per Level
  • Charged Strike: +1% Lightning Damage Per Level
  • Lightning Strike: +1% Lightning Damage Per Level

Details: Lightning Fury enchants a thrown javelin to release multiple bolts of lightning, one at each monster in range, when the javelin strikes a monster. This is the most powerful skill in the entire game, when used against a large mob of monsters. The more targets in range, the stronger Lightning Fury is.

  • Pierce works wonderfully with LF, since the spell will trigger each time it hits a target, or hits a solid object (such as a wall) after passing through a target. A very high level of Pierce is highly recommended for Javazons using this skill.
  • A detailed description of how LF works, including screenshots, can be seen in this strategy guide.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5
Lightning Damage 1-40 1-60 1-80 1-100 1-120 1-140 1-160 1-180 1-210 1-240 1-270 1-300 1-330 1-360 1-390 1-420 1-460 1-500 1-540 1-580
Number of Bolts 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Mana Cost 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5 25 25.5 26 26.5 27 27.5 28 28.5 29 29.5
Lightning Damage* 1-620 1-650 1-680 1-710 1-740 1-780 1-800 1-840 1-880 1-920 1-960 1-1000 1-1040 1-1080 1-1120 1-1160 1-1200 1-1240 1-1280 1-1320
Number of Bolts 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
  • Will have to verify with skills calculator