Difference between revisions of "Tainted"

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[[File:Afflicted.jpg|thumb|right|Afflicted in-game]]
 
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Tainted are [[Demons]].
 
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Tainted are [[Demons]].
  
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=Statistics=
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==Statistics==
  
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
[[Image:Afflicted.jpg|frame|left]]
 
  
 
{| width="100%"
 
{| width="100%"
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=Offense=
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==Offense==
  
 
Tainted can spit lightning orbs as a ranged attack. They also have a % chance to add lightning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.)
 
Tainted can spit lightning orbs as a ranged attack. They also have a % chance to add lightning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.)
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=Defenses=
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==Defenses==
  
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
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=Resistances=
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==Resistances==
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
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=Locations=
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==Locations==
  
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.

Revision as of 09:49, 19 July 2010

Afflicted in-game
Diablo II Monsters [e]
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Info
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AnimalsDemonsUndead
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Uber Monsters
Monster Type
Tainted:
is a Monster
and a Demon
and a Guest Monster

Tainted are Demons.

Large, dog-like, lightning-based demons, Tainted have a melee range bite, and the ability to spit lightning orbs over a distance. They can be dangerous in packs, especially with tough Monster Modifiers. The Superuniques boss Pitspawn Fouldog and his minion pack are often quite dangerous to new characters on Jail level 2.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.


Type Level Experience Hit Points Speed Max TC/Rune
Misshapen 5 / 37 / 69 56 / 3431 / 36813 10-21 / 363-670 / 2117-5210 5 6/-, 42/Io, 84/Zod
Disfigured 8 / 40 / 70 81 / 4206 / 38512 18-34 / 429-793 / 2172-5348 5 6/-, 42/Io, 69/Lo
Tainted 11 / 42 / 72 105 / 4815 / 41910 24-46 / 473-874 / 2284-5624 6 12/-, 45/Ko, 69/Lo
Afflicted 12 / 43 / 73 113 / 5151 / 43608 26-50 / 496-916 / 2341-5762 6 12/-, 45/Ko, 69/Lo
Damned 27 / 57 / 84 473 / 12555 / 62295 73-142 / 806-1489 / 2957-7280 7 33/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Afflicted -- / 61 / 84 -- / 15850 / 62295 -- / 1103-1654 / 4853-7280 9 --. 60/Ist, 87/Zod


Offense

Tainted can spit lightning orbs as a ranged attack. They also have a % chance to add lightning damage to their melee attack, on NM/Hell difficulties. (Note that the damage of the bite and the orb are identical.)

Type Attack Attack Rating Lightning Bite Lightning Orb
Misshapen 3-4 / 15-31 / 40-80 25 / 831 / 3080 -- / 43-55 (15%) / 128-160 (35%) 3-4 / 43-55 / 128-160
Disfigured 4-6 / 16-33 / 40-80 51 / 891 / 3121 -- / 46-59 (15%) / 128-160 (35%) 4-6 / 46-59 / 128-160
Tainted 5-8 / 17-35 / 40-81 74 / 930 / 3205 -- / 51-66 (15%) / 136-170 (35%) 6-8 / 49-63 / 129-162
Afflicted 6-9 / 18-36 / 41-83 85 / 950 / 3247 -- / 50-64 (15%) / 132-166 (35%) 6-8 / 50-64 / 132-166
Damned 12-18 / 23-47 / 47-94 207 / 1227 / 3707 -- / 65-84 (15%) / 150-188 (35%) 12-18 / 65-84 / 150-188
Guest Monsters (Act Five, NM/Hell only)
Afflicted -- / 25-51 / 47-94 -- / 745 / 1470 -- / 81-102 (15%) / 150-188 (35%) -- / 81-102 / 150-188

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Misshapen 19 / 486 / 1233 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Disfigured 30 / 518 / 1248 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Tainted 41 / 540 / 1279 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Afflicted 45 / 550 / 1296 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Damned 102 / 702 / 1470 -- 1.2% 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Afflicted -- / 1306 / 3707 -- 1.2% -- / 100 / 100 -- / 40 / 33

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Misshapen 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 40% / 70% / 110% 0% / 0% / 0%
Disfigured 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 50% / 70% / 115% 0% / 0% / 0%
Tainted 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 50% / 80% / 105% 0% / 0% / 0%
Afflicted 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 70% / 85% / 100% 0% / 75% / 0%
Damned 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 80% / 100% / 120% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Afflicted -- / 0% / 25% -- / 33% / 50% -- / 75% / 90% -- / 100% / 100% -- / 0% / 15% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Misshapen Act 1: Underground Passage 1-2, The Hole 1-2
Disfigured Act 1: Monastery Gate
Tainted Act 1: Jail 2 (Pitspawn Fouldog pack), Cathedral, Catacombs 1-2
Afflicted Act 1: Catacombs 3-4
Damned Act 4: City of the Damned
Guest Monsters (Act Five, NM/Hell only)
Afflicted Drifter Cavern, Ancients' Way