Difference between revisions of "Gargoyle Trap"
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Revision as of 13:34, 19 March 2008
Gargoyle Traps are Objects.
Stationary defensive objects, Gargoyle Traps are statues that shoot Fireballs at any characters who move into range. They do not drop any items, and can not be leeched from, but they are worth more experience than any of the individual monsters found near them.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
[hide]Statistics
Gargoyle Traps do not drop potions, gold, or any kind of items. They are worth experience, at least.
Type | Level | Experience | Hit Points | Max TC/Rune |
---|---|---|---|---|
Gargoyle Trap | 15 / 40 / 79 | 197 / 8412 / 107602 | 68-89 / 925-1255 / 5766-10434 | -- |
Offense
Gargoyle Traps shoot Fireballs at any characters nearby.
Type | Fireballs |
---|---|
Gargoyle Trap | 2-7 / 32-37 / 72-77 |
Defenses
It is not possible to steal life or mana from Gargoyle Traps. They can be chilled on Normal, but not on Nightmare or Hell difficulties. Gargoyle Traps do not regenerate hit points.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
Gargoyle Trap | 75 / 201 / 541 | 16% | 50 / 0 / 0 | 50 / 0 / 0 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Gargoyle Trap | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 70% / 100% / 100% | 0% / 0% / 0% | 0% / 0% / 0% |