Difference between revisions of "Zombie"

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Zombies are [[Undead]].
 
Zombies are [[Undead]].
  
* Special, more powerful versions of Zombies may be encountered in Act Five on Nightmare and Hell difficulties. See the stats for the [[Mummy]] here.
+
Zombies are stupid, shuffling, weaponless attackers. They even mutter, "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by [[Monster Modifiers]] such as Might, Extra Strong, or Cursed.
 +
 
 +
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
  
Zombies are stupid, shuffling, weaponless attackers. They even mutter, "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by [[Monster Modifiers]] such as Might, Extra Strong, or Cursed.
 
  
 
=Statistics=
 
=Statistics=
  
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
+
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! Speed
 +
! Max TC/Rune
 
|-
 
|-
 
| '''Zombie'''
 
| '''Zombie'''
Line 19: Line 24:
 
| 33 / 2696 / 28069
 
| 33 / 2696 / 28069
 
| 7-12 / 551-787 / 3238-6168
 
| 7-12 / 551-787 / 3238-6168
 +
| align="center" | 1
 +
| 3/-, 42/Io, 66/Vex
 
|-
 
|-
 
| '''Hungry Dead'''
 
| '''Hungry Dead'''
Line 24: Line 31:
 
| 44 / 2882 / 29496
 
| 44 / 2882 / 29496
 
| 9-16 / 586-838 / 3328-6340
 
| 9-16 / 586-838 / 3328-6340
 +
| align="center" | 1
 +
| 3/-, 42/Io, 75/Ber
 
|-
 
|-
 
| '''Ghoul'''
 
| '''Ghoul'''
Line 29: Line 38:
 
| 152 / 4327 / 36631
 
| 152 / 4327 / 36631
 
| 43-78 / 802-1146 / 3782-7203
 
| 43-78 / 802-1146 / 3782-7203
 +
| align="center" | 1
 +
| 21/Ral, 48/Ko, 69/Lo
 
|-
 
|-
 
| '''Plague Bearer'''
 
| '''Plague Bearer'''
Line 34: Line 45:
 
| 245 / 5303 / 42339
 
| 245 / 5303 / 42339
 
| 65-115 / 910-1300 / 4144-7893
 
| 65-115 / 910-1300 / 4144-7893
 +
| align="center" | 1
 +
| 18/Nef, 51/Lem, 75/Ber
 
|-
 
|-
 
| '''Drowned Carcass'''
 
| '''Drowned Carcass'''
Line 39: Line 52:
 
| 395 / 6948 / 46620
 
| 395 / 6948 / 46620
 
| 89-161 / 1053-1504 / 4415-8410
 
| 89-161 / 1053-1504 / 4415-8410
 +
| align="center" | 1
 +
| 24/Ral, 51/Lem, 78/Cham
 +
|-
 +
| '''Cadaver'''
 +
| 25 / 55 / 83
 +
| 418 / 8942 / 48477
 +
| 70-154 / 1173-1642 / 5952-8332
 +
| align="center" | 3
 +
| 30/Ral, 57/Um, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Cadaver'''
 +
| -- / 65 / 85
 +
| -- / 16010 / 51195
 +
| -- / 1515-2121 / 6182-8654
 +
| align="center" | 3
 +
| -- / 63/Vex, 87/Zod
 
|}
 
|}
  
Line 44: Line 75:
 
=Offense=
 
=Offense=
  
* Plague Bearers have a chance to deal Poison damage with their attack..
+
Some Zombies have a % chance to deal elemental damage with successful strikes of their first attack type.
** Plague Bearers send up a toxic cloud of poison when they die. Characters who move through it will take poison damage.
 
* Drowned Carcasses have a chance to deal Cold damage with their attack.
 
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
! Melee Attack #1
+
! Attack 1
! Attack Rating #1
+
! Attack 1 AR
! Melee Attack #2
+
! Elemental
! Attack Rating #2
+
! Attack 2
 +
! Melee AR 2
 
|-
 
|-
 
| '''Zombie'''
 
| '''Zombie'''
 
| 1-3 / 18-43 / 45-106
 
| 1-3 / 18-43 / 45-106
 
| 8 / 774 / 2860
 
| 8 / 774 / 2860
 +
| align="center" | --
 
| 2-3 / 21-46 / 53-114
 
| 2-3 / 21-46 / 53-114
 
| 8 / 811 / 2996
 
| 8 / 811 / 2996
Line 64: Line 95:
 
| 1-3 / 18-43 / 46-109
 
| 1-3 / 18-43 / 46-109
 
| 12 / 793 / 2900
 
| 12 / 793 / 2900
 +
| align="center" | --
 
| 3-4 / 21-46 / 54-117
 
| 3-4 / 21-46 / 54-117
 
| 12 / 831 / 3038
 
| 12 / 831 / 3038
Line 70: Line 102:
 
| 4-11 / 21-50 / 49-116
 
| 4-11 / 21-50 / 49-116
 
| 103 / 907 / 3099
 
| 103 / 907 / 3099
 +
| align="center" | --
 
| 9-13 / 25-54 / 58-124
 
| 9-13 / 25-54 / 58-124
 
| 103 / 950 / 3247
 
| 103 / 950 / 3247
Line 76: Line 109:
 
| 6-15 / 23-54 / 47-114
 
| 6-15 / 23-54 / 47-114
 
| 152 / 963 / 3259
 
| 152 / 963 / 3259
 +
| '''Poison Damage, 50% chance of:<br /> Norm:''' 93-186 over 32s, (2.9-5.8/sec)<br />'''Night:''' 305 over 32s, (9.5/sec)<br />'''Hell:''' 680 over 32s, (21.2/sec)
 
| 11-18 / 27-58 / 60-130
 
| 11-18 / 27-58 / 60-130
 
| 152 / 1009 / 3414
 
| 152 / 1009 / 3414
Line 82: Line 116:
 
| 7-19 / 24-57 / 50-122
 
| 7-19 / 24-57 / 50-122
 
| 207 / 1039 / 3378
 
| 207 / 1039 / 3378
 +
| '''Cold Damage, 75% chance of:<br /> Norm: '''2-5 (1sec)<br />'''Night:''' 8-16 (3sec)<br />'''Hell:''' 18-36 (4sec)
 
| 15-23 / 28-61 / 63-136
 
| 15-23 / 28-61 / 63-136
 
| 207 / 1089 / 3539
 
| 207 / 1089 / 3539
 +
|-
 +
| '''Cadaver'''
 +
| 9-17 / 27-47 / 56-98
 +
| 236 / 1134 / 3498
 +
| '''Poison Damage: <br /> Norm: '''10%: 83 over 16s (5.2/sec)<br />'''Night:''' 35%: 928 over 64s (14.5/sec)<br />'''Hell:''' 35%: 969 over 32s (30.3/sec)
 +
| 9-17 / 27-47 / 56-98
 +
| 236 / 1134 / 3498
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Cadaver'''
 +
| -- / 27-47 / 56-98
 +
| -- / 1134 / 3498
 +
| '''Poison Damage: <br />''''''Night:''' 35%: 1822-3644 over 64s, (28.5-56.9/sec<br />'''Hell:''' 35%: 3300-6600 over 64s (51.6-103.1/sec)
 +
| -- / 27-47 / 56-98
 +
| -- / 1134 / 3498
 
|}
 
|}
  
  
 
=Defenses=
 
=Defenses=
 +
Some types of zombie emit a cloud of poison gas when they die. It will poison characters and their minions if they walk through it.
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 102: Line 157:
 
| 5 / 22 / 1067
 
| 5 / 22 / 1067
 
| 3%
 
| 3%
 +
| 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 108: Line 164:
 
| 10 / 432 / 1081
 
| 10 / 432 / 1081
 
| 4%
 
| 4%
 +
| 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 114: Line 171:
 
| 60 / 489 / 1152
 
| 60 / 489 / 1152
 
| 13%
 
| 13%
 +
| 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 120: Line 178:
 
| 85 / 518 / 1208
 
| 85 / 518 / 1208
 
| 17%
 
| 17%
 +
| 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
Line 126: Line 185:
 
| 112 / 556 / 1250
 
| 112 / 556 / 1250
 
| 22%
 
| 22%
 +
| 1.2%
 
| 100 / 75 / 50
 
| 100 / 75 / 50
 
| 50 / 40 / 25
 
| 50 / 40 / 25
 +
|-
 +
| '''Cadaver'''
 +
| 127 / 718 / 1535
 +
| 25%
 +
| 1.2%
 +
| 100 / 66 / 33
 +
| 50 / 40 / 25
 +
|-
 +
! colspan="5" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Cadaver'''
 +
| -- / 832 / 1568
 +
| 25%
 +
| 1.2%
 +
| -- / 66 / 33
 +
| -- / 40 / 25
 
|}
 
|}
  
Line 134: Line 210:
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Zombie'''
 
| '''Zombie'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 +
| 0% / 0% / <font color="#ff0000">120%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">120%</font>
+
| 50% / 75% / 75%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 50% / 75% / 75%
 
 
|-
 
|-
 
| '''Hungry Dead'''
 
| '''Hungry Dead'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
| 0% / 0% / 0%
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / <font color="#FF0000">110%</font>
 
| 0% / 0% / <font color="#FF0000">110%</font>
 
| 50% / 75% / 75%
 
| 50% / 75% / 75%
 +
| 0% / 0% / 0%
 
|-
 
|-
 
| '''Ghoul'''
 
| '''Ghoul'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
| 0% / 0% / 0%
 
 
| 0% / 0% / <font color="#FF0000">100%</font>
 
| 0% / 0% / <font color="#FF0000">100%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 50% / 75% / 75%
 
| 50% / 75% / 75%
 +
| 0% / 0% / 0%
 
|-
 
|-
 
| '''Plague Bearer'''
 
| '''Plague Bearer'''
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
| 50% / 75% / <font color="#FF0000">100%</font>
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 50% / 75% / 75%
 
| 50% / 75% / 75%
 +
| 50% / 75% / 100%
 
|-
 
|-
 
| '''Drowned Carcass'''
 
| '''Drowned Carcass'''
 
| 20% / 50% / 50%
 
| 20% / 50% / 50%
 +
| 50% / 75% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 50% / 75% / <font color="#FF0000">110%</font>
 
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 +
| 50% / 75% / 75%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 50% / 75% / 75%
+
|-
 +
| '''Cadaver'''
 +
| 0% / 0% / 50%
 +
| 0% / 0% / 0%
 +
| 0% / 0% / 33%
 +
| 0% / 0% / 33%
 +
| 70% / 80% / <font color="#FF0000">110%</font>
 +
| 0% / 0% / 0%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Cadaver'''
 +
| -- / 0% / 50%
 +
| -- / 0% / 0%
 +
| -- / 0% / 50%
 +
| -- / 0% / 50%
 +
| -- / 80% / <font color="#FF0000">130%</font>
 +
| -- / 0% / 0%
 +
|}
 +
 
 +
 
 +
=Locations=
 +
 
 +
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 
 +
{| width="100%"
 +
! Type
 +
! Normal, Nightmare, and Hell
 +
|-
 +
| '''Zombie'''
 +
| '''Act 1: '''Blood Moor (No boss on Normal), Den of Evil (No random boss. [[Corpsefire]])
 +
|-
 +
| '''Hungry Dead'''
 +
| '''Act 1: '''Cave 1-2, Burial Grounds (No boss), Crypt, Mausoleum, Field of Stones.
 +
|-
 +
| '''Ghoul'''
 +
| '''Act 1: '''Catacombs 3-4.
 +
|-
 +
| '''Plague Bearer'''
 +
| '''Act 2: '''Lost City, Ancient Tunnels.
 +
|-
 +
| '''Drowned Carcass'''
 +
| '''Act 3: '''Great Marsh, Swampy Pit 3.
 +
|-
 +
| '''Cadaver'''
 +
| '''Act 3: '''Durance of Hate 2
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Cadaver'''
 +
| Worldstone Keep 2
 
|}
 
|}
 +
  
 
[[category:monsters]]
 
[[category:monsters]]
[[category:undead]]
+
[[category:animals]]
 +
[[category:Guest Monsters]]

Revision as of 11:29, 17 April 2008

Zombies are Undead.

Zombies are stupid, shuffling, weaponless attackers. They even mutter, "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by Monster Modifiers such as Might, Extra Strong, or Cursed.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Zombie 1 / 36 / 67 33 / 2696 / 28069 7-12 / 551-787 / 3238-6168 1 3/-, 42/Io, 66/Vex
Hungry Dead 2 / 37 / 68 44 / 2882 / 29496 9-16 / 586-838 / 3328-6340 1 3/-, 42/Io, 75/Ber
Ghoul 12 / 43 / 73 152 / 4327 / 36631 43-78 / 802-1146 / 3782-7203 1 21/Ral, 48/Ko, 69/Lo
Plague Bearer 17 / 46 / 77 245 / 5303 / 42339 65-115 / 910-1300 / 4144-7893 1 18/Nef, 51/Lem, 75/Ber
Drowned Carcass 22 / 50 / 80 395 / 6948 / 46620 89-161 / 1053-1504 / 4415-8410 1 24/Ral, 51/Lem, 78/Cham
Cadaver 25 / 55 / 83 418 / 8942 / 48477 70-154 / 1173-1642 / 5952-8332 3 30/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 65 / 85 -- / 16010 / 51195 -- / 1515-2121 / 6182-8654 3 -- / 63/Vex, 87/Zod


Offense

Some Zombies have a % chance to deal elemental damage with successful strikes of their first attack type.

Type Attack 1 Attack 1 AR Elemental Attack 2 Melee AR 2
Zombie 1-3 / 18-43 / 45-106 8 / 774 / 2860 -- 2-3 / 21-46 / 53-114 8 / 811 / 2996
Hungry Dead 1-3 / 18-43 / 46-109 12 / 793 / 2900 -- 3-4 / 21-46 / 54-117 12 / 831 / 3038
Ghoul 4-11 / 21-50 / 49-116 103 / 907 / 3099 -- 9-13 / 25-54 / 58-124 103 / 950 / 3247
Plague Bearer 6-15 / 23-54 / 47-114 152 / 963 / 3259 Poison Damage, 50% chance of:
Norm:
93-186 over 32s, (2.9-5.8/sec)
Night: 305 over 32s, (9.5/sec)
Hell: 680 over 32s, (21.2/sec)
11-18 / 27-58 / 60-130 152 / 1009 / 3414
Drowned Carcass 7-19 / 24-57 / 50-122 207 / 1039 / 3378 Cold Damage, 75% chance of:
Norm:
2-5 (1sec)
Night: 8-16 (3sec)
Hell: 18-36 (4sec)
15-23 / 28-61 / 63-136 207 / 1089 / 3539
Cadaver 9-17 / 27-47 / 56-98 236 / 1134 / 3498 Poison Damage:
Norm:
10%: 83 over 16s (5.2/sec)
Night: 35%: 928 over 64s (14.5/sec)
Hell: 35%: 969 over 32s (30.3/sec)
9-17 / 27-47 / 56-98 236 / 1134 / 3498
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 27-47 / 56-98 -- / 1134 / 3498 Poison Damage:
'
Night:' 35%: 1822-3644 over 64s, (28.5-56.9/sec
Hell: 35%: 3300-6600 over 64s (51.6-103.1/sec)
-- / 27-47 / 56-98 -- / 1134 / 3498


Defenses

Some types of zombie emit a cloud of poison gas when they die. It will poison characters and their minions if they walk through it.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Zombie 5 / 22 / 1067 3% 1.2% 100 / 75 / 50 50 / 40 / 25
Hungry Dead 10 / 432 / 1081 4% 1.2% 100 / 75 / 50 50 / 40 / 25
Ghoul 60 / 489 / 1152 13% 1.2% 100 / 75 / 50 50 / 40 / 25
Plague Bearer 85 / 518 / 1208 17% 1.2% 100 / 75 / 50 50 / 40 / 25
Drowned Carcass 112 / 556 / 1250 22% 1.2% 100 / 75 / 50 50 / 40 / 25
Cadaver 127 / 718 / 1535 25% 1.2% 100 / 66 / 33 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 832 / 1568 25% 1.2% -- / 66 / 33 -- / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Zombie 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Hungry Dead 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 50% / 75% / 75% 0% / 0% / 0%
Ghoul 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Plague Bearer 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 50% / 75% / 100%
Drowned Carcass 20% / 50% / 50% 50% / 75% / 100% 0% / 0% / 0% 0% / 0% / 0% 50% / 75% / 75% 0% / 0% / 0%
Cadaver 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 70% / 80% / 110% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Cadaver -- / 0% / 50% -- / 0% / 0% -- / 0% / 50% -- / 0% / 50% -- / 80% / 130% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Zombie Act 1: Blood Moor (No boss on Normal), Den of Evil (No random boss. Corpsefire)
Hungry Dead Act 1: Cave 1-2, Burial Grounds (No boss), Crypt, Mausoleum, Field of Stones.
Ghoul Act 1: Catacombs 3-4.
Plague Bearer Act 2: Lost City, Ancient Tunnels.
Drowned Carcass Act 3: Great Marsh, Swampy Pit 3.
Cadaver Act 3: Durance of Hate 2
Guest Monsters (Act Five, NM/Hell only)
Cadaver Worldstone Keep 2