Zombie
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Zombies are Undead. (Mummies are a very similar monster.)
The lowest rank of the undead, zombies befoul much of the wilderness of the Western Kingdoms, as well as the tombs and crypts of the whole of Sanctuary. Zombies serve the darkness blindly and without thought, attacking only with their bare hands. They move slowly, but with relentless determination, seeking to consume the flesh of the living. They are simple-minded and easily outwitted, but in large groups can overwhelm the unwary.
Zombies are stupid, shuffling, weaponless attackers. They even mutter "Braaaaains" from time to time. Though these creatures move slowly and fight only with their bare, rotting hands, they can pack a solid punch if they manage to get you in range. Zombies aren't dangerous on their own, but a group of them can be deadly, especially if enhanced by Monster Modifiers such as Might, Extra Strong, or Cursed.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
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Zombie | 1 / 36 / 67 | 33 / 2696 / 28069 | 7-12 / 551-787 / 3238-6168 | 1 | 3/-, 42/Io, 66/Vex |
Hungry Dead | 2 / 37 / 68 | 44 / 2882 / 29496 | 9-16 / 586-838 / 3328-6340 | 1 | 3/-, 42/Io, 75/Ber |
Ghoul | 12 / 43 / 73 | 152 / 4327 / 36631 | 43-78 / 802-1146 / 3782-7203 | 1 | 21/Ral, 48/Ko, 69/Lo |
Plague Bearer | 17 / 46 / 77 | 245 / 5303 / 42339 | 65-115 / 910-1300 / 4144-7893 | 1 | 18/Nef, 51/Lem, 75/Ber |
Drowned Carcass | 22 / 50 / 80 | 395 / 6948 / 46620 | 89-161 / 1053-1504 / 4415-8410 | 1 | 24/Ral, 51/Lem, 78/Cham |
Offense[edit]
Some Zombies have a % chance to deal elemental damage with successful strikes of their first attack type.
Type | Attack 1 | Attack 1 AR | Elemental | Attack 2 | Melee AR 2 |
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Zombie | 1-3 / 18-43 / 45-106 | 8 / 774 / 2860 | -- | 2-3 / 21-46 / 53-114 | 8 / 811 / 2996 |
Hungry Dead | 1-3 / 18-43 / 46-109 | 12 / 793 / 2900 | -- | 3-4 / 21-46 / 54-117 | 12 / 831 / 3038 |
Ghoul | 4-11 / 21-50 / 49-116 | 103 / 907 / 3099 | -- | 9-13 / 25-54 / 58-124 | 103 / 950 / 3247 |
Plague Bearer | 6-15 / 23-54 / 47-114 | 152 / 963 / 3259 | Poison Damage, 50% chance of: Norm: 93-186 over 32s, (2.9-5.8/sec) Night: 305 over 32s, (9.5/sec) Hell: 680 over 32s, (21.2/sec) |
11-18 / 27-58 / 60-130 | 152 / 1009 / 3414 |
Drowned Carcass | 7-19 / 24-57 / 50-122 | 207 / 1039 / 3378 | Cold Damage, 75% chance of: Norm: 2-5 (1sec) Night: 8-16 (3sec) Hell: 18-36 (4sec) |
15-23 / 28-61 / 63-136 | 207 / 1089 / 3539 |
Defenses[edit]
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Zombie | 5 / 22 / 1067 | -- | 1.2/sec | 100 / 75 / 50 | 50 / 40 / 25 |
Hungry Dead | 10 / 432 / 1081 | -- | 1.2/sec | 100 / 75 / 50 | 50 / 40 / 25 |
Ghoul | 60 / 489 / 1152 | -- | 1.2/sec | 100 / 75 / 50 | 50 / 40 / 25 |
Plague Bearer | 85 / 518 / 1208 | -- | 1.2/sec | 100 / 75 / 50 | 50 / 40 / 25 |
Drowned Carcass | 112 / 556 / 1250 | -- | 1.2/sec | 100 / 75 / 50 | 50 / 40 / 25 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
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Zombie | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 50% / 75% / 75% | 0% / 0% / 0% |
Hungry Dead | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 110% | 50% / 75% / 75% | 0% / 0% / 0% |
Ghoul | 0% / 0% / 50% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% | 50% / 75% / 75% | 0% / 0% / 0% |
Plague Bearer | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 50% / 75% / 75% | 50% / 75% / 100% |
Drowned Carcass | 20% / 50% / 50% | 50% / 75% / 100% | 0% / 0% / 0% | 0% / 0% / 0% | 50% / 75% / 75% | 0% / 0% / 0% |
Locations[edit]
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal, Nightmare, and Hell |
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Zombie | Act 1: Blood Moor (No boss on Normal), Den of Evil (No random boss. Corpsefire) |
Hungry Dead | Act 1: Cave 1-2, Burial Grounds (No boss), Crypt, Mausoleum, Field of Stones. |
Ghoul | Act 1: Catacombs 3-4. |
Plague Bearer | Act 2: Lost City, Ancient Tunnels. |
Drowned Carcass | Act 3: Great Marsh, Swampy Pit 3. |