Difference between revisions of "Scarab Demon"

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(Defenses)
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* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
+
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
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| '''Dung Soldier'''
 
| '''Dung Soldier'''
 
| 70 / 887 / 2138
 
| 70 / 887 / 2138
| align="center" | 15%
+
| align="center" | --
 
| align="center" | 1.2%
 
| align="center" | 1.2%
 
| '''20% chance:<br />'''1-2 / 5-11 / 13-26
 
| '''20% chance:<br />'''1-2 / 5-11 / 13-26
Line 163: Line 163:
 
| '''Death Beetle'''
 
| '''Death Beetle'''
 
| 80 / 922 / 2164
 
| 80 / 922 / 2164
| align="center" | 17%
+
| align="center" | --
 
| align="center" | 1.8%
 
| align="center" | 1.8%
 
| '''20% chance:<br />'''0-2 / 5-11 / 13-26
 
| '''20% chance:<br />'''0-2 / 5-11 / 13-26
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| '''Scarab'''
 
| '''Scarab'''
 
| 85 / 922 / 2369
 
| 85 / 922 / 2369
| align="center" | 17%
+
| align="center" | --
 
| align="center" | 2.4%
 
| align="center" | 2.4%
 
| '''25% chance:<br />'''1-2 / 5-11 / 14-28
 
| '''25% chance:<br />'''1-2 / 5-11 / 14-28
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| '''Steel Scarab'''
 
| '''Steel Scarab'''
 
| 95 / 974 / 2241
 
| 95 / 974 / 2241
| align="center" | 19%
+
| align="center" | --
 
| align="center" | 3.1%
 
| align="center" | 3.1%
 
| '''25% chance:'''<br /> 1-3 / 6-12 / 13-27
 
| '''25% chance:'''<br /> 1-3 / 6-12 / 13-27
Line 187: Line 187:
 
| '''Bone Scarab'''
 
| '''Bone Scarab'''
 
| 122 / 1078 / 2393
 
| 122 / 1078 / 2393
| align="center" | 24%
+
| align="center" | --
 
| align="center" | 3.7%
 
| align="center" | 3.7%
 
| '''30% chance:'''<br /> 2-4 / 6-13 / 14-28
 
| '''30% chance:'''<br /> 2-4 / 6-13 / 14-28
Line 193: Line 193:
 
| 50 / 40 / 25
 
| 50 / 40 / 25
 
|-
 
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
+
! colspan="8" | Guest Monsters (Act Five, NM/Hell only)
 
|-
 
|-
 
| '''Scarab'''
 
| '''Scarab'''
 
| -- / 1235 / 2543
 
| -- / 1235 / 2543
| align="center" | 24%
+
| align="center" | --
 
| align="center" | 3.7%
 
| align="center" | 3.7%
 
| align="center" |
 
| align="center" |
Line 206: Line 206:
 
| '''Steel Scarab'''
 
| '''Steel Scarab'''
 
| -- / 1270 / 2393
 
| -- / 1270 / 2393
| align="center" | 24%
+
| align="center" | --
 
| align="center" | 3.7%
 
| align="center" | 3.7%
 
| align="center" |
 
| align="center" |
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| -- 40 / 25
 
| -- 40 / 25
 
|}
 
|}
 
  
 
=Resistances=
 
=Resistances=

Revision as of 02:31, 24 April 2008

Scarab Demons are Animals.

Scarab Demons are tough melee fighters, capable of teaming up to chop down any character foolish enough to get surrounded. On top of their capable attack rate, deceptively-quick foot speed, and solid damage, all types of Scarabs emit sparks when hit. This can be quite dangerous to characters with fast hitting, low damage attacks, especially those that strike multiple monsters at once.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Dung Soldier 14 / 43 / 75 211 / 5151 / 47006 32-53 / 534-840 / 2641-5535 4 15/Nef, 48/Ko, 75/Ber
Death Beetle 16 / 45 / 76 256 / 5897 / 48705 38-62 / 582-915 / 2702-5661 5 18/Nef, 48/Ko, 75/Ber
Scarab 17 / 45 / 84 281 / 5897 / 62295 40-67 / 582-915 / 3185-6673 5 18/Nef, 48/Ko, 87/Zod
Steel Scarab 19 / 48 / 79 341 / 7228 / 53801 46-75 / 654-1028 / 2883-6041 6 21/Ral, 51/Lem, 78/Cham
Bone Scarab 24 / 54 / 85 548 / 10543 / 63993 62-104 / 797-1252 / 3245-6800 6 27/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 63 / 83 -- / 15673 / 53324 -- / 1012-1591 / 4166-6547 6 -- / 63/Vex, 87/Zod
Steel Scarab -- / 65 / 85 -- / 17611 / 56314 -- / 1060-1666 / 4327-6800 6 -- / 63/Vex, 87/Zod


Offense

Scarabs have a % chance to add lightning damage with each successful strike.

  • They can only add it to their first attack on normal.
  • Guest Monster scarabs may add it to both attack types on NM/Hell.
Type Attack #1 AR #1 Attack #2 AR #2
Dung Soldier Physical: 5-15 / 19-39 / 46-93
+Light 20%: 5-12 / 20-40 / 48-97
125 / 1036 / 3633 5-12 / 19-39 / 46-93
125 / 1209 / 4239
Death Beetle Physical: 6-17 / 20-40 / 47-95
+Light 20%: 6-13 / 20-40 / 47-95
145 / 1080 / 3679 6-13 / 21-42 / 52-105 145 / 1285 / 4771
Scarab Physical: 6-17 / 20-40 / 51-103
+Light 20%: 6-14 / 20-40 / 51-103
152 / 1080 / 4044 6-14 / 20-40 / 51-103 152 / 1260 / 4718
Steel Scarab Physical: 6-19 / 22-44 / 50-100
+Light 20%: 6-15 / 22-44 / 50-100
174 / 1144 / 3816 6-15 / 22-44 / 50-100 174 / 1335 / 4452
Bone Scarab Physical: 8-24 / 24-49 / 52-105
+Light 20%: 8-19 / 24-49 / 52-105
223 / 1274 / 4089 8-19 / 24-49 / 52-105 223 / 1486 / 4771
Guest Monsters (Act Five, NM/Hell only)
Scarab Physical: -- / 28-57 / 51-103
+Light 30%: -- / 7-15 / 14-28
-- / 1468 / 3998 Physical: -- / 28-57 / 51-103
+Light 10%: -- / 7-15 / 14-28
-- / 1713 / 4664
Steel Scarab Physical: -- / 29-58 / 52-105
+Light 30%: -- / 7-15 / 14-28
-- / 1512 / 4089 Physical: -- / 29-58 / 52-105
+Light 10%: -- / 7-15 / 14-28
-- / 1764 / 4771


Defenses

Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this, since their AI keeps them fighting at melee range, which doesn't give them time to heal.

Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Charged Bolts Drain Effectiveness Chill Effectiveness
Dung Soldier 70 / 887 / 2138 -- 1.2% 20% chance:
1-2 / 5-11 / 13-26
100 / 75 / 50 50 / 40 / 25
Death Beetle 80 / 922 / 2164 -- 1.8% 20% chance:
0-2 / 5-11 / 13-26
100 / 75 / 50 50 / 40 / 25
Scarab 85 / 922 / 2369 -- 2.4% 25% chance:
1-2 / 5-11 / 14-28
100 / 75 / 50 50 / 40 / 25
Steel Scarab 95 / 974 / 2241 -- 3.1% 25% chance:
1-3 / 6-12 / 13-27
100 / 75 / 50 50 / 40 / 25
Bone Scarab 122 / 1078 / 2393 -- 3.7% 30% chance:
2-4 / 6-13 / 14-28
100 / 75 / 50 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 1235 / 2543 -- 3.7%

30% chance:
-- / 7-15 / 14-28

-- / 75 / 50 -- 40 / 25
Steel Scarab -- / 1270 / 2393 -- 3.7%

30% chance:
-- / 7-15 / 14-28

-- / 75 / 50 -- 40 / 25

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Dung Soldier 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0%
Death Beetle 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 0%
Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0%
Steel Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 0%
Bone Scarab 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Scarab -- / 0% / 50% -- / 0% / 0% -- / 0% / 0% -- / 0% / 100% -- / 0% / 0% -- / 0% / 0%
Steel Scarab -- / 0% / 50% -- / 0% / 0% -- / 0% / 0% -- / 0% / 10 0% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Dung Soldier Act 2: Rocky Waste, Stony Tomb 1-2
Death Beetle Act 2: Far Oasis, Maggot Lair 1-3
Scarab Act 2: Maggot Lair 1-3
Steel Scarab Act 2: Canyon of the Magi, Tal Rasha's Tombs 1-7
Bone Scarab Act 3: Forgotten Temple, Ruined Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Scarab Halls of Anguish
Steel Scarab Worldstone Keep 2