Difference between revisions of "Flying Scimitar"
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− | Flying Scimitars are [[Objects]]. | + | [[Image:Object-flying-scimitar.jpg|frame]]Flying Scimitars are [[Objects]]. |
Flying Scimitars appear from trapped chests, most often in Act Two, but in other acts as well, and on all difficulties. They hover in the air, chopping at the head of any nearby character or character's minion, and will pursue targets indefinitely, though they move quite slowly and can easily be left behind. | Flying Scimitars appear from trapped chests, most often in Act Two, but in other acts as well, and on all difficulties. They hover in the air, chopping at the head of any nearby character or character's minion, and will pursue targets indefinitely, though they move quite slowly and can easily be left behind. | ||
− | They do not drop gold or potions or runes or | + | They do not drop gold or potions or runes or armor, but may drop scimitars, or the exceptional or elite version of the weapon. |
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
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=Statistics= | =Statistics= | ||
− | Flying Scimitars can | + | Flying Scimitars can drop scimitars, cutlasses, and ataghans of all types. (Including rare and unique.) Only scimitars will be found on normal, with some cutlasses on Nightmare, and the possibility of Ataghans starting in late Nightmare and increasing into Hell, based on the ilvl of the Flying Scimitar. |
{| width="100%" style="text-align:center" | {| width="100%" style="text-align:center" | ||
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| 116 / 6605 / 58354 | | 116 / 6605 / 58354 | ||
| 38-52 / 832-1123 / 4033-7258 | | 38-52 / 832-1123 / 4033-7258 | ||
− | | | + | | Special |
|} | |} | ||
+ | |||
=Offense= | =Offense= | ||
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It is not possible to steal life or mana from Flying Scimitars. It's impossible to freeze or chill them on Hell difficulty. | It is not possible to steal life or mana from Flying Scimitars. It's impossible to freeze or chill them on Hell difficulty. | ||
+ | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
+ | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
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! Defense | ! Defense | ||
! Blocking | ! Blocking | ||
+ | ! Life Regeneration | ||
! Drain Effectiveness | ! Drain Effectiveness | ||
! Chill Effectiveness | ! Chill Effectiveness | ||
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| '''Flying Scimitar''' | | '''Flying Scimitar''' | ||
| 60 / 954 / 2292 | | 60 / 954 / 2292 | ||
− | | | + | | -- |
+ | | 1.2/sec | ||
| 0 / 0 / 0 | | 0 / 0 / 0 | ||
| 50 / 25 / 0 | | 50 / 25 / 0 | ||
Line 85: | Line 90: | ||
| 70% / 0% / 0% | | 70% / 0% / 0% | ||
|} | |} | ||
+ | |||
+ | |||
+ | = Locations= | ||
+ | |||
+ | The game stats only list Flying Scimitars appearing in acts 1 and 2, but they've been seen in Act 3 and perhaps 5 as well. Confirmation is being sought. | ||
+ | |||
+ | {| width="100%" | ||
+ | ! Type | ||
+ | ! Normal/NM/Hell | ||
+ | |- | ||
+ | | '''Flying Scimitar''' | ||
+ | | '''Act 1: '''Jail Level 1'''<br /> Act 2: '''Rocky Waste, Claw Viper Temple 1, Arcane Sanctuary, Lost City, Maggot Lair 1-3, Tal Rasha's Tomb 1-7<br />'''Act 3: '''Spider Cavern, Arachnid Lair'''<br /> Act 5:''' ? | ||
+ | |} | ||
+ | |||
[[category:monsters]] | [[category:monsters]] | ||
[[category:objects]] | [[category:objects]] |
Revision as of 13:12, 10 May 2008
Flying Scimitars are Objects.Flying Scimitars appear from trapped chests, most often in Act Two, but in other acts as well, and on all difficulties. They hover in the air, chopping at the head of any nearby character or character's minion, and will pursue targets indefinitely, though they move quite slowly and can easily be left behind.
They do not drop gold or potions or runes or armor, but may drop scimitars, or the exceptional or elite version of the weapon.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
Flying Scimitars can drop scimitars, cutlasses, and ataghans of all types. (Including rare and unique.) Only scimitars will be found on normal, with some cutlasses on Nightmare, and the possibility of Ataghans starting in late Nightmare and increasing into Hell, based on the ilvl of the Flying Scimitar.
Type | Level | Experience | Hit Points | Max TC/Rune |
---|---|---|---|---|
Flying Scimitar | 12 / 45 / 78 | 116 / 6605 / 58354 | 38-52 / 832-1123 / 4033-7258 | Special |
Offense
Flying Scimitars float after the nearest target and deliver chopping attacks at about head height.
Type | Melee Attack | Attack Rating |
---|---|---|
Flying Scimitar | 3-9 / 27-44 / 66-106 | 103 / 1350 / 4713 |
Defenses
It is not possible to steal life or mana from Flying Scimitars. It's impossible to freeze or chill them on Hell difficulty.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Life Regeneration | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Flying Scimitar | 60 / 954 / 2292 | -- | 1.2/sec | 0 / 0 / 0 | 50 / 25 / 0 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Flying Scimitar | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 100% / 100% | 70% / 0% / 0% |
Locations
The game stats only list Flying Scimitars appearing in acts 1 and 2, but they've been seen in Act 3 and perhaps 5 as well. Confirmation is being sought.
Type | Normal/NM/Hell |
---|---|
Flying Scimitar | Act 1: Jail Level 1 Act 2: Rocky Waste, Claw Viper Temple 1, Arcane Sanctuary, Lost City, Maggot Lair 1-3, Tal Rasha's Tomb 1-7 Act 3: Spider Cavern, Arachnid Lair Act 5: ? |