Difference between revisions of "Oblivion Knight"
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− | Oblivion Knights are [[Undead]]. | + | {{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Oblivion Knights are [[Undead]]. |
This class of monsters is one of the most dangerous in the game. | This class of monsters is one of the most dangerous in the game. |
Revision as of 11:38, 10 September 2008
Diablo II Monsters [e] |
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Animals • Demons • Undead |
Info |
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Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Oblivion Knights are Undead.
This class of monsters is one of the most dangerous in the game.
- Doom Knights are foot soldiers, but even they can hit for a wide variety of spectral damage.
- Abyss Knights have melee spectral damage, plus the ability to cast a protective Bone Armor, and five flavors of elemental projectile damage.
- Oblivion Knights are the most dangerous monsters in the game for melee characters, due to their ability to cast the Iron Maiden curse. They are dangerous ranged attackers with a variety of elemental projectiles, and can cast a number of the same curses as Necromancers: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, Amplify Damage.
All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Doom Knight | 24 / 56 / 82 | 487 / 9477 / 47118 | 123-162 / 1449-1812 / 5253-8755 | 6 | 33/Sol, 57/Um, 84/Zod |
Abyss Knight | 27 / 57 / 84 | 650 / 14061 / 69770 | 145-194 / 1489-1861 / 5460-9100 | 7 | 36/Sol, 60/Ist, 87/Zod |
Oblivion Knight | 30 / 58 / 85 | 863 / 22358 / 107509 | 174-229 / 1531-1914 / 5564-9273 | 8 | 36/Sol, 60/Ist, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Doom Knight | -- / 62 / 83 | -- / 13442 / 48477 | -- / 1694-2118 / 7142-8928 | 6 | --, 66/Vex, 87/Zod |
Oblivion Knight | -- / 66 / 85 | -- / 35523 / 107509 | -- / 1858-2323 / 7418-9273 | 8 | --, 66/Vex, 87/Zod |
Offense
- Doom Knights have a 60% chance to add random elemental damage to their melee attacks.
- Abyss Knights have a 40% chance to add random elemental damage to their melee attacks. Their ranged elemental attacks are calculated separately. (See below).
- Oblivion Knights can cast the following curses: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, and Amplify Damage.
Type | Melee Attack | Attack Rating | Ranged Attack |
---|---|---|---|
Doom Knight |
Physical: 11-24 / 32-70 / 65-139 |
223 / 1976 / 5929 |
|
Abyss Knight |
12-26 / 42-65 / 84-131 |
256 / 1897 / 5729 |
Bone Armor Absorbs: 60 / 90 / 130
|
Oblivion Knight |
|
|
Curse Level: 3 / 6 / 10
|
Guest Monsters (Act Five, NM/Hell only) | |||
Doom Knight | Physical: -- / 38-82 / 67-144 + 60% chance of 1 at random: Fire: -- / 16-33 / 28-57 Cold: -- / 16-33 (3s) / 28-57 (4s) Lightning: -- / 16-33 / 28-57 Poison: * Norm: -- * Night: 97-193 over 6s (16.1-32.2/sec) * Hell: 225-450 over 8s (28.1-56.3/sec) Magic: -- / 16-33 / 28-57 |
-- / 2170 / 5997 |
|
Oblivion Knight | -- | -- |
Curse Level: -- / 6 / 10
Magic (Bone Spirit): -- / 46-51 / 82-87 |
Defenses
Doom Knights are one of the few non Act Bosses with the ability to block, but this ability is deactivated in their Guest Monster version.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Doom Knight | 154 / 883 / 1837 | 24% | 1.2/sec | 100 / 75 / 33 | 50 / 40 / 25 |
Abyss Knight | 173 / 897 / 1879 | -- | 1.2/sec | 100 / 75 / 33 | 50 / 40 / 25 |
Oblivion Knight | 192 / 910 / 1898 | -- | 1.2/sec | 100 / 75 / 33 | 50 / 40 / 25 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Doom Knight | -- / 966 / 1858 | -- | 1.2/sec | -- / 75 / 33 | -- / 40 / 33 |
Oblivion Knight | -- / 1021 / 1898 | -- | 1.2/sec | -- / 75 / 33 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Doom Knight | 0% / 0% / 33% | 80% / 100% / 110% | 20% / 20% / 20% | 20% / 20% / 20% | 40% / 40% / 50% | 0% / 0% / 0% |
Abyss Knight | 0% / 0% / 33% | 40% / 40% / 40% | 40% / 40% / 40% | 80% / 80% / 100% | 40% / 40% / 50% | 0% / 0% / 0% |
Oblivion Knight | 0% / 0% / 33% | 60% / 60% / 60% | 60% / 80% / 180% | 60% / 60% / 60% | 60% / 60% / 75% | 0% / 0% / 25% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Doom Knight | -- / 0% / 33% | -- / 100% / 140% | -- / 20% / 25% | -- / 20% / 25% | -- / 40% / 50% | -- / 0% / 0% |
Oblivion Knight | -- / 0% / 33% | -- / 60% / 60% | -- / 80% / 145% | -- / 60% / 60% | -- / 60% / 75% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Doom Knight | Act 4: Outer Steppes, Plains of Despair, Chaos Sanctuary |
Abyss Knight | Act 4: City of the Damned |
Oblivion Knight | Act 4: Chaos Sanctuary |
Guest Monsters (Act Five, NM/Hell only) | |
Doom Knight |
Act 5: Infernal Pit, Worldstone Keep 3, Throne of Destruction |
Oblivion Knight |
Act 5: Infernal Pit, Worldstone Keep 3, Throne of Destruction |