Giant Spider

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Giant Spider:
is a Monster
and an Animal
and a Guest Monster

Giant Spiders are Animals.

Several species of giant arachnids inhabit the jungle regions of Kehjistan. One of the most deadly of these spiders, the Poison Spinner, is found not far from the city of Kurast. Even in their largest forms, the giant arachnids had never been much of a problem for the inhabitants of the tropical forests. The Prime Evils have changed them, however, as large numbers of the spiders now actively seek meals of the human variety. These creatures are highly poisonous and generally have fatal bites. Despite their defenses they often flee when struck, sometimes spinning webs to entangle and slow pursuers.


Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Arach 11 / 42 / 73 148 / 4237 / 38375 55-69 / 1093-1385 / 5403-9123 6 12/--, 45/Ko, 69/Lo
Poison Spinner 21 / 49 / 78 372 / 6804 / 45850 117-148 / 1452-1839 / 6049-10216 8 24/Ral, 51/Lem, 78/Cham
Flame Spider 22 / 50 / 79 410 / 7279 / 47345 126-161 / 1504-1905 / 6178-10434 8 24/Ral, 51/Lem, 78/Cham
Spider Magus 23 / 53 / 84 454 / 8751 / 54819 134-169 / 1657-2099 / 6825-11527 8 27/Ral, 54/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 64 /84 -- / 16614 / 54819 -- / 2220-2812 / 9100-11527 8 --,63/Vex, 87/Zod


Offense

Most giant spiders have a chance to add poison or fire damage to their melee attack.

Type Attack Attack Rating Elemental Damage
Arach 7-11 / 28-42 / 66-99 92 / 846 / 2952
--
Poison Spinner 12-20 / 28-43 / 62-93 197 / 972 / 3142 Poison, 33% chance:
Norm:
276-459 over 96sec (2.9-4.8/sec)
Night: 1538-3844 over 96sec (16.2-40.4/sec)
Hell: 3413-8531 over 96sec (35.6-88.8/sec)
Flame Spider 13-21 / 28-43 / 63-95 207 / 990 / 3180 Fire Damage, 40% chance:
2-5 / 10-20 / 22-45
Spider Magus 14-22 / 30-46 / 65-98 213 / 1044 / 3370 Poison, 50% chance to:
Norm:
914-1406 over 240sec
(3.8-5.9/sec)
Night: 5156-12375 over 240sec (21.5-51.6/sec)
Hell: 11016-26438 over 240sec (45.9-110.2/sec)
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 41-62 / 75-112 -- / 1242 / 3370 Poison, 50% chance:
Night:
6094-14625 over 240s (25.4-60.9/sec
Hell: 11016-26438 over 240s (45.9-110.1/sec)


Defences

All giant spiders regenerate their hit points 50% faster than normal monsters.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Arach 55 / 810 / 1944 -- 1.8% 100 / 75 / 50 50 / 40 / 25
Poison Spinner 107 / 923 / 2062 -- 1.8% 100 / 75 / 50 50 / 40 / 25
Flame Spider 112 / 939 / 2087 -- 1.8% 100 / 75 / 50 50 / 40 / 25
Spider Magus 117 / 988 / 2205 -- 1.8% 100 / 75 / 50 50 / 40 / 25
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 1166 / 2205 -- 1.8% -- / 75 / 50 -- / 40 / 25

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Arach 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 50%
Poison Spinner 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 110%
Flame Spider 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 60%
Spider Magus 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 65%
Guest Monsters (Act Five, NM/Hell only)
Arach -- / 0% / 50% -- / 0% / 120% -- / 0% / 50% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Arach Act 1: Catacombs 2
Poison Spinner Act 3: Arachnid Lair, Spider Cavern
Flame Spider Act 3: Arachnid Lair, Spider Cavern
Spider Magus Act 3: Ruined Temple, Disused Fane, Disused Reliquary
Guest Monsters (Act Five, NM/Hell only)
Arach Halls of Vaught (No boss)