Blunderbore

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Blunderbores are Demons.

Massive melee brawlers, Blunderbores are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a stunning hit that is worse on mercenaries and minions than on characters.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Blunderbore 18 / 47 / 78 282 / 7022 / 54186 102-128 / 1620-1980 / 7259-11829 3 18/Nef, 51/Lem, 75/Ber
Gorebelly 20 / 49 / 80 342 / 8041 / 57720 116-146 / 1742-2129 / 7569-12335 4 21/Ral, 51/Lem, 78/Cham
Mauler 25 / 55 / 83 554 / 11624 / 63020 160-200 / 2111-2580 / 8035-13094 6 30/Ral, 57/Um, 87/Zod
Urdar 32 / 57 / 85 1072 / 13057 / 66553 240-300 / 2233-2730 / 8346-13600 8 33/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 59 / 81 -- / 14671 / 59486 -- / 2618-3403 / 11444- 14877 6 -- / 60/Ist, 84/Zod
Mauler -- / 61 / 82 -- / 16484 / 61253 -- / 2758-3585 / 11674-15176 6 -- / 60/Ist, 84/Zod


Offense

Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Attack Rating #2 Chance to Stun
Blunderbore 9-16 / 35-54 / 80-124 221 / 1029 / 3456 14-18 / 46-60 / 106-137 162 / 936 / 3142 0% / 15% / 25%
Gorebelly 10-18 / 36-57 / 81-127 248 / 1069 / 3539 16-20 / 49-63 / 109-141 185 / 972 / 3218 0% / 15% / 25%
Mauler 12-22 / 40-63 / 84-131 320 / 1188 / 3665 19-24 / 54-69 / 112-145 236 / 1080 / 3332 0% / 15% / 25%
Urdar 15-27 / 42-65 / 86-134 413 / 1227 / 3748 24-30 / 56-72 / 115-148 307 / 1116 / 3408 0% / 15% / 25%
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 44-68 / 83-130 -- / 1843 / 5209 -- / 58-75 / 111-144 -- / 1152 / 3256 -- / 15% / 25%
Mauler -- / 45-71 / 83-130 -- / 1900 /5270 -- / 61-79 / 111-144 -- / 1188 / 3294 -- / 15% / 25%


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Blunderbore 90 / 528 / 1222 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Gorebelly 102 / 547 / 1250 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Mauler 127 / 604 / 1292 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Urdar 161 / 624 / 1320 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 643 / 1264 -- 1.2% -- / 75 / 50 -- / 40 / 33
Mauler -- / 662 / 1278 -- 1.2% -- / 75 / 50 -- / 40 / 33


Resistances

It's likely an oversight on the part of the Bliz programmer to not make the two types of Temple Guard Guest Monsters have different resistances. Logically, the [[Halls of Pain]] version, with fire damage on its attack, should switch the Lightning immunity to Fire.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type Physical Fire Cold Lightning Poison Magic
Blunderbore 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 0%
Gorebelly 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 140% 0% / 0% / 50% 0% / 0% / 0%
Mauler 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0%
Urdar 0% / 0% / 55% 0% / 0% / 0% 25% / 50% / 75% 25% / 50% / 75% 25% / 50% / 75% 25% / 50% / 0%
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 40% / 75% -- / 15% / 33% -- / 15% / 33% -- / 15% / 33% -- / 0% / 0% -- / 0% / 0%
Mauler -- / 4 0% / 75% -- / 15% / 33% -- / 15% / 33% -- / 15% / 33% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Blunderbore Act 2: Harem 2 (no boss), Palace Cellar 1-3,
Gorebelly Act 2: Tal Rasha's Tombs 1-7
Mauler Act 3: Durance of Hate 1-2
Urdar Act 4: River of Flame
Guest Monsters (Act Five, NM/Hell only)
Blunderbore Act 5: Frigid Highlands
Mauler Act 5: Pit of Acheron