Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Contents
Introduction
Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with items possessing class-specific Skill Level and Druid Skill Tree prefixes, which may be used by classes other than the Druid without benefiting from the skill modifiers.
Druids have special Animal Helms for their class-specific gear. These have bonuses to individual Druid skills as inherent properties, and can also get magical bonuses to Druid skill trees or even all skills. Since Druids are very into +skills from their equipment, a good class-specific helm is probably the best possible item for your character.
Inherent Bonuses
Any Druid helm may have +1-3 points in up to 3 individual skills from all three of his skill trees, Summoning, Shape-shifting, and/or Elemental. Repair costs can be very high for higher level skill bonuses though.
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
- Clvl req : Character level you must be to equip this item.
- The hue and color of base items in Diablo II can vary greatly, depending on the item's modifiers.
- You can not gamble any Animal Pelts in the Expansion, they must be found.
Normal
Exceptional
Exceptional Animal Pelts can be found in Acts 4 and 5, and then all through Nightmare and Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.
Elite
Elite Animal Pelts can be found in Nightmare, Acts 3-5, and then all through Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.
Unique
Notes
Much like the Barb Class helm, Jalal's has massive bonuses and is quite popular with any Druid. The lack of mana or life leech is somewhat annoying, but the +5 mana per kill makes it more great for an Elemental Druid as well (not that there are any). As with the Barb helm, only the lack of Magic Find and/or Physical Damage Reduction makes this less than a perfect item. It's relatively hard to find, higher level than most other class specific items.
1.08 Statistics
- Jalal's Mane: +2 To Druid Skills, +1 To Shape-Shifting Skills (Druid Only), Knockback, 20% Faster Hit Recovery, +25% Chance of Crushing Blow, +20% Stamina Regen, +50 To Life
Further Reading
Check out the Unique Items Section for all other uniques.