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Call to Arms/Crescent Moon
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| '''Call to Arms'''<br> Amn + Ral + Mal + Ist +Ohm<br> All Weapons<br> Clvl Required:
| +2 To 1 to All Skills<br> +40% Increased Attack Speed<br> +200250-240290% Enhanced Damage (varies)*<br> Adds 5-30 Fire Damage<br> 7% Life Stolen Per Hit<br> +12-6 To Battle Command*<br> +1-3 6 To Battle Orders*<br> +1-2 4 To Battle Cry*<br> Prevent Monster Heal<br> Replenish Life +12<br> 30% Better Chance of Getting Magic Items<br> <br> *1.11b patch only. <br> *+2 to All Skills in 1.10a/1.10s patches. <br> *200-240% Damage in 1.10a/1.10s. <br> *+5-20 Battle Command in 1.10a/1.10s. <br> *+5-15 Battle Orders in 1.10a/1.10s. <br> *+10-13 Battle Cry in 1.10a/1.10s. <br>
| See it[[Call to Arms| here]].
| Yes
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| '''Crescent Moon'''<br> Shael + Um + Tir<br> Axes, Polearms & Swords only<br> Clvl Required:
| 10% Chance To Cast Level 17 Chain Lightning On Striking<br> 207% Chance To Cast Level 13 Static Field On Striking*<br> +20% Increased Attack Speed<br> +180-220-260% Enhanced Damage (varies)*<br> Ignore Target's Defense<br> -35% To Enemy Lightning Resistance<br> 25% Chance of Open Wounds<br> +9-11 Magic Absorb (varies)<br> +2 To Mana After Each Kill<br> Level 18 Summon Spirit Wolf (30 Charges)<br> <br> *1.10/1.11b patches only. <br> *20% CtC Static Field in 1.10a/1.10s patches. <br> *220-260% Damage in 1.10a/1.10s.
| See it[[Crescent Moon| here]].
| Yes