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D1 Differences

487 bytes added, 14:10, 27 August 2008
Single vs Multi-Player
Multiplayer Diablo I is equivalent to singleplayer Diablo II. Characters are saved on your computer and can be played solo or with friends in a TCP/IP or LAN game. There are no saved games; just your character's state and the equipment they're using and carrying is saved. There are only 4 [[Diablo Quests|quests]] in multiplayer Diablo I, and the same four are found every game. Multiplayer is also much harder on Nightmare and Hell, where the monsters have about double the hit points they do in single player. You must be level 20 to create a nightmare game and level 30 to create a hell game.
 
Another major difference between SP and MP Diablo and Hellfire is level up speed. Multiplayer monsters have more hit points, and are worth far less experience. No monster is worth more than 10,000 experience in MP Diablo/Hellfire, while in SP the highest level monsters on hell difficulty are worth 100,000 and more. A SP character can reach level 44 or 45 in the time it takes to get to level 29 or 30 multiplayer, and getting an MP character over level 40 requires hundreds of games.
===Battle.net===
Diablo was the game that Battle.net was launched to support, and you may still play the game online via Blizzard's service. Diablo also supports TCP/IP and LAN play, and those are generally better lag than you'll get through the Battle.net servers. There is no security on Diablo games or characters, and it's recommended that you back up your character files before playing online with anyone you don't know, since character corrupting hacks abound.
 
==Monsters==
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