Paladin Defensive Auras

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Revision as of 23:51, 22 October 2009 by JMJimmy (talk | contribs) (Resist Lightning)
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Paladin Skills

Defensive Auras help the Paladin defend himself from various types of enemy attacks, as well as heal and cleanse himself from the ravages of battle. Auras must be kept active on the right skill selection to take effect.

Prayer

Required Level: 1
Prerequisites: None
Synergies: None.
Details: While active, the Prayer Aura drains mana to provide a steady rate of healing to the Paladin, his minions, and everyone in his party. This skill was made largely obsolete in v1.10, when the same healing bonus was added to Cleansing and Meditation, at no mana cost.

  • Prayer does not heal quickly enough to be useful in emergencies, and is not much used at later portions of the game.
  • Non-melee/physical damage Paladins will find it helpful since they do not use life leech.
  • Redemption (Level 30) heals far more at once, but requires corpses to function.
  • Prayer can also be obtained from Act 2 mercenaries in Normal and Hell difficulties.
Skill Level Progression [e]
Slvl Radius (yards)

Regen +X

Mana Cost

Slvl Radius (yards)

Regen +X

Mana Cost

Slvl Radius (yards)

Regen +X

Mana Cost

Slvl Radius (yards)

Regen +X

Mana Cost

1 10.6 2 1 6 17.3 7 1.9 11 24 12 2.8 16 30.6 17 3.8
2 12 3 1.1 7 18.6 8 2.1 12 25.3 13 3 17 32 19 4
3 13.3 4 1.3 8 20 9 2.3 13 26.6 14 3.2 18 33.3 21 4.1
4 14.6 5 1.5 9 21.3 10 2.5 14 28 15 3.4 19 34.6 23 4.3
5 16 6 1.7 10 22.6 11 2.6 15 29.3 16 3.6 20 36 25 4.5


Resist Fire

Required Level: 1
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the fire resistance of the Paladin and all players and minions in his party.

  • The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
    • When the skill is active each point added to it adds 1% to maximum fire resistance of all characters and minions, capped at 95%.
    • When the skill is not active, each point adds .5% to Paladin's maximum fire resistance, rounded down.
    • For example, with 10 points in the skill the Paladin's maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.
Skill Level Progression [e]
Slvl Radius (yards)

Fire Res. +X%

Fire Res. Max +X% Active

Fire Res. Max +X% Passive

Slvl Radius (yards)

Fire Res. +X%

Fire Res. Max +X% Active

Fire Res. Max +X% Passive

Slvl Radius (yards)

Fire Res. +X%

Fire Res. Max +X% Active

Fire Res. Max +X% Passive

Slvl Radius (yards)

Fire Res. +X%

Fire Res. Max +X% Active

Fire Res. Max +X% Passive

1 10.6 52% 1% 0% 6 17.3 98% 6% 3% 11 24 116% 11% 5% 16 30.6 127% 16% 8%
2 12 66% 2% 1% 7 18.6 102% 7% 3% 12 25.3 118% 12% 6% 17 32 128% 17% 8%
3 13.3 76% 3% 1% 8 20 106% 8% 4% 13 26.6 121% 13% 6% 18 33.3 129% 18% 9%
4 14.6 85% 4% 2% 9 21.3 110% 9% 4% 14 28 123% 14% 7% 19 34.6 130% 19% 9%
5 16 92% 5% 2% 10 22.6 113% 10% 5% 15 29.3 124% 15% 7% 20 36 131% 20% 10%


Resist Cold

Required Level: 6
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the cold resistance of the Paladin and all players and minions in his party.

  • The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
    • When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.
    • When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.
    • For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.
Skill Level Progression [e]
Slvl Radius (yards)

Cold Resist +X%

Cold Resist Max. +X%

Slvl Radius (yards)

Cold Resist +X%

Cold Resist Max. +X%

Slvl Radius (yards)

Cold Resist +X%

Cold Resist Max. +X%

Slvl Radius (yards)

Cold Resist +X%

Cold Resist Max. +X%

1 7.3 52% 1% 6 14 98% 6% 11 20.6 116% 11% 16 27.3 127% 16%
2 8.6 66% 2% 7 15.3 102% 7% 12 22 118% 12% 17 28.3 128% 17%
3 10 76% 3% 8 16.6 106% 8% 13 23.3 121% 13% 18 30 129% 18%
4 11.3 85% 4% 9 18 110% 9% 14 24.6 123% 14% 19 31.3 130% 19%
5 12.6 92% 5% 10 19.3 113% 10% 15 26 124% 15% 20 32.6 131% 20%


Resist Lightning

Required Level: 12
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the lightning resistance of the Paladin and all players and minions in his party.

  • The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
    • When the skill is active each point added to it adds 1% to maximum lightning resistance of all characters and minions, capped at 95%.
    • When the skill is not active, each point adds .5% to Paladin's maximum lightning resistance, rounded down.
    • For example, with 10 points in the skill the Paladin's maximum lightning resistance would be 85% with the aura active, and 80% with any other aura active.
Skill Level Progression [e]
Slvl Radius (yards)

Lightning Resist +X%

Light. Resist Max. +X%

Slvl Radius (yards)

Lightning Resist +X%

Light. Resist Max. +X%

Slvl Radius (yards)

Lightning Resist +X%

Light. Resist Max. +X%

Slvl Radius (yards)

Lightning Resist +X%

Light. Resist Max. +X%

1 10.6 52% 1% 6 17.3 98% 6% 11 24 116% 11% 16 30.6 127% 16%
2 12 66% 2% 7 18.6 102% 7% 12 25.3 118% 12% 17 32 128% 17%
3 13.3 76% 3% 8 20 106% 8% 13 26.6 121% 13% 18 33.3 129% 18%
4 14.6 85% 4% 9 21.3 110% 9% 14 28 123% 14% 19 34.6 130% 19%
5 16 92% 5% 10 22.6 113% 10% 15 29.3 124% 15% 20 36 131% 20%


Defiance

Required Level: 6
Prerequisites: None
Synergies: None.
Details: This aura boosts the defense of the Paladin and all characters and minions in his party.

Skill Level Progression [e]
Slvl Radius (yards)

Defense +X%

Slvl Radius (yards)

Defense +X%

Slvl Radius (yards)

Defense +X%

Slvl Radius (yards)

Defense +X%

1 10.6 70% 6 17.3 120% 11 24 170% 16 30.6 220%
2 12 80% 7 18.6 130% 12 25.3 180% 17 32 230%
3 13.3 90% 8 20 140% 13 26.6 190% 18 33.3 240%
4 14.6 100% 9 21.3 150% 14 28 200% 19 34.6 250%
5 16 110% 10 22.6 160% 15 29.3 210% 20 36 260%


Cleansing

Required Level: 12
Prerequisites: Prayer
Synergies: Prayer: same as having Prayer active without mana cost.
Details: Reduces Poison and Curse duration for all party members.

Skill Level Progression [e]
Slvl Radius (yards)

Duration -X (seconds)

Slvl Radius (yards)

Duration -X (seconds)

Slvl Radius (yards)

Duration -X (seconds)

Slvl Radius (yards)

Duration -X (seconds)

1 10.6 39 6 17.3 63 11 24 72 16 30.6 78
2 12 46 7 18.6 65 12 25.3 73 17 32 78
3 13.3 51 8 20 67 13 26.6 75 18 33.3 79
4 14.6 56 9 21.3 69 14 28 76 19 34.6 79
5 16 60 10 22.6 70 15 29.3 76 20 36 80


Vigor

Required Level: 18
Prerequisites: Prayer, Cleansing, Defiance.
Synergies: None.
Details: Vigor boosts the running speed, maximum stamina, and stamina regeneration rate for the Paladin and all in his party. It's virtually impossible to run out of stamina with this skill active, and even a single point here can make zooming around town or through a cleared area a great deal more fun.

  • Various PVP builds place much importance on this skill, especially when teamed with fast attacks like Charge.
  • Most Paladins choose not to invest in it though, since the convenience is not deemed worth four skill points. (Vigor and the 3 prerequisites.)
Skill Level Progression [e]
Slvl Radius (yards)

Walk Run Speed +X%

Max Stam. +X%

Stam. Regen +X%

Slvl Radius (yards)

Walk Run Speed +X%

Max Stam. +X%

Stam. Regen +X%

Slvl Radius (yards)

Walk Run Speed +X%

Max Stam. +X%

Stam. Regen +X%

Slvl Radius (yards)

Walk Run Speed +X%

Max Stam. +X%

Stam. Regen +X%

1 10 13% 50% 50% 6 20 30% 175% 175% 11 30 37% 300% 300% 16 40 41% 425% 425%
2 12 18% 75% 75% 7 22 32% 200% 200% 12 32 38% 325% 325% 17 42 41% 450% 450%
3 14 22% 100% 100% 8 24 33% 225% 225% 13 34 39% 350% 350% 18 44 42% 475% 475%
4 16 25% 125% 125% 9 26 35% 250% 250% 14 36 40% 375% 375% 19 46 42% 500% 500%
5 18 28% 150% 150% 10 28 36% 275% 275% 15 38 40% 400% 400% 20 48 43% 525% 525%


Meditation

Required Level: 24
Prerequisites: Prayer, Cleansing
Synergies: Prayer: same as having Prayer active without mana cost
Details: Boosts the mana regeneration rate for the Paladin and all his party members. This skill was popular in parties in earlier versions of the game, but as players have found better builds and equipment, few characters still need extra mana regeneration. Most spell users would much prefer the Paladin in their party to use Conviction to increase their killing power.

Skill Level Progression [e]
Slvl Radius (yards)

Mana Recovery +X%

Slvl Radius (yards)

Mana Recovery +X%

Slvl Radius (yards)

Mana Recovery +X%

Slvl Radius (yards)

Mana Recovery +X%

1 7.3 300% 6 14 425% 11 20.6 550% 16 27.3 675%
2 8.6 325% 7 15.3 450% 12 22 575% 17 28.3 700%
3 10 350% 8 16.6 475% 13 23.3 600% 18 30 725%
4 11.3 375% 9 18 500% 14 24.6 625% 19 31.3 750%
5 12.6 400% 10 19.3 525% 15 26 650% 20 32.6 775%


Redemption

Required Level: 30
Prerequisites: Prayer, Cleansing, Defiance, Vigor
Synergies: None.
Details: Redemption uses up corpses, making them vanish with a lovely rising spirit graphic (also seen coming up from the skeletons after Radament is defeated in the Act Two Sewers), and transferring substantial mana and life to the Paladin. Besides the healing effect, this skill can be used to dispose of corpses mid-battle, so they can not be resurrected by monster shamans.

  • More points increase the health/mana gained, but also increase the odds that corpses will be redeemed. Just a corpse or two will almost always act as a full rejuvenation potion, so add more points only if speed is of the essence.
Radius: 10.6 Yards
Skill Level Progression [e]
Slvl Chance to Redeem +X%

Life/Mana Recovery

Slvl Chance to Redeem +X%

Life/Mana Recovery

Slvl Chance to Redeem +X%

Life/Mana Recovery

Slvl Chance to Redeem +X%

Life/Mana Recovery

1 23% 25 6 59% 50 11 73% 75 16 82% 100
2 34% 30 7 63% 55 12 75% 80 17 82% 105
3 42% 35 8 65% 60 13 77% 85 18 83% 110
4 49% 40 9 69% 65 14 79% 90 19 84% 115
5 55% 45 10 71% 70 15 80% 95 20 85% 120


Salvation

Required Level: 30
Prerequisites: None
Synergies: None.
Details: Salvation provides substantial resistance to cold, fire, and lightning (but not poison) for the Paladin and all characters and minions in his party.

Skill Level Progression [e]
Slvl Radius (yards)

Resist Light. / Cold / Fire +X%

Slvl Radius (yards)

Resist Light. / Cold / Fire +X%

Slvl Radius (yards)

Resist Light. / Cold / Fire +X%

Slvl Radius (yards)

Resist Light. / Cold / Fire +X%

1 10.6 60% 6 17.3 88% 11 24 99% 16 30.6 106%
2 12 68% 7 18.6 91% 12 25.3 101% 17 32 106%
3 13.3 75% 8 20 93% 13 26.6 102% 18 33.3 107%
4 14.6 80% 9 21.3 96% 14 28 103% 19 34.6 108%
5 16 85% 10 22.6 97% 15 29.3 104% 20 36 108%