Cube Recipes

ADVERTISEMENT
From Diablo Wiki
Revision as of 02:00, 26 February 2008 by Wowcool (talk | contribs) (Item Creation)
Jump to: navigation, search
Horadric-cube.gif
The Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three. However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.

To use the cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it. The cube can be held in your inventory or your town stash.

  • Items will be Identified by Cain while inside the Horadric Cube.
  • Only one Horadric Cube can be picked up by the same character.
    • For this reason, it's not possible to place a cube inside a cube.
  • Cubes can be passed down to characters who have not found one yet, such as "mule" characters who want them for extra storage.
    • The character who passes down their cube will then have to retrieve another one.
  • The Horadric Cube is required to create Crafted Items.
Cube-convert.gif
To operate the cube, open it, place the items in the cube, and click the Transmute Button (visible when the cube is open). If invalid items are in the cube or the recipe is not possible for some reason, your character will say, "I can't do that."

This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance.

Secret Cow Level

Use this recipe to open a red portal to the secret cow level. The recipe must be performed in the Rogue Camp (Act One Town). A character must first defeat Baal on that difficulty level to open the portal. Characters who have killed the Cow King can not open the portal again on that difficulty level, though they may pass through a portal if someone else opens it. (How the game assigns credit for killing the Cow King is tricky. See this forum thread for the details.)

  • Wirt's Leg + A Tome of Town Portal --> Red Portal to the Secret Cow Level


Upgrades

One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes, potions, and various other small objects can be combined and improved in the cube. Ways to upgrade various items were added in later patches, and are also listed below.

Gems

Gems can be upgraded all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for all seven types of gems. Skulls included. For example:

  • 3 chipped topaz --> 1 flawed topaz
  • 3 flawed topaz --> 1 topaz
  • 3 topaz --> 1 flawless topaz
  • 3 flawless topaz --> 1 perfect topaz.

Runes

Much like gems, runes can be upgraded to higher quality, burning three to create one of the next type.

  • 3 El Runes --> 1 Eld Rune
  • 3 Eld Runes --> 1 Tir Rune
  • 3 Tir Runes --> 1 Nef Rune
  • 3 Nef Runes --> 1 Eth Rune
  • 3 Eth Runes --> 1 Ith Rune
  • 3 Ith Runes --> 1 Tal Rune
  • 3 Tal Runes --> 1 Ral Rune
  • 3 Ral Runes --> 1 Ort Rune

That was as far as Runes could be upgraded until the v1.10 patch added the following recipes. These only work in v1.10 or v1.11.

  • 3 Thul Runes + 1 chipped topaz --> 1 Amn Rune
  • 3 Amn Runes + 1 chipped amythest --> 1 Sol Rune
  • 3 Sol Runes + 1 chipped sapphire --> 1 Shael Rune
  • 3 Shael Runes + 1 chipped ruby --> 1 Dol Rune

Higher level runes can also be upgraded, but only in v1.10 or v1.11, and only by single-player, open, or ladder characters. They will not work for normal characters on the realms.

  • 3 Dol Runes + 1 chipped emerald --> 1 Hel Rune
  • 3 Hel Runes + 1 chipped diamond --> 1 Io Rune
  • 3 Io Runes + 1 chipped topaz --> 1 Lum Rune
  • 3 Lum Runes + 1 flawed amythest --> 1 Ko Rune
  • 3 Ko Runes + 1 flawed sapphire --> 1 Fal Rune
  • 3 Fal Runes + 1 flawed ruby --> 1 Lem Rune
  • 3 Lem Runes + 1 flawed diamond --> 1 Pul Rune
  • 2 Pul Runes + 1 topaz --> 1 Um Rune
  • 2 Um Runes + 1 Topaz --> Mal Rune
  • 2 Mal Runes + 1 Amethyst --> Ist Rune
  • 2 Ist Runes + 1 Sapphire --> Gul Rune
  • 2 Gul Runes + 1 Ruby --> Vex Rune
  • 2 Vex Runes + 1 Emerald --> Ohm Rune
  • 2 Ohm Runes + 1 Diamond --> Lo Rune
  • 2 Lo Runes + 1 Flawless Topaz --> Sur Rune
  • 2 Sur Runes + 1 Flawless Amethyst --> Ber Rune
  • 2 Ber Runes + 1 Flawless Sapphire --> Jah Rune
  • 2 Jah Runes + 1 Flawless Ruby --> Cham Rune
  • 2 Cham Runes + 1 Flawless Emerald --> Zod Rune

A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, "Don't taze me, dude." ("Tasered" is the correct spelling, but that would repeat the "E".) Each gem except the skull: Topaz, Amythest, Sapphire, Emerald, Ruby, Diamond, is used, in repeating order and increasing quality. So Ort is T, Thul is A, Amn is S, and so on.

Potions

Potions can be upgraded as well. Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well.

Cube-convert.gif 3 health potions + 3 mana potions + 1 chipped gem --> 1 partial rejuvenation potion

Cube-convert.gif 3 health potions + 3 mana potions + 1 normal quality gem --> 1 full rejuvenation potion

Cube-convert.gif 3 partial rejuvenation potions --> 1 full rejuvenation potion

Adding Sockets

Recipes to add sockets to plain items were added in v1.10, to facilitate easier creation of Runewords.



Foraging Recipes

Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town.

  • 2 Quivers of Bolts --> 1 Quiver of Arrows (random quantity)
  • 2 Quivers of Arrows --> 1 Quiver of Bolts (random quantity)
  • 1 Spear (any type/quality) + 1 Quiver of Arrows = 1 Stack of Javelins (non-magical, random quantity)
  • 1 Axe (any) + 1 Dagger (any) = A stack of throwing axes (non-magical, random quantity)
  • 1 Strangling Gas Potion + 1 Healing Potion (any type) --> 1 Antidote Potion




Recycling Recipes

These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll.


Cube-convert.gif 3 Magic Amulets --> 1 Magic Ring

  • ilvl = int(.75 * clvl).
    • The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of prefixes and suffixes to see what mods are possible at every given level.

Cube-convert.gif 3 Magic Rings = 1 Random Magic Amulet

  • ilvl = int(.75 * clvl).
    • The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of prefixes and suffixes to see what mods are possible at every given level.
    • +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe (level 99 char = ilvl 74 amulet)

Cube-convert.gif 6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type

  • ilvl = int(.4 * clvl) + int(.4 * ilvl)
    • This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.)
    • Note that the cube is only 12 spaces in size, and with 6 perfect skulls there's no room for 2x4 items such as large bows/xbows, polearms, spears, etc.

Cube-convert.gif 1 Perfect Skull + 1 Rare Item + Stone of Jordan --> 1 High Quality New Rare Item of the same type

  • ilvl = int(.66 * clvl) + int(.66 * ilvl)
    • This recipe rerolls the rare item, resetting all the modifiers. The item level can remain quite high, or even increase, allowing higher level modifiers to occur.
    • Example: a level 80 character with a lvl 80 item = 52.8 + 52.8 = 105.6. This would allow any modifier in the game to spawn on the item.

Cube-convert.gif 3 Perfect Gems (of any type) + 1 Magic Item --> 1 New Random Magic Item of the Same Type

  • The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again.
  • All magical items can be used, including charms, jewels, and jewelry.

Item Creation

The most useful item creation is to make Crafted Items, which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful.

Cube-convert.gif 4 Health Potions (of any type) + Ruby (any type) + Magical Sword --> A Magic Sword of the Leech

  • ilvl = 30. (Quite low.)
    • The sword must be magical, and this recipe will reset the stats, always granting "of the Leech" suffix (4-5% Life Stolen Per Hit).
    • There is a chance of getting a random prefix as well.


Cube-convert.gif 6 Perfect Gems (1 of each type) + 1 Amulet (Magic) --> Magic Prismatic Amulet

  • ilvl = 50.
    • The amulet will always have the Prismatic prefix (All Resistances +16-20).
    • There is a chance of chance at getting a suffix as well.


Cube-convert.gif 1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --> 1 Jade Ring

  • ilvl = 30.
    • Creates a ring with the Jade prefix (21-30% poison resistance).
    • A random suffix may occur as well.


Cube-convert.gif 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion --> 1 Garnet Ring

  • ilvl = 30.
    • Creates a ring with the Garnet prefix (21-30% fire resistance).
    • A random suffix may occur as well.


Cube-convert.gif 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion --> 1 Coral Ring

  • ilvl = 30.
    • Creates a ring with the Coral prefix (21-30% lightning resistance).
    • A random suffix may occur as well.


Cube-convert.gif 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion --> 1 Cobalt Ring

  • ilvl = 30.
    • Creates a ring with the Cobalt prefix (21-30% cold resistance).
    • A random suffix may occur as well.


Cube-convert.gif 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) --> Magic Shield of Spikes

  • ilvl=30.
    • Rerolls the mods on a given type of shield, yielding a magic shield with the "of Spikes" suffix (Attacker Takes Damage of 4-6).
    • A random prefix may occur as well.
    • Can be used on any type of shield, including Paladin and Necromancer class items, which may spawn with their usual bonus properties.


Cube-convert.gif 1 Diamond + 1 Staff + 1 Kris + 1 Belt --> Savage Polearm Class Weapon

  • ivl = 50.
    • Creates a polearm class weapon with the Savage prefix (66-80% Enhanced Damage).
    • May spawn with a random suffix as well.
    • The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe.

Item Modification

Powerful recipes that can upgrade or improve existing items.


This recipe essentially duplicates the socket added by the act five quest reward. It was added to the game in order to help bleed down the excessive number of Stones of Jordan (Unique Rings) created by duping during the pre-D2X days.

  • Only one socket will be added.
  • Will not add a socket to an item that already has one.
  • Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.
Ingredients Convert Yields
  • 3 Perfect Skulls
  • 1 Rare Item
  • Stone of Jordan
Cube-convert.gif
Add 1 Socket To a Rare Item









Diablo II 1.10 Transmuting Formulae

| | 3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets. </font> |}


Transmute Formula

3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. </font>


Transmute Formula

3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. </font>


Transmute Formula

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas. </font>


Transmute Formula

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </font>


Transmute Formula

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. </font>


Transmute Formula

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. </font>


Transmute Formula

1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. </font>


Transmute Formula

1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type
</font>


Transmute Formula

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. </font>


Transmute Formula

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform [/diablo2exp/items/normal/uarmor.shtml Greyform] into [/diablo2exp/items/exceptional/uarmor.shtml The Spirit Shroud]. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>


Transmute Formula

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. </font>


Transmute Formula

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>


Transmute Formula

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded. </font>


Transmute Formula

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
The item type is upgraded. </font>


Transmute Formula

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
The item type is upgraded. </font>


Transmute Formula

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
The item type is upgraded. </font>


Transmute Formula

1 Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. </font>


Transmute Formula

1 Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor. </font>


Transmute Formula

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. </font>


Transmute Formula

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons. </font>


Transmute Formula

1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>