Fallen
Special, more powerful versions of Fallen may be encountered in Act Five on Nightmare and Hell difficulties. See their stats here.
Fallen may be resurrected by Fallen Shaman. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once. Find the Fallen Shaman and kill them first, so they can not prolong the battle.
Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Only Fallen nearby when the kill is made are affected. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen shaman do not flee when they see a death.
Contents
Statistics
Type | Level | Experience | Hit Points |
---|---|---|---|
Fallen | 1 / 36 / 67 | 18 / 1669 / 17376 | 1-4 / 131-288 / 771-2261 |
Carver | 5 / 38 / 68 | 42 / 1910 / 18259 | 4-9 / 148-326 / 792-2324 |
Devilkin | 7 / 39 / 85 | 53 / 2043 / 33276 | 4-12 / 156-344 / 1159-3400 |
Dark One | 10 / 41 / 71 | 72 / 2340 / 20909 | 8-19 / 174-382 / 857-2514 |
Warped One | 40 / 55 / 83 | 1206 / 5812 / 31510 | 45-118 / 293-645 / 1116-3273 |
Offense
- Fallen have a chance to deal Fire damage in Nightmare and Hell.
- Carvers have a chance to deal Cold damage in Nightmare and Hell.
- Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
- Dark Ones have a chance to deal Poison damage in Nightmare and Hell.
Type | Melee Attack 1 | Attack Rating 1 | Melee Attack 2 | Attack Rating 2 |
---|---|---|---|---|
Fallen | 1-2 / 13-27 / 34-68 | 8 / 664 / 2451 | 1-2 / 15-31 / 38-76 | 8 / 627 / 2315 |
Carver | 2-4 / 14-28 / 35-70 | 31 / 696 / 2485 | 2-4 / 16-32 / 39-78 | 31 / 657 / 2347 |
Devilkin | 2-5 / 14-29 / 43-86 | 52 / 712 / 3067 | 2-5 / 16-33 / 48-96 | 52 / 673 / 2896 |
Dark One | 3-7 / 15-31 / 36-72 | 80 / 745 / 2588 | 3-7 / 17-35 / 40-81 | 80 / 703 / 2444 |
Warped One | 11-23 / 20-40 / 42-84 | 389 / 972 / 2998 | 11-24 / 22-45 / 47-94 | 389 / 918 / 2832 |
Defenses
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
Fallen | 5 / 369 / 933 | 9% | 100 / 85 / 75 | 50 / 40 / 33 |
Carver | 25 / 386 / 946 | 16% | 100 / 85 / 75 | 50 / 40 / 33 |
Devilkin | 35 / 394 / 1155 | 25% | 100 / 85 / 75 | 50 / 40 / 33 |
Dark One | 50 / 411 / 983 | 36% | 100 / 85 / 75 | 50 / 40 / 33 |
Warped One | 201 / 529 / 1131 | 49% | 100 / 85 / 75 | 50 / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Fallen | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Carver | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Devilkin | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Dark One | 0% / 0% / 15% | 0% / 0% / 0% | 0% / 0% / 125% | 0% / 0% / 40% | 0% / 0% / 0% | 0% / 0% / 0% |
Warped One | 50% / 66% / 75% | 50% / 66% / 75% | 50% / 66% / 75% | 50% / 66% / 75% | 50% / 65% / 75% | 50% / 66% / 75% |