Izual
Izual is found randomly placed somewhere in the Plains of Despair, the second surface area in Act Four. Izual is a quest boss; he must be killed to complete the Fallen Angel quest, and since the reward for doing so is two skill points from Tyrael, this is a quest that no character passes up.
Izual AKA Izzy, isn't dangerous, but he can be quite tedious, with more hit point than any sub-Act Boss monster, and relatively high resistances to go with it. He's even got cold attacks with a very long chill duration, to further slow the killing speed of most characters. When Izual dies (just like Shenk the Overseer in Act Five) all the other monsters within a screen or two die as well, so it can be worth it to whittle Izual down to a sliver, then lead him to a crowded area (or lead crowds to him) before delivering the coupe de grace and killing dozens of monsters at once. There's no experience bonus from this sort of crowd kill, and the drops from the slain monsters do not check to you character's gold/magic find, so it's just a fun little trick, rather than a source of any real profit.
Izual figures prominently in the game fiction. He was an battle angle, like Tyrael, who led an assault on the Hellforge to attempt to stop the forging of a the great demon sword, Shadowfang. He failed, was captured by the demons, and tortured and tormented until he switched allegiances and joined the forces of evil (unbeknownst to them, a fact Izual reveals in the dialogue following his defeat).
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
[hide]Statistics
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Izual | 29 / 60 / 86 | 22761 / 237,724 / 1,044,247 | 11946 / 41811 / 57365 | 10 | 36/Sol, 57/Um, 78/Cham |
Offense
Izual's stats are all preset. He does not get any random Monster Modifiers.
Name | Melee Attack | Attack Rating | Frost Nova |
---|---|---|---|
Izual | Physical + Cold: 24-45 + 7-15 (2s) 58-78 + 24-39 (3s) 117-156 + 49-78 (4s) |
747 2340 6892 |
Cold Damage: 16-21 (15s) 25-32 (18s) 37-46 (22s) |
Defenses
Like all SuperUniques, Izual does not regenerate hit points.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Izual |
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-- | -- |
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Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Izual |
30% / 30% / 30% | 30% / 30% / 30% | 75% / 75% / 75% | 30% / 30% / 30% | 30% / 30% / 30% | 30% / 30% / 30% |
Locations
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
---|---|
Izual | Act 4: Plains of Despair |