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Unfortunately, the new gem types are not considered as gems in some parts of the game; for example, you cannot upgrade them with Gem Shrines. This is a game limitation (not mod).
{| width="80%"
! width="40%" | Amber !! width="40%" | Amethyst
|- valign="top"
|
Weapons - ''chance% reanimate as: Death Gnat''<br/>
Armor - ''+Lightning Resist%''<br/>
Shields - ''Slow attacker by %''<br/>
|
Weapons - ''% bonus to Attack Rating''<br/>
Armor - ''+% bonus to Dexterity''<br/>
Shields - ''+X mana when struck by enemy''<br/>
|}
<br/>
{| width="80%"
! width="40%" | Bloodstone !! width="40%" | Diamond
|- valign="top"
|
Weapons - ''+% bonus to Summoned Minion life''<br/>
Armor - ''+Fire Resist%<br/>
Shields - ''+% bonus to Summoned Minion resistances''<br/>
|
Weapons - ''+% to Spell Damage''<br/>
Armor - ''+% bonus to Strength''<br/>
Shields - ''+all resistances%''<br/>
|}
<br/>
{| width="80%"
! width="40%" | Emerald !! width="40%" | Onyx
|- valign="top"
|
Weapons - ''+X to Maximum Damage''<br/>
Armor - ''+X to Life Regen''<br/>
Shields - ''+Poison Resist%''<br/>
|
Weapons - ''+% bonus to Summoned Minion damage''<br/>
Armor - ''+Cold Resist%''<br/>
Shields - ''% chance of Uninterruptible Attack''<br/>
|}
<br/>
{| width="80%"
! width="40%" | Ruby !! width="40%" | Sapphire
|- valign="top"
|
Weapons - ''+X Life after each kill''<br/>
Armor - ''+% bonus to Vitality''<br/>
Shields - ''+Fire Resist%''<br/>
|
Weapons - ''+X Mana after each kill''<br/>
Armor - ''+% bonus to buff/debuff/cold skill duration''<br/>
Shields - ''+Cold Resist%''<br/>
|}
<br/>
{| width="80%"
! width="40%" | Topaz !! width="40%" | Turquoise
|- valign="top"
|
Weapons - ''+X Energy Factor to Spell Damage''<br/>
Armor - ''+% bonus to Energy''<br/>
Shields - ''+Lightning Resist%''<br/>
|
Weapons - ''+X% to Mana Regen''<br/>
Armor - ''+Poison Resist%''<br/>
Shields - ''+% chance of Getting Magic Items''<br/>
|}
<br/>
{| width="80%"
! width="40%" | Rainbow Stone !! width="40%" | Skull
|- valign="top"
|
Weapons - ''+% Crushing Blow''<br/>
Armor - ''+X Crafting Points''<br/>
Shields - ''% Curse Length Reduction''<br/>
|
Weapons - ''+% Enhanced Damage''<br/>
Armor - ''+% Enhanced Defence''<br/>
Shields - ''% Poison Length Reduction''<br/>
|}
; Example:
Bonus: jewel bonuses + (flawless Ruby bonus x5)<br/>
From the official websitegem descriptions above, we find see that socketing ruby gems on weapon weapons grant ''+X Life after each kill'', and from the official website we find that for flawless quality the value of X is 8. Thus, this gemword will give you the jewel bonuses and ''+(8 x5) Life after each kill'' (or ''+40 Life after each kill''). Not bad for a simple gem + jewels + socketed item.