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Blood Lord

18 bytes added, 16:28, 9 September 2008
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==Statistics==
[[Image:Mon-blood-lord1.jpg|frame|left]]Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
==Offense==
Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties.
==Defenses==
'''Death Lords '''can not be frozen or chilled.
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==Resistances==
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
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==Locations==
* Monster variety in [[Act Five ]] on [[Normal ]] difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
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