Blood Lord

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
Mon-blood-lord1.jpg
Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Blood Lord:
is a Monster
and a Demon
and a Guest Monster

Blood Lords are Demons.

Blood Lords are the most fearsome melee attackers in the game. They are found only in Act V, but these dual wielding, minotaur-like hulks have two fast attacks, high damage, elemental damage, and a terrifying ability to activate Frenzy with successful hits, greatly boosting their attack and foot speed. Boss packs with mods such as Extra Strong, Extra Fast, or Might/Fanaticism auras are extremely dangerous to most characters.

Blood Lords are among the most common monsters found in Act V, with all five types appearing in multiple areas as normal and Guest Monsters.

The initial concept art named these monsters Minotaur demons. Some suggest that they are the masters of the Goatmen clans, seeing that their different variations are that of the same as the goatmen clans (i.e. Moon Lords being the Moon Clan's leaders). They share the same name as the toughest class of spellcasting Vampire, the Blood Lord.


Statistics[edit]

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.
  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Moon Lord 36 / 61 / 82 2574 / 26628 / 98947 516-689 / 3309-4137 / 10507-17511 9 36/Dol, -- , --
Night Lord 35 / 61 / 82 2340 / 26628 / 98947 494-661 / 3309-4137 / 10507-17511 9 39/Dol, 63/Vex, 87/Zod
Blood Lord 36 / 61 / 82 2574 / 26628 / 98947 516-689 / 3309-4137 / 10507-17511 9 39/Dol, 63/Ist, 87/Zod
Hell Lord 40 / 63 / 84 3774 / 29922 / 104655 612-814 / 3472-4341 / 10920-18201 9 39/Dol, -- , --
Death Lord 43 / 65 / 85 5021 / 33621 / 107509 687-920 / 3636-4545 / 11128-18546 9 39/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Moon Lord -- / 61 / 83 -- / 26628 / 101801 -- / 3309-4137 / 14284- 17856 9 -- , 63/Ist, 87/Zod
Night Lord -- / 64 / 84 -- / 31708 / 104655 -- / 3552- 4440 / 14560- 18201 9 -- , 63/Vex, 87/Zod
Blood Lord -- / 61 / 82 -- / 26628 / 98947 -- / 3309-4137 / 14008-17511 9 -- , 63/Ist, 87/Zod
Hell Lord -- / 62 / 82 -- / 28228 / 98947 -- / 3388- 4236 / 14008- 17511 9 -- , 63/Ist, 87/Zod
Death Lord -- / 65 / 85 -- / 33621 / 107509 -- / 3636- 4545 / 14836-18546 9 -- , 63/Vex, 87/Zod


Offense[edit]

Most Blood Lords have a chance of adding bonus elemental damage to their attacks on NM/Hell difficulties.

Type Attack 1 AR 1 Elemental Damage
Moon Lord 15-34 / 40-76 / 75-141 705 / 2138 / 5929 --
Night Lord 15-33 / 40-61 / 74-111 684 / 2138 / 5929 33% chance of lightning: -- / 31-46 / 56-84
Blood Lord 15-34 / 40-76 / 74-139 705 / 2138 / 5929 --
Hell Lord 17-38 / 41-62 / 75-112 787 / 2203 / 6066 --
Death Lord 18-40 / 42-63 / 76-115 849 / 2268 / 6134 33% chance of fire: -- / 38-44 / 67-76
Guest Monsters (Act Five, NM/Hell only)
Moon Lord -- / 40-76 / 75-141 -- / 2138 / 5997 50% chance of cold: -- / 16-25 (3s) / 31-47 (4s)
50% chance of fire: -- / 16-25 / 31-47
Night Lord -- / 40-61 / 75-112 -- / 2235 / 6066 33% chance of lightning: -- / 31-46 / 56-84
Blood Lord -- / 41-76 / 74-139 -- / 2106 / 5860 --
Hell Lord -- / 40-76 / 73-139 -- / 2170 / 5929 50% chance of lightning: -- / 16-35 / 30-65
50% chance of fire: -- / 16-35 / 30-65
Death Lord -- / 44-66 / 76-115 -- / 2268 / 6134 33% chance of fire: -- / 37-42 / 67-76


Defenses[edit]

Death Lords can not be frozen or chilled.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Moon Lord 272 / 1076 / 2077 -- 1.2/sec 100 / 85 / 75 30 / 20 / 10
Night Lord 264 / 1076 / 2077 -- 1.2/sec 100 / 85 / 75 30 / 20 / 10
Blood Lord 272 / 1076 / 2077 -- 1.2/sec 100 / 85 / 75 30 / 20 / 10
Hell Lord 302 / 1107 / 2124 -- 1.2/sec 100 / 85 / 75 20 / 10 / 5
Death Lord 325 / 1138 / 2146 -- 1.2/sec 100 / 85 / 75 0 / 0 / 0
Guest Monsters (Act Five, NM/Hell only)
Moon Lord -- / 1076 / 2100 -- 1.2/sec -- / 85 / 75 -- / 20 / 10
Night Lord -- / 1123 / 2124 -- 1.2/sec -- / 85 / 75 -- / 20 / 10
Blood Lord -- / 1076 / 2077 -- 1.2/sec -- / 85 / 75 -- / 20 / 10
Hell Lord -- / 1092 / 2077 -- 1.2/sec -- / 85 / 75 -- / 10 / 5
Death Lord -- / 1138 / 2146 -- 1.2/sec -- / 85 / 75 -- / 0 / 0

Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Moon Lord 0% / 50% / 75% 0% / 25% / 140% 0% / 50% / 75% 0% / 25% / 50% 0% / 0% / 0% 0% / 25% / 50%
Night Lord 0% / 0% / 66% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 100% 0% / 0% / 33% 0% / 0% / 33%
Blood Lord 0% / 0% / 100% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 33%
Hell Lord 0% / 0% / 66% 0% / 0% / 33% 0% / 0% / 135% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 33%
Death Lord 0% / 0% / 66% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 33%
Guest Monsters (Act Five, NM/Hell only)
Moon Lord -- / 50% / 75% -- / 25% / 140% -- / 50% / 75% -- / 25% / 50% -- / 0% / 0% -- / 25% / 50%
Night Lord -- / 0% / 66% -- / 0% / 33% -- / 0% / 33% -- / 0% / 100% -- / 0% / 33% -- / 0% / 33%
Blood Lord -- / 0% / 100% -- / 0% / 33% -- / 0% / 33% -- / 0% / 33% -- / 0% / 33% -- / 0% / 33%
Hell Lord -- / 50% / 75% -- / 25% / 50% -- / 50% / 75% -- / 25% / 100% -- / 0% / 0% -- / 25% / 50%
Death Lord -- / 0% / 66% -- / 0% / 120% -- / 0% / 33% -- / 0% / 33% -- / 0% / 33% -- / 0% / 33%

Locations[edit]

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Moon Lord Crystalline Passage, Frozen River (Boss only), The Ancients' Way (No boss) --
Night Lord Halls of Anguish, Pit of Acheron (No boss), Halls of Anguish
Blood Lord Abaddon Abaddon
Hell Lord Abaddon (Boss only), Pit of Acheron (Boss only), --
Death Lord Infernal Pit (Boss only), Worldstone Keep 3, Throne of Destruction Worldstone Keep 3, Throne of Destruction
Guest Monsters (Act Five, NM/Hell only)
Moon Lord -- Glacial Trail, Drifter Cavern
Night Lord -- Halls of Pain, Infernal Pit
Blood Lord -- Crystalline Passage, Pit of Acheron
Hell Lord -- The Ancients' Way, Icy Cellar
Death Lord -- Worldstone Keep 1