Difference between revisions of "Barbarian Combat Skills"

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==Double Swing===
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==Double Swing==
 
'''Required Level:''' 6<br />
 
'''Required Level:''' 6<br />
 
'''Prerequisites''': Bash<br />
 
'''Prerequisites''': Bash<br />
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==Leap==
 
==Leap==

Revision as of 14:41, 6 February 2008

The Barbarian's Combat Skills are his main techniques in battle. Most players specialize in Whirlwind or Frenzy since these skills can strike multiple targets per use, and supplement those with other support skills. However, it is possible to play successfully just using single target attacks like Bash, Concentrate, and Stun, or to try your hand as a throwing barbarian.


Bash

Required Level: 1
Prerequisites: None
Synergies: Bash receives bonuses from:

  • Stun: +5% Damage Per Level
  • Concentrate: +5% Attack Rating Per Level

Details: Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.

  • Monsters can be "Bash-locked" with a quick weapon; effectively stunning them so they never get to fight back.
  • Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.
  • None of the Act Bosses may be knocked back.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Damage +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20
Damage +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145
Attack +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115


Double Swing

Required Level: 6
Prerequisites: Bash
Synergies: Bash grants +10% Damage Per Level
Details: Double Swing only works when two weapons are equipped. This skill quickly swings each weapon once. Both will hit the same target if only one monster is in range; otherwise the second weapon will semi-randomly target an adjacent foe.

  • Figures listed in game for mana cost are inaccurate; these are the true values.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 1.0 0.8 0.7 0.6 0.5 0.3 0.2 0.1 0 -0.1 -0.2 -0.3 -0.5 -0.6 -0.7 -0.8 -1.0 -1.1 -1.2 -1.3
Attack +% 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110

Leap

Required Level: 6
Prerequisites: None
Details: Leap allows Barbarians to jump over some obstacles, and creates a knockback effect on landing.

  • Leap is very handy to get over rivers, up or down ledges, and move past obstacles in narrow corridors, such as the Maggot Lair.
  • Leap does no damage, but can clear out a fair swath of the screen at higher levels.
  • Leap can be used everywhere, even in levels with a low roof.
  • Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Radius (yards) 4.6 7.3 8.6 10 11.3 12 12.6 13.3 14 14 14.6 14.6 15.3 16 16 16 16.6 16.6 16.6 16.6


Double Throw

Required Level: 12
Prerequisites: Bash, Double Swing
Synergies: Double Swing grants +8% Damage Per Level
Details: This skill allows the Barbarian to dual wield throwing weapons, and hurl them with either hand, launching about 50% more projectiles per second than he could throwing from just one stack. The barbarian alternates which hand throws, and damage is calculated depending on which weapon is used.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Attack +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210


Stun

Required Level: 12
Prerequisites: Bash
Synergies: Stun receives bonuses from:

  • Bash: +8% Damage Per Level
  • Concentrate: +5% Attack Rating Per Level
  • War Cry: +5% Duration Per Level

Details: Stun leaves a monster standing motionless, a spinning circle over their head, for some time.

  • This can be used on multiple targets in rapid succession, or to keep one target stunned for risk-free killing.
  • Stun does not add bonus damage, so this is best used when needed for defensive purposes, while other attack skills are utilized to more quickly kill the target.
  • Act Bosses can not be stunned.
  • Most boss monsters, including SuperUniques, have a high resistance to stun, but will succumb to repeated stunning blows.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Attack +% 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110
Duration (seconds) 1.2 1.4 1.6 1.8 2.0 2.2 2.4 2.6 2.8 3.0 3.2 3.4 3.6 3.8 4.0 4.2 4.2 4.3 4.4 4.5


Leap Attack

Required Level: 18
Prerequisites:: Leap
Synergies: Leap grants +10% Damage Per Level.
Details: Leap Attack targets a single monster and jumps at it, striking just that monster for substantial damage.

  • Leap Attack is a useful homing skill, and will help the Barbarian finish off fast moving monsters such as Sand Leapers or teleporting bosses.
  • Leap can be used everywhere, even in levels with a low roof.
  • Leap Attack has very long range with just a single point, and is quite helpful to hop over obstacles.
  • Like Leap, and unlike Teleport, Leap Attack will not take the Barbarian over walls or other obstacles that block his line of sight.
  • Leap Attack knocks back monsters near the landing zone, much as Leap does.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 9
Attack +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335
Damage +% 100 130 160 190 220 250 280 310 340 370 400 430 460 490 520 550 580 610 640 670


Concentrate

Required Level: 18
Prerequisites: Bash, Stun
Synergies: Concentrate receives bonuses from points placed in the following skills:

  • Bash: +5% Damage Per Level
  • Battle Orders: +10% Damage Per Level
  • Berserk: +1% Magic Damage Per Level

Details: Concentrate is most useful for its interruptible nature. Use this to be sure your hits land, even if you are chilled, swarmed by a pack, fighting a monster with a very fast attack, etc.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 2
Defense +% 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290
Attack +% 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250
Damage +% 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165


Frenzy

Required Level: 24
Prerequisites: Bash, Double Swing, Double Throw
Synergies: Frenzy receives bonuses from points placed in the following skills:

  • Double Swing: +8% Damage Per Level
  • Taunt: +8% Damage Per Level
  • Berserk: +1% Magic Damage Per Level

Details: Frenzy allows the Barbarian to strike and move much faster, with any skill. Use Frenzy to speed up, then switch to other skills for a hyperfast attack.

  • Frenzy requires dual weapons to instigate.
  • Frenzy powers up, getting faster and faster for several hits.
  • There is no visual indicator of Frenzy; no swirling lights or color changes, though swings create a sort of slashing graphic through the air.
  • The Barbarian moves at a frenzied pace for 6 seconds after the last successful Frenzy hit. Land another hit with Frenzy before the 6 seconds run out, and refresh the Frenzy for another 6 seconds.
  • The bonus damage from Frenzy only applies to hits using the Frenzy skill itself. The speed transfers to other skills, but not the damage bonus.
  • Try Leap Attack while Frenzied for laughs.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Damage +% 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185
Attack +% 100 107 114 121 128 135 142 149 156 163 170 177 184 191 198 205 212 219 226 233
Attack Speed +% 7 7-13 7-18 7-22 7-25 7-27 7-29 7-31 7-33 7-34 7-35 7-36 7-37 7-38 7-39 7-40 7-40 7-41 7-41 7-42
Walk/Run Speed +% 47 47-68 47-84 47-99 47-110 47-119 47-126 47-131 47-138 47-142 47-147 47-151 47-155 47-158 47-160 47-164 47-165 47-167 47-169 47-171
Duration: 6 sec.


Whirlwind

Required Level: 30
Prerequisites: Bash, Leap, Stun, Concentrate, Leap Attack
Details: Whirlwind is the Tasmanian Devil of Barbarian skills, turning the warrior into a spinning death-dealer, capable of passing through huge mobs and hitting dozens of targets with a single use of the skill. There are dangers as well, and a great many details to grasp in order to use this skill expertly. So complicated is Whirlwind that we've put all the details on a separate page.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34
Damage % -50 -42 -34 -26 -18 -10 -2 +6 +14 +22 +30 +38 +46 +54 +62 +70 +78 +86 +94 +102
Attack +% +5 +10 +15 +20 +25 +30 +35 +40 +45 +50 +55 +60 +65 +70 +75 +80 +85 +90 +95


Berserk

Required Level: 30
Prerequisites: Bash, Stun, Concentrate

</font> |}There is a fine line between passion and rage, something the Barbarian warrior knows well. A Barbarian must learn to tread this line while separating one from the other and drawing strength from both. One of the most powerful combat skills a Barbarian can learn is to cross that line into rage, expending the sum of his energy and slaying everything without regard for consequences. When you have slain all of your enemies, what is left to fear?Effect: A powerful attack that leaves the Barbarian more vulnerable.

    • Berserk completely converts damage to magic damage so you cannot steal life/mana with Berserk, even with life tap.
    • You don't take damage from Iron Maiden and Thorns if you just go "Berserk". Because they only reflect physical damage, not magical.
    • For the stated duration afterwards your defense is zero. You also do not receive the Iron Skin or Dexterity bonus. You can still block as if you are using a shield, however. A defense of 0 will let you block all the time, thus quite often hinder you from doing anything else. Consider not wearing a shield.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4
Attack Rating +% 100 115 130 145 160 175 190 205 220 235 250 265 280 295 310 325 340 355 370 385
Magic Damage +% 150 165 180 195 210 225 240 255 270 285 300 315 330 345 360 375 390 405 420 435
Duration (seconds) 2.7 2.4 2.2 2.1 2.0 1.9 1.8 1.7 1.6 1.6 1.6 1.5 1.5 1.4 1.4 1.4 1.4 1.3 1.3 1.3

Howl: +10% Magic Damage Per Level Shout: +10% Magic Damage Per Level