Difference between revisions of "Blunderbore"

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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
  
 
=Statistics=
 
=Statistics=
 
Speed rates a monster's movement speed from 1-10. (A few special monsters move faster than 10.)
 
  
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
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** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
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| 282 / 7022 / 54186
 
| 282 / 7022 / 54186
 
| 102-128 / 1620-1980 / 7259-11829
 
| 102-128 / 1620-1980 / 7259-11829
| 3 / 3 / 3
+
| align="center" | 3
 
| 18/Nef, 51/Lem, 75/Ber
 
| 18/Nef, 51/Lem, 75/Ber
 
|-
 
|-
Line 33: Line 30:
 
| 342 / 8041 / 57720
 
| 342 / 8041 / 57720
 
| 116-146 / 1742-2129 / 7569-12335
 
| 116-146 / 1742-2129 / 7569-12335
| 4 / 4 / 4
+
| align="center" | 4
 
| 21/Ral, 51/Lem, 78/Cham
 
| 21/Ral, 51/Lem, 78/Cham
 
|-
 
|-
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| 554 / 11624 / 63020
 
| 554 / 11624 / 63020
 
| 160-200 / 2111-2580 / 8035-13094
 
| 160-200 / 2111-2580 / 8035-13094
| 6 / 6 / 6
+
| align="center" | 6
 
| 30/Ral, 57/Um, 87/Zod
 
| 30/Ral, 57/Um, 87/Zod
 
|-
 
|-
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| 1072 / 13057 / 66553
 
| 1072 / 13057 / 66553
 
| 240-300 / 2233-2730 / 8346-13600
 
| 240-300 / 2233-2730 / 8346-13600
| 8 / 8 / 8
+
| align="center" | 8
 
| 33/Sol, 60/Ist, 87/Zod
 
| 33/Sol, 60/Ist, 87/Zod
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Blunderbore'''
 +
| -- / 59 / 81
 +
| -- / 14671 / 59486
 +
| -- / 2618-3403 / 11444- 14877
 +
| align="center" | 6
 +
| -- / 60/Ist, 84/Zod
 +
|-
 +
| '''Mauler'''
 +
| -- / 61 / 82
 +
| -- / 16484 / 61253
 +
| -- / 2758-3585 / 11674-15176
 +
| align="center" | 6
 +
| -- / 60/Ist, 84/Zod
 
|}
 
|}
  
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=Offense=
 
=Offense=
  
All types of Blunderbore have a chance to stun with their Smite hits on Nightmare and Hell.
+
{| width="100%"
 
 
{| width="100%" style="text-align:center"
 
 
! Type
 
! Type
 
! Melee Attack #1
 
! Melee Attack #1
Line 91: Line 102:
 
| 307 / 1116 / 3408
 
| 307 / 1116 / 3408
 
| 0% / 15% / 25%
 
| 0% / 15% / 25%
 +
|-
 +
! colspan="5" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Blunderbore'''
 +
| -- / 44-68 / 83-130
 +
| -- / 1843 / 5209
 +
| -- / 58-75 / 111-144
 +
| -- / 1152 / 3256
 +
| -- / 15% / 25%
 +
|-
 +
| '''Mauler'''
 +
| -- / 45-71 / 83-130
 +
| -- / 1900 /5270
 +
| -- / 61-79 / 111-144
 +
| -- / 1188 / 3294
 +
| -- / 15% / 25%
 
|}
 
|}
  
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=Defenses=
 
=Defenses=
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 108: Line 138:
 
| '''Blunderbore'''
 
| '''Blunderbore'''
 
| 90 / 528 / 1222
 
| 90 / 528 / 1222
| 24%
+
| align="center" | --
 +
| align="center" | 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
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| '''Gorebelly'''
 
| '''Gorebelly'''
 
| 102 / 547 / 1250
 
| 102 / 547 / 1250
| 27%
+
| align="center" | --
 +
| align="center" | 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
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| '''Mauler'''
 
| '''Mauler'''
 
| 127 / 604 / 1292
 
| 127 / 604 / 1292
| 33%
+
| align="center" | --
 +
| align="center" | 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
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| '''Urdar'''
 
| '''Urdar'''
 
| 161 / 624 / 1320
 
| 161 / 624 / 1320
| 42%
+
| align="center" | --
 +
| align="center" | 1.2%
 
| 100 / 100 / 100
 
| 100 / 100 / 100
 
| 50 / 40 / 33
 
| 50 / 40 / 33
 +
|-
 +
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Blunderbore'''
 +
| -- / 643 / 1264
 +
| align="center" | --
 +
| align="center" | 1.2%
 +
| -- / 75 / 50
 +
| -- / 40 / 33
 +
|-
 +
| '''Mauler'''
 +
| -- / 662 / 1278
 +
| align="center" | --
 +
| align="center" | 1.2%
 +
| -- / 75 / 50
 +
| -- / 40 / 33
 
|}
 
|}
  
  
 
=Resistances=
 
=Resistances=
 +
 +
It's likely an oversight on the part of the Bliz programmer to not make the two types of '''Temple Guard'''<nowiki> Guest Monsters have different resistances. Logically, the [[Halls of Pain]] version, with fire damage on its attack, should switch the Lightning immunity to Fire.</nowiki>
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
! Magic
 
 
! Fire
 
! Fire
 
! Cold
 
! Cold
 
! Lightning
 
! Lightning
 
! Poison
 
! Poison
 +
! Magic
 
|-
 
|-
 
| '''Blunderbore'''
 
| '''Blunderbore'''
 
| 0% / 0% / 55%
 
| 0% / 0% / 55%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">115%</font>
+
| 0% / 0% / <font color="#ff0000">115%</font>
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
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| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
| 0% / 0% / <font color="#FF0000">140%</font>
+
| 0% / 0% / <font color="#ff0000">140%</font>
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
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| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
 
| 0% / 0% / 50%
| 0% / 0% / <font color="#FF0000">100%</font>
+
| 0% / 0% / <font color="#ff0000">100%</font>
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
 
|-
 
|-
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| 25% / 50% / 75%
 
| 25% / 50% / 75%
 
| 25% / 50% / 0%
 
| 25% / 50% / 0%
 +
|-
 +
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Blunderbore'''
 +
| -- / 40% / 75%
 +
| -- / 15% / 33%
 +
| -- / 15% / 33%
 +
| -- / 15% / 33%
 +
| -- / 0% / 0%
 +
| -- / 0% / 0%
 +
|-
 +
| '''Mauler'''
 +
| -- / 4 0% / 75%
 +
| -- / 15% / 33%
 +
| -- / 15% / 33%
 +
| -- / 15% / 33%
 +
| -- / 0% / 0%
 +
| -- / 0% / 0%
 +
|}
 +
 +
 +
=Locations=
 +
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Acts 1-4: Normal, Nightmare, and Hell
 +
|-
 +
| '''Blunderbore'''
 +
| '''Act 2: '''Harem 2 (no boss), Palace Cellar 1-3,
 +
|-
 +
| '''Gorebelly'''
 +
| '''Act 2: '''Tal Rasha's Tombs 1-7
 +
|-
 +
| '''Mauler'''
 +
| '''Act 3: '''Durance of Hate 1-2
 +
|-
 +
| '''Urdar'''
 +
| '''Act 3: '''River of Flame
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Blunderbore'''
 +
| '''Act 5:''' Frigid Highlands
 +
|-
 +
| '''Mauler'''
 +
| '''Act 5: '''Pit of Acheron
 
|}
 
|}
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:demons]]
 
[[category:demons]]
 +
[[category:Guest Monsters]]

Revision as of 00:39, 25 April 2008

Blunderbores are Demons.

Massive melee brawlers, Blunderbores are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a stunning hit that is worse on mercenaries and minions than on characters.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Blunderbore 18 / 47 / 78 282 / 7022 / 54186 102-128 / 1620-1980 / 7259-11829 3 18/Nef, 51/Lem, 75/Ber
Gorebelly 20 / 49 / 80 342 / 8041 / 57720 116-146 / 1742-2129 / 7569-12335 4 21/Ral, 51/Lem, 78/Cham
Mauler 25 / 55 / 83 554 / 11624 / 63020 160-200 / 2111-2580 / 8035-13094 6 30/Ral, 57/Um, 87/Zod
Urdar 32 / 57 / 85 1072 / 13057 / 66553 240-300 / 2233-2730 / 8346-13600 8 33/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 59 / 81 -- / 14671 / 59486 -- / 2618-3403 / 11444- 14877 6 -- / 60/Ist, 84/Zod
Mauler -- / 61 / 82 -- / 16484 / 61253 -- / 2758-3585 / 11674-15176 6 -- / 60/Ist, 84/Zod


Offense

Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Attack Rating #2 Chance to Stun
Blunderbore 9-16 / 35-54 / 80-124 221 / 1029 / 3456 14-18 / 46-60 / 106-137 162 / 936 / 3142 0% / 15% / 25%
Gorebelly 10-18 / 36-57 / 81-127 248 / 1069 / 3539 16-20 / 49-63 / 109-141 185 / 972 / 3218 0% / 15% / 25%
Mauler 12-22 / 40-63 / 84-131 320 / 1188 / 3665 19-24 / 54-69 / 112-145 236 / 1080 / 3332 0% / 15% / 25%
Urdar 15-27 / 42-65 / 86-134 413 / 1227 / 3748 24-30 / 56-72 / 115-148 307 / 1116 / 3408 0% / 15% / 25%
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 44-68 / 83-130 -- / 1843 / 5209 -- / 58-75 / 111-144 -- / 1152 / 3256 -- / 15% / 25%
Mauler -- / 45-71 / 83-130 -- / 1900 /5270 -- / 61-79 / 111-144 -- / 1188 / 3294 -- / 15% / 25%


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Blunderbore 90 / 528 / 1222 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Gorebelly 102 / 547 / 1250 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Mauler 127 / 604 / 1292 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Urdar 161 / 624 / 1320 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 643 / 1264 -- 1.2% -- / 75 / 50 -- / 40 / 33
Mauler -- / 662 / 1278 -- 1.2% -- / 75 / 50 -- / 40 / 33


Resistances

It's likely an oversight on the part of the Bliz programmer to not make the two types of Temple Guard Guest Monsters have different resistances. Logically, the [[Halls of Pain]] version, with fire damage on its attack, should switch the Lightning immunity to Fire.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type Physical Fire Cold Lightning Poison Magic
Blunderbore 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 0%
Gorebelly 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 140% 0% / 0% / 50% 0% / 0% / 0%
Mauler 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0%
Urdar 0% / 0% / 55% 0% / 0% / 0% 25% / 50% / 75% 25% / 50% / 75% 25% / 50% / 75% 25% / 50% / 0%
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 40% / 75% -- / 15% / 33% -- / 15% / 33% -- / 15% / 33% -- / 0% / 0% -- / 0% / 0%
Mauler -- / 4 0% / 75% -- / 15% / 33% -- / 15% / 33% -- / 15% / 33% -- / 0% / 0% -- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Blunderbore Act 2: Harem 2 (no boss), Palace Cellar 1-3,
Gorebelly Act 2: Tal Rasha's Tombs 1-7
Mauler Act 3: Durance of Hate 1-2
Urdar Act 3: River of Flame
Guest Monsters (Act Five, NM/Hell only)
Blunderbore Act 5: Frigid Highlands
Mauler Act 5: Pit of Acheron