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Diablo Uniques

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==Unique Items Pages==
 
There are no unique item types found in Hellfire that are not found in Diablo, so all of the uniques are listed on the same pages, with the Diablo-only uniques on top. Most of the uniques in the game were originally implemented in Diablo. Hellfire did not add very many uniques, mostly [[D1 Unique Jewelry|jewelry]]. All of the uniques in Diablo can be found, unchanged, in Hellfire.
* [[D1 Unique Swords|Swords]]
* [[D1 Unique Staffs|Staffs]]
 
 
==Unique Quest Items==
Half a dozen uniques of various types are found during quests or given as quest rewards in single player. None of these items can be found in multiplayer Diablo or Hellfire (with the exception of Auric's Amulet). Quests that give unique items in single player; [[The Skeleton King]] and [[The Butcher]]; give random magical items in multiplayer.
Half a dozen uniques of various types are found during quests or given as quest rewards in single player. None of these items can be found in multiplayer Diablo or Hellfire (with the exception of Auric's Amulet). Quests that give unique items in single player -- [[The Skeleton King]] and [[The Butcher: Quest]] -- give random magical items in multiplayer.
==Unique Item Generation==
Unique items have a quality level which is largely based on the item type. [[Diablo Monsters|Monsters]] must have an Mlvl high enough to drop an item of the unique's Qlvl to spawn that unique. This isn't much of a problem in Diablo or Hellfire, since most uniques have fairly modest Qlvls. It becomes a problem because which unique item is generated is based on the monster's Qlvl, and due to poor coding this makes a number of uniques almost or completely impossible to find.
Unique items have a quality level which is largely based on the item type. [[D1 Monsters|Monsters]] must have an Mlvl high enough to drop an item of the unique's Qlvl to spawn that unique. This isn't much of a problem in Diablo or Hellfire, since most uniques have fairly modest Qlvls. It becomes a problem because which unique item is generated is based on the monster's Qlvl, and due to poor coding this makes a number of uniques almost or completely impossible to find.
 
===Unfindable Unique Items===
===Unfindable Unique Items===
The following items can not ever be found in multiplayer. Some of them can be found in singleplayer, but only if you find more than one unique of the same item type. The problem is that when there is more than one unique of the same item type and Qlvl, the game will always pick the same one to drop. In singleplayer the same unique will never drop twice in the same game, so in SP it's possible to find some of these, but only if you find the usual unique item of that type first. Needless to say, the odds of this are very poor.
* Ring of the Mystics (ring)
* Xorine’s Ring (ring)
 
===Unfindable Unique Sequences===
 
The following are uniques where more than one of the same type and qlvl exist. In these cases the first one listed will always drop first in a game, and that's the only one findable in multiplayer. In single player the others can be found, but only if more than one unique of that type drops in the same game.
# Demonspike Coat
| valign="top" |
'''MaceMaces'''<br>
'''Qlvl:''' 1
# Civerb’s Cudgel
# Lightforge
| valign="top" |
'''RingRings'''<br>'''Qlvl:''' 8
# Ring of Thunder
# Ring of the Mystics
# Giant’s Knuckle
|}
 
{{template:Diablo Uniques}}
 
 
{{D1 masternav|Basics}}
[[category:D1 Uniques]]
[[category:D1 Items]]
[[category:D1 Basics]]
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