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This page contains a short summary of each character class and their skills. For the full descriptions, please see the official website at http://modsbylaz.planetdiablo.gamespy.com/ <br/>
All skill trees are arranged in a linear cascade - there are no branching trees. This does not mean the mod has less customized skill builds compared to the original game, you can still take skills from other skilltrees as long as the prerequisites are met.
Generally, each class has three skill tabs. The first one, the "base" skill tab shares the same skill tab as the class uberskills. The other two skill tabs are usually divided into specialized functions, and there may be other restrictions between them, such as the Paladin's need to pick between the Light and Dark skillsets, or the Sorceress' restriction to two out of four elements.
The topmost skill tier has a level requirement of 1, and following that the next skills are available at levels 6, 12, 18, and 24. The uberskills have a level requirement of 90 (in addition to their challenge requirements). The Ennead and Black Road challenges rewards skills are also listed under uberskills, as they too have a level requirement of 90.
Each skill has a level cap which you must reach in order to put more points into it. For example, if you have saved up 10 skill points, you cannot immediately dump all 10 of them into a skill when you level up enough to reach it. However, there are skills and and even item mods which can raise this cap for you.
P.S. The official website does not name the skill trees; these are taken from inside the game itself.
{| style="width:100%; border:1px solid;"
| '''AMAZON'''
|}
The '''Median XL''' amazon class is the fastest class in the game. Her ranged, melee and magical skills are powerful and focus on striking from a distance and moving at high speed.
; Base stats
{| style="border:1px solid;"
||
''Runs 20% faster and walks 25% faster than other classes.''<br/>
Strength : 25<br/>
Dexterity : 25<br/>
Vitality : 25 (75 life)<br/>
Energy : 15 (15 mana)<br/>
||
<br/>
+25 life, +15 mana per level<br/>
Gains +2 life per point into vitality<br/>
Gains +5 mana per point into energy<br/>
|}
<br/>
{|
! '''Defence''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Defensive Harmony - passive: slows enemies that attempt to attack you
*Summon Fire Elementals - summons many small fire spirits that heal the party
*Balance - passive: adds points to defence rating
*Pact of Blood - incoming physical damage heals the party instead of causing damage
*Wings of Wrath - passive: increases run speed and stamina
|
*Curare - passive: your weapon attacks poison the target
*Paragon - passive: vitality bonus for each gem equipped
*Spirit of Vengeance - corpse spirit that summons random allied monsters
*'''Leadership''' - increases max life, damage, and elemental damage for allies in front of you
*'''War Spirit''' - deals crushing blow and shoots spike novas when near enemies<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
; Special requirement - devotion skills
:- You can only learn the level 18 skills of the spear, javelin, bow, or blood skill trees if you have '''no points''' in ''any'' of the other three skill trees.
{|
! '''Spear''' skill tree - ''requires a spear equipped'' !! '''Javelin''' skill tree - ''requires a javelin equipped''
|- valign="top"
|
*Triumphant Strike - attack that raises defence and attack speed
*Prowl - creep up to target and deliver a poison strike
*Pounce - teleport to target and hit nearby enemies
*Lioness - ''devotion'' - passive: adds spear damage and defence
*Lightswarm - spear attack that unleashes swarming light bolts
|
*Starstreak - javelin that pierces and heals you while throwing
*Ricochet - javelin that does not hit enemies directly, but bounces off walls
*Enfilade - press and hold button to throw a flurry of javelins
*Moon Warrior - ''devotion'' - passive: adds javelin damage and attack speed
*Fairy Ring - turns a corpse into a ring of effigies that attack enemies
|}
<br/>
{|
! '''Bow''' skill tree - ''requires a bow or crossbow equipped'' !! '''Blood''' skill tree
|- valign="top"
|
*Ghost Arrow - arrow that pierces through walls
*Barrage - shoots arrows in random directions
*Phalanx - summons a line of spirit archers
*Trinity - ''devotion'' - passive: enhances elemental damage
*Wraith Arrow - arrows that unleash homing phantoms
|
*Death Ray - casts a continuous magic beam
*Bloodlust - increases damage and elemental damage of the party
*Bloodstorm - magical vortex that shoots a barrage of bloodstars at enemies
*Bacchanalia - ''devotion'' - passive: increases spell damage when you are low on hp
*Magic Missiles - casts multiple homing magic bolts
|}
<!-- --- --- --- --- --- End of AMAZON section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''ASSASSIN'''
|}
The '''Median XL''' assassin class fights dirty, using poisons and incapacitating abilities to keep themselves from harm. Assassins have powerful physical and elemental melee attacks, throw deadly knives and can use mechanical bombs and automatic weapon systems.
; Base stats
{| style="border:1px solid;"
||
Strength : 20<br/>
Dexterity : 35<br/>
Vitality : 15 (65 life)<br/>
Energy : 15 (15 mana)<br/>
||
<br/>
+25 life, +15 mana per level<br/>
Gains +2 life per point into vitality<br/>
Gains +5 mana per point into energy<br/>
|}
<br/>
{|
! '''Ninja''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Blink - teleport to target spot, stunning nearby enemies
*Starburst - throw multiple homing shuriken
*Premeditation - passive: reduces cooldown on timered skills
*Rain of Bombs - target point is hit by a barrage of explosives
*Perfect Being - passive: grants a chance that incoming attacks miss
|
*Beacon - periodically aims a nuclear bomb at a random nearby location
*Way of the Gryphon - passive: adds lightning damage to attacks, improves lightning skills
*Phase Bomb - time bomb lowers enemy resistances, but using a weapon kills you
*'''Vampiric Icon''' - leeches 18-35 percent of your maximum life
*'''Way of the Raven''' - passive: enables you to inflict powerful chilling attacks<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Throw''' skill tree !! '''Bombs''' skill tree
|- valign="top"
|
*Scorpion Blade - enchants throwing knives to deal poison damage
*Storm Crows - throw multiple homing knives
*Wychwind - knife that creates a rift field on impact, but weakens the user
*Maelstrom - knife that emits multiple spike novas
*Broadside - devastating knife barrage that temporarily disables ranged skills
|
*Seal of Fire - trap that irradiates nearby enemies with fire damage
*Rune of Ice - trap that unleashes a freezing blast when tripped
*Nova Bomb - time bomb that explodes as a powerful nova
*Immolation Bomb - time bomb that explodes as a ring of fireballs
*Singularity - trap that creates a black hole
|}
<br/>
{|
! '''Melee''' skill tree !! '''Ki''' skill tree
|- valign="top"
|
*Batstrike - melee attack that summons bats or converts enemies
*Crucify - melee attack that unleashes homing spikes
*Queen of Blades - periodically casts bouncing shuriken at enemies
*Hades Gate - teleport into target corpse, damaging nearby enemies
*Doom - curse: adds points to physical damage taken
|
*Way of the Spider - passive: adds poison damage to attacks, improves poison skills
*Shadow Refuge - power attack that temporarily raises speed and damage reduction
*Black Lotus Strike - melee attack that unleashes a poisonous nova
*Death Blossom - melee attack that unleashes a fiery nova
*Way of the Phoenix - passive: adds fire damage to attacks, improves fire skills
|}
<!-- --- --- --- --- --- End of ASSASSIN section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''BARBARIAN'''
|}
The '''Median XL''' barbarian class is the toughest melee character in the game, but also has good ranged attack capability in his throwing skills and ancestral spirits.
; Base stats
{| style="border:1px solid;"
||
Strength : 30<br/>
Dexterity : 20<br/>
Vitality : 30 (80 life)<br/>
Energy : 5 (5 mana)<br/>
||
<br/>
+30 life, +10 mana per level<br/>
Gains +3 life per point into vitality<br/>
Gains +3 mana per point into energy<br/>
|}
<br/>
{|
! '''Rage''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Guard Tower - guard tower that shoots arrows at your enemies
*Berserk Fury - passive: increases attack, run, block, and hit recovery speed
*Fortress - creates a ring of guard towers
*Spirit Guide - passive: being a near summoned spirit increases damage
*Mountain King - passive: percentage bonus to all attributes
|
*Kraken Stance - adds fire, cold, and lightning damage
*Runemaster - passive: defence bonus for each socketed rune
*Shamanic Trance - increases number and power of summoned spirits
*'''Wolf Stance''' - increases damage, attack speed, hit recovery, block, and velocity; also grants chance to deal crushing blow
*'''Thundergod''' - your attacks stun the enemy, and you occasionally emit stun novas<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Stance''' skill tree !! '''Spirits''' skill tree
|- valign="top"
|
*Ancient Blood - passive: increases life and maximum skill levels
*Lion Stance - stance: increases damage done ''and'' taken
*Snake Stance - stance: adds poison to weapon attacks and slows targets
*Bear Stance - stance: increases defence but disables ranged skills when active
*Eagle Stance - stance: rapidly regenerates lost life
|
*Guardian Spirit - guardian spirit with various throwing skills
*Defender Spirit - defender spirit that retaliates with knockback when struck
*Protector Spirit - protector spirit with a powerful attack and a Bloodlust spell
*Greater Manifestations - passive: summon more and stronger spirits
*Shaman's Path - passive: your battle stances affect summoned spirits and allies
|}
<br/>
{|
! '''Melee''' skill tree !! '''Throw''' skill tree
|- valign="top"
|
*Titan Strike - melee attack that raises strength, dexterity, and regenerates lost life
*Bloodhatred - frenzy attack that rapidly drains life, but steals it back on striking
*Thunder Slam - melee attack that unleashes a stunning shockwave
*Shower of Rocks - melee attack that pounds the target with boulders
*Earthquake - when Bloodhatred is active, creates a devastating rolling wave
|
*Bear Claw - throw an axe that stuns and pierces through enemies
*Stampede - throw multiple Bear Claw axes
*Rebound - axe that deals no damage, but splits on striking a wall
*Eagle Dive - throw an axe in an arc at the target, lowering resistances on impact
*Hawk Talons - trap that launches a storm of axes when triggered
|}
<!-- --- --- --- --- --- End of BARBARIAN section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''DRUID'''
|}
The '''Median XL''' druid class is physically the weakest class in the game, but uses range and damage over time to his advantage while causing havoc in the enemy ranks by converting monsters to fight evil.
; Base stats
{| style="border:1px solid;"
||
Strength : 25<br/>
Dexterity : 20<br/>
Vitality : 15 (65 life)<br/>
Energy : 25 (25 mana)<br/>
||
<br/>
+20 life, +20 mana per level<br/>
Gains +1 life per point into vitality<br/>
Gains +7 mana per point into energy<br/>
|}
<br/>
{|
! '''Bow''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Blindside - shoots a powerful stunning arrow at a random enemy
*Cascade - shoots arrows at all nearby enemies
*Spore Shot - arrow that repeatedly splits on striking
*Elfin Arrows - passive: increases damage and deadly strike with bows
*Nova Shot - shoots a ring of arrows
|
*Force of Nature - passive: increases spell damage based on your strength
*Faerie Fire - sparkling trail damages enemies and increases avoid
*Tremor - earthquake damages enemies by a percentage
*'''Goodberry''' - sacrifice a rare in your Horadric Cube to summon a goodberry which can be eaten to grant bonuses
*'''Lifeshield''' - enhances your goodberries with a defence bonus<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Elemental''' skill tree !! '''Poison''' skill tree
|- valign="top"
|
*Elemental - running fire spirit that explodes on the target
*Hunting Banshee - spirit chases random enemies and unleashes a frost nova
*Pagan Rites - sacrifices corpses in flames, restoring lost life
*Fire Fountain - scatters explosive fire bombs around the caster
*Hailstorm - targets an enemy and calls down an ice storm
|
*Poison Flash - short ranged poison splash around the caster
*Circle of Life - passive: returns life when you kill an enemy
*Plague Avatar - floating avatar surrounded by poison clouds
*Gamma Field - poison field that slowly damages enemies to death
*Summon Acid Fiends - frenzied creatures with a poison splash attack
|}
The Charm spell allows you to temporarily convert most monsters to fight for you. Pet commands are party blessings that only affect charmed minions. Once activated, the minion will remember the pet command, so you can switch to an attack skill or a different pet command.
Be warned that if the monster turns back against you, it will use its command bonuses against you, so make sure it dies before it has a chance to. The command Culling of the Herd will quickly deal with minions that are about to lose their charm.
{|
! '''Charm 1''' skill tree !! '''Charm 2''' skill tree
|- valign="top"
|
*Charm - converts enemies to fight for you
*Call Leprechaun - summons a hostile fairy with a ranged blade to charm
*Havoc - passive: increases the radius of your Charm and commands
*Dominate - converts a single enemy for a longer time
*Elvensong - elfin minion that periodically charms nearby enemies
|
*Mark of the Wild - raises all damages
*Killer Instinct - Command: charmed minions inflict bonus damage
*Culling of the Herd - Command: charmed minions die quickly when attacked
*Brambles - Command: enemies attacking charmed minions take damage
*Thrill of the Hunt - Command: charmed minions deal crushing blow
|}
<!-- --- --- --- --- --- End of DRUID section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''NECROMANCER'''
|}
The '''Median XL''' necromancer class lacks physical strength, but can summon a wall of minions, create totems to fight for him and has access to powerful melee and crossbow skills.
; Base stats
{| style="border:1px solid;"
||
Strength : 15<br/>
Dexterity : 25<br/>
Vitality : 20 (70 life)<br/>
Energy : 25 (25 mana)<br/>
||
<br/>
+20 life, +20 mana per level<br/>
Gains +1 life per point into vitality<br/>
Gains +7 mana per point into energy<br/>
|}
<br/>
{|
! '''Summon''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Summon Shadows - shadow minions with an aura that increases life and regeneration
*Summon Darklings - small but numerous insectoid minions
*Summon Rampagor - large and tough minion with a poison attack
*Summon Lamia - flying minion with a curse that adds to damage
*Void Archon - single powerful minion with a damage increasing slow aura
|
*Necromantic Trance - temporarily increases number and statistics of minions
*Rathma's Chosen - target minion is invulnerable and deals massive magic damage
*Death Ward - passive: increases defence and grants a chance to avoid damage
*'''Unholy Prayer''' - channels dark forces, making allies invulnerable and boosting damage
*'''Liche Form''' - become immortal and slay enemies without lifting a finger<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Battle''' skill tree !! '''Suppr.''' skill tree
|- valign="top"
|
*Buckshot - fires a short ranged crossbow blast
*Angel of Death - leap attack that adds damage and inflicts lethal poison
*Widowmaker - target minion fires a barrage of homing crossbow bolts
*Soulshatter - destroys target minion and emits a weapon damage shockwave
*Deathstrike - crossbow attack that calls down a dark energy beam
|
*Unholy Armor - short duration invulnerability shield
*Sacrifices - summons prisoners and kills them for corpses
*Famine - passive: increases damage and adds lifesteal
*Bend the Shadows - teleport to target minion, taking other minions with you
*Talon's Hold - passive: slows targets and reanimates them as Rathma Priests
|}
<br/>
{|
! '''Totem 1''' skill tree !! '''Totem 2''' skill tree
|- valign="top"
|
*Death's Fury Totem - totem effect: adds fire, cold, and lightning damage
*Blood Tide Totem - totem effect: increases maximum life
*Mana Tide Totem - totem effect: speeds up mana regeneration
*Elemental Totem - totem effect: increases elemental and spell damage
*Howling Totem - totem effect: increases physical damage and causes targets to flee
|
*Totemic Mastery - passive: increases maximum number and life of totems
*Frostclaw Totem - totem effect: casts homing waves of ice flame
*Fireheart Totem - totem effect: casts multiple firebolts at a rapid rate
*Exploding Totem - totem effect: detonates when destroyed, stunning and damaging enemies
*Stormeye Totem - totem effect: casts a continuous stream of lightning
|}
<!-- --- --- --- --- --- End of NECROMANCER section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''PALADIN'''
|}
The '''Median XL''' paladin class is an armour-clad heavyweight who can take a beating and return the favours with physical and elemental melee attacks and spells.
; Base stats
{| style="border:1px solid;"
||
Strength : 25<br/>
Dexterity : 20<br/>
Vitality : 25 (75 life)<br/>
Energy : 15 (15 mana)<br/>
||
<br/>
+30 life, +10 mana per level<br/>
Gains +3 life per point into vitality<br/>
Gains +3 mana per point into energy<br/>
|}
<br/>
{|
! '''Neutral''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Vessel of Judgement - automatically casts energy bolts at nearby enemies
*Rapture - temporarily increases all character speeds
*Light and Shadow - passive: improves your Vessel of Judgement based on alignment
*Holy Armor - temporary invulnerability shield
*Hymn - party gains life on successful melee attacks
|
*Resurrect - ''Holy skill'' - raises dead monsters to fight for you
*Superbeast - ''Unholy skill'' - turns caster into a demon, increasing damage until you use a potion
*Plague - passive: adds poison to weapon attacks
*'''Divine Apparition''' - Teleport to target location, freezing nearby monsters on arrival
*'''Scourge''' - summon a zealous army of followers to slay all who stand in your way<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
Due to the religious schism dividing the remaining paladins, you have to choose between ''Holy'' (Honor, Light) and ''Unholy'' (Wicked, Shadow) skills - once you pick one side, you may never learn skills from the other side. Neutral skills previously listed above are allowed for both sides.
{|
! '''Honor''' skill tree !! '''Light''' skill tree
|- valign="top"
|
*Retaliate - melee attack that releases a shockwave when struck
*Holy Insanity - curse: lengthens window of opportunity to retaliate against cursed foe
*Retribute - melee attack that breaks enemy resists when struck
*Lionheart - increases damage and defence but slows running speed
*Blessed Life - passive: reduces damage taken and speeds up healing potions
|
*Searing Orb - casts a blast of holy light at target point
*Ring of Light - creates a ring of fire
*Holy Trap - magical ward that explodes into holy fire when stepped on
*Wrath - circle of fireballs that deal fire and physical damage
*Vindicate - curse: killing cursed foe heals party and increases damage
|}
<br/>
{|
! '''Wicked''' skill tree !! '''Shadow''' skill tree
|- valign="top"
|
*Terror Strike - melee attack that empowers subsequent elemental attacks
*Black Sleep - melee attack that converts enemies to fight evil
*Lemures - melee attack that unleashes homing cold spirits
*Blood Thorns - melee attack that unleashes burning nails
*Shadowfiends - shadow minions that increase the party's spell damage on attack
|
*Tainted Blood - infects caster or target ally with healing poison
*Mind Flay - chaos energy beam that explodes on the target
*Punisher - slow moving death bolt of poison
*Slayer - shadow creature guards an area with unholy bolts
*Dark King - passive: bonus to all attributes
|}
<!-- --- --- --- --- --- End of PALADIN section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''SORCERESS'''
|}
The '''Median XL''' sorceress class employs devastating spells and powerful wards to protect her should she choose to fight in melee combat.
; Base stats
{| style="border:1px solid;"
||
Strength : 10<br/>
Dexterity : 25<br/>
Vitality : 15 (65 life)<br/>
Energy : 35 (35 mana)<br/>
||
<br/>
+25 life, +15 mana per level<br/>
Gains +2 life per point into vitality<br/>
Gains +5 mana per point into energy<br/>
|}
<br/>
{|
! '''Mana''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Moonstrike - melee attack that adds damage and increases life
*Wiccaning - passive: increases maximum mana and spell levels
*Arcane Torrent - energy wave that deals more damage when low on mana
*Mana Sweep - steals mana and damages enemies based on mana lost
*Starfire - randomly directed energy streams that lower resistances
|
*Time Field - slows movement and attack of enemies in the field
*Full Force - passive: increases spell damage when mana is full
*Bladestorm - melee attack that unleashes homing magical swords
*'''Arcane Fury''' - temporarily provides a large boost to your cast rate
*'''Disintegrate''' - powerful energy wave that destroys everything nearby<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
You can only learn two elements out of the following four (fire, cold, lightning, poison).
{|
! '''Poison''' skill tree !! '''Lightning''' skill tree
|- valign="top"
|
*Diseased Cattle - summon multiple randomly placed cows that emit disease
*Venomous Spirit - slow moving death spirit of poison
*Hex - curse: hits by cursed monsters increase your damage
*Carpet of Spiders - casts hundreds of spiders in all directions
*Hive - periodically creates poisonous swarms when approached
|
*Forked Lightning - casts multiple snaking lightning bolts
*Static Orb - lobs an orb in an arc which explodes upon impact into charged bolts
*Lightning Wall - wall of lightning that dischages when touched
*Warp Armor - passive: increases defence rating and causes attacks to miss
*Nova Charge - periodically casts shock novas when enemies are nearby
|}
<br/>
{|
! '''Cold''' skill tree !! '''Fire''' skill tree
|- valign="top"
|
*Frozen Soul - casts a freezing bolt at a random enemy
*Shatter the Flesh - detonates a corpse, freezing and damaging enemies
*Cold Fear - causes nearby enemies to flee
*Abyss - surrounds target point with a spiral of frost
*Summon Ice Elementals - summons ice spirits with a freezing nova attack
|
*Flamefront - casts multiple exploding fireballs
*Inner Fire - heals self or target ally
*Flamestrike - calls down a blast of flame
*Pyroblast - fireball that sets flame to the area around impact
*Illumination - passive: increases all spell and physical damage
|}
<!-- --- --- --- --- --- End of SORCERESS section --- --- --- --- --- -->
<hr/>
For detailed information, check out the official website at http://modsbylaz.planetdiablo.gamespy.com/ <br/>
All skill trees are arranged in a linear cascade - there are no branching trees. This does not mean the mod has less customized skill builds compared to the original game, you can still take skills from other skilltrees as long as the prerequisites are met.
Generally, each class has three skill tabs. The first one, the "base" skill tab shares the same skill tab as the class uberskills. The other two skill tabs are usually divided into specialized functions, and there may be other restrictions between them, such as the Paladin's need to pick between the Light and Dark skillsets, or the Sorceress' restriction to two out of four elements.
The topmost skill tier has a level requirement of 1, and following that the next skills are available at levels 6, 12, 18, and 24. The uberskills have a level requirement of 90 (in addition to their challenge requirements). The Ennead and Black Road challenges rewards skills are also listed under uberskills, as they too have a level requirement of 90.
Each skill has a level cap which you must reach in order to put more points into it. For example, if you have saved up 10 skill points, you cannot immediately dump all 10 of them into a skill when you level up enough to reach it. However, there are skills and and even item mods which can raise this cap for you.
P.S. The official website does not name the skill trees; these are taken from inside the game itself.
{| style="width:100%; border:1px solid;"
| '''AMAZON'''
|}
The '''Median XL''' amazon class is the fastest class in the game. Her ranged, melee and magical skills are powerful and focus on striking from a distance and moving at high speed.
; Base stats
{| style="border:1px solid;"
||
''Runs 20% faster and walks 25% faster than other classes.''<br/>
Strength : 25<br/>
Dexterity : 25<br/>
Vitality : 25 (75 life)<br/>
Energy : 15 (15 mana)<br/>
||
<br/>
+25 life, +15 mana per level<br/>
Gains +2 life per point into vitality<br/>
Gains +5 mana per point into energy<br/>
|}
<br/>
{|
! '''Defence''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Defensive Harmony - passive: slows enemies that attempt to attack you
*Summon Fire Elementals - summons many small fire spirits that heal the party
*Balance - passive: adds points to defence rating
*Pact of Blood - incoming physical damage heals the party instead of causing damage
*Wings of Wrath - passive: increases run speed and stamina
|
*Curare - passive: your weapon attacks poison the target
*Paragon - passive: vitality bonus for each gem equipped
*Spirit of Vengeance - corpse spirit that summons random allied monsters
*'''Leadership''' - increases max life, damage, and elemental damage for allies in front of you
*'''War Spirit''' - deals crushing blow and shoots spike novas when near enemies<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
; Special requirement - devotion skills
:- You can only learn the level 18 skills of the spear, javelin, bow, or blood skill trees if you have '''no points''' in ''any'' of the other three skill trees.
{|
! '''Spear''' skill tree - ''requires a spear equipped'' !! '''Javelin''' skill tree - ''requires a javelin equipped''
|- valign="top"
|
*Triumphant Strike - attack that raises defence and attack speed
*Prowl - creep up to target and deliver a poison strike
*Pounce - teleport to target and hit nearby enemies
*Lioness - ''devotion'' - passive: adds spear damage and defence
*Lightswarm - spear attack that unleashes swarming light bolts
|
*Starstreak - javelin that pierces and heals you while throwing
*Ricochet - javelin that does not hit enemies directly, but bounces off walls
*Enfilade - press and hold button to throw a flurry of javelins
*Moon Warrior - ''devotion'' - passive: adds javelin damage and attack speed
*Fairy Ring - turns a corpse into a ring of effigies that attack enemies
|}
<br/>
{|
! '''Bow''' skill tree - ''requires a bow or crossbow equipped'' !! '''Blood''' skill tree
|- valign="top"
|
*Ghost Arrow - arrow that pierces through walls
*Barrage - shoots arrows in random directions
*Phalanx - summons a line of spirit archers
*Trinity - ''devotion'' - passive: enhances elemental damage
*Wraith Arrow - arrows that unleash homing phantoms
|
*Death Ray - casts a continuous magic beam
*Bloodlust - increases damage and elemental damage of the party
*Bloodstorm - magical vortex that shoots a barrage of bloodstars at enemies
*Bacchanalia - ''devotion'' - passive: increases spell damage when you are low on hp
*Magic Missiles - casts multiple homing magic bolts
|}
<!-- --- --- --- --- --- End of AMAZON section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''ASSASSIN'''
|}
The '''Median XL''' assassin class fights dirty, using poisons and incapacitating abilities to keep themselves from harm. Assassins have powerful physical and elemental melee attacks, throw deadly knives and can use mechanical bombs and automatic weapon systems.
; Base stats
{| style="border:1px solid;"
||
Strength : 20<br/>
Dexterity : 35<br/>
Vitality : 15 (65 life)<br/>
Energy : 15 (15 mana)<br/>
||
<br/>
+25 life, +15 mana per level<br/>
Gains +2 life per point into vitality<br/>
Gains +5 mana per point into energy<br/>
|}
<br/>
{|
! '''Ninja''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Blink - teleport to target spot, stunning nearby enemies
*Starburst - throw multiple homing shuriken
*Premeditation - passive: reduces cooldown on timered skills
*Rain of Bombs - target point is hit by a barrage of explosives
*Perfect Being - passive: grants a chance that incoming attacks miss
|
*Beacon - periodically aims a nuclear bomb at a random nearby location
*Way of the Gryphon - passive: adds lightning damage to attacks, improves lightning skills
*Phase Bomb - time bomb lowers enemy resistances, but using a weapon kills you
*'''Vampiric Icon''' - leeches 18-35 percent of your maximum life
*'''Way of the Raven''' - passive: enables you to inflict powerful chilling attacks<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Throw''' skill tree !! '''Bombs''' skill tree
|- valign="top"
|
*Scorpion Blade - enchants throwing knives to deal poison damage
*Storm Crows - throw multiple homing knives
*Wychwind - knife that creates a rift field on impact, but weakens the user
*Maelstrom - knife that emits multiple spike novas
*Broadside - devastating knife barrage that temporarily disables ranged skills
|
*Seal of Fire - trap that irradiates nearby enemies with fire damage
*Rune of Ice - trap that unleashes a freezing blast when tripped
*Nova Bomb - time bomb that explodes as a powerful nova
*Immolation Bomb - time bomb that explodes as a ring of fireballs
*Singularity - trap that creates a black hole
|}
<br/>
{|
! '''Melee''' skill tree !! '''Ki''' skill tree
|- valign="top"
|
*Batstrike - melee attack that summons bats or converts enemies
*Crucify - melee attack that unleashes homing spikes
*Queen of Blades - periodically casts bouncing shuriken at enemies
*Hades Gate - teleport into target corpse, damaging nearby enemies
*Doom - curse: adds points to physical damage taken
|
*Way of the Spider - passive: adds poison damage to attacks, improves poison skills
*Shadow Refuge - power attack that temporarily raises speed and damage reduction
*Black Lotus Strike - melee attack that unleashes a poisonous nova
*Death Blossom - melee attack that unleashes a fiery nova
*Way of the Phoenix - passive: adds fire damage to attacks, improves fire skills
|}
<!-- --- --- --- --- --- End of ASSASSIN section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''BARBARIAN'''
|}
The '''Median XL''' barbarian class is the toughest melee character in the game, but also has good ranged attack capability in his throwing skills and ancestral spirits.
; Base stats
{| style="border:1px solid;"
||
Strength : 30<br/>
Dexterity : 20<br/>
Vitality : 30 (80 life)<br/>
Energy : 5 (5 mana)<br/>
||
<br/>
+30 life, +10 mana per level<br/>
Gains +3 life per point into vitality<br/>
Gains +3 mana per point into energy<br/>
|}
<br/>
{|
! '''Rage''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Guard Tower - guard tower that shoots arrows at your enemies
*Berserk Fury - passive: increases attack, run, block, and hit recovery speed
*Fortress - creates a ring of guard towers
*Spirit Guide - passive: being a near summoned spirit increases damage
*Mountain King - passive: percentage bonus to all attributes
|
*Kraken Stance - adds fire, cold, and lightning damage
*Runemaster - passive: defence bonus for each socketed rune
*Shamanic Trance - increases number and power of summoned spirits
*'''Wolf Stance''' - increases damage, attack speed, hit recovery, block, and velocity; also grants chance to deal crushing blow
*'''Thundergod''' - your attacks stun the enemy, and you occasionally emit stun novas<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Stance''' skill tree !! '''Spirits''' skill tree
|- valign="top"
|
*Ancient Blood - passive: increases life and maximum skill levels
*Lion Stance - stance: increases damage done ''and'' taken
*Snake Stance - stance: adds poison to weapon attacks and slows targets
*Bear Stance - stance: increases defence but disables ranged skills when active
*Eagle Stance - stance: rapidly regenerates lost life
|
*Guardian Spirit - guardian spirit with various throwing skills
*Defender Spirit - defender spirit that retaliates with knockback when struck
*Protector Spirit - protector spirit with a powerful attack and a Bloodlust spell
*Greater Manifestations - passive: summon more and stronger spirits
*Shaman's Path - passive: your battle stances affect summoned spirits and allies
|}
<br/>
{|
! '''Melee''' skill tree !! '''Throw''' skill tree
|- valign="top"
|
*Titan Strike - melee attack that raises strength, dexterity, and regenerates lost life
*Bloodhatred - frenzy attack that rapidly drains life, but steals it back on striking
*Thunder Slam - melee attack that unleashes a stunning shockwave
*Shower of Rocks - melee attack that pounds the target with boulders
*Earthquake - when Bloodhatred is active, creates a devastating rolling wave
|
*Bear Claw - throw an axe that stuns and pierces through enemies
*Stampede - throw multiple Bear Claw axes
*Rebound - axe that deals no damage, but splits on striking a wall
*Eagle Dive - throw an axe in an arc at the target, lowering resistances on impact
*Hawk Talons - trap that launches a storm of axes when triggered
|}
<!-- --- --- --- --- --- End of BARBARIAN section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''DRUID'''
|}
The '''Median XL''' druid class is physically the weakest class in the game, but uses range and damage over time to his advantage while causing havoc in the enemy ranks by converting monsters to fight evil.
; Base stats
{| style="border:1px solid;"
||
Strength : 25<br/>
Dexterity : 20<br/>
Vitality : 15 (65 life)<br/>
Energy : 25 (25 mana)<br/>
||
<br/>
+20 life, +20 mana per level<br/>
Gains +1 life per point into vitality<br/>
Gains +7 mana per point into energy<br/>
|}
<br/>
{|
! '''Bow''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Blindside - shoots a powerful stunning arrow at a random enemy
*Cascade - shoots arrows at all nearby enemies
*Spore Shot - arrow that repeatedly splits on striking
*Elfin Arrows - passive: increases damage and deadly strike with bows
*Nova Shot - shoots a ring of arrows
|
*Force of Nature - passive: increases spell damage based on your strength
*Faerie Fire - sparkling trail damages enemies and increases avoid
*Tremor - earthquake damages enemies by a percentage
*'''Goodberry''' - sacrifice a rare in your Horadric Cube to summon a goodberry which can be eaten to grant bonuses
*'''Lifeshield''' - enhances your goodberries with a defence bonus<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Elemental''' skill tree !! '''Poison''' skill tree
|- valign="top"
|
*Elemental - running fire spirit that explodes on the target
*Hunting Banshee - spirit chases random enemies and unleashes a frost nova
*Pagan Rites - sacrifices corpses in flames, restoring lost life
*Fire Fountain - scatters explosive fire bombs around the caster
*Hailstorm - targets an enemy and calls down an ice storm
|
*Poison Flash - short ranged poison splash around the caster
*Circle of Life - passive: returns life when you kill an enemy
*Plague Avatar - floating avatar surrounded by poison clouds
*Gamma Field - poison field that slowly damages enemies to death
*Summon Acid Fiends - frenzied creatures with a poison splash attack
|}
The Charm spell allows you to temporarily convert most monsters to fight for you. Pet commands are party blessings that only affect charmed minions. Once activated, the minion will remember the pet command, so you can switch to an attack skill or a different pet command.
Be warned that if the monster turns back against you, it will use its command bonuses against you, so make sure it dies before it has a chance to. The command Culling of the Herd will quickly deal with minions that are about to lose their charm.
{|
! '''Charm 1''' skill tree !! '''Charm 2''' skill tree
|- valign="top"
|
*Charm - converts enemies to fight for you
*Call Leprechaun - summons a hostile fairy with a ranged blade to charm
*Havoc - passive: increases the radius of your Charm and commands
*Dominate - converts a single enemy for a longer time
*Elvensong - elfin minion that periodically charms nearby enemies
|
*Mark of the Wild - raises all damages
*Killer Instinct - Command: charmed minions inflict bonus damage
*Culling of the Herd - Command: charmed minions die quickly when attacked
*Brambles - Command: enemies attacking charmed minions take damage
*Thrill of the Hunt - Command: charmed minions deal crushing blow
|}
<!-- --- --- --- --- --- End of DRUID section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''NECROMANCER'''
|}
The '''Median XL''' necromancer class lacks physical strength, but can summon a wall of minions, create totems to fight for him and has access to powerful melee and crossbow skills.
; Base stats
{| style="border:1px solid;"
||
Strength : 15<br/>
Dexterity : 25<br/>
Vitality : 20 (70 life)<br/>
Energy : 25 (25 mana)<br/>
||
<br/>
+20 life, +20 mana per level<br/>
Gains +1 life per point into vitality<br/>
Gains +7 mana per point into energy<br/>
|}
<br/>
{|
! '''Summon''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Summon Shadows - shadow minions with an aura that increases life and regeneration
*Summon Darklings - small but numerous insectoid minions
*Summon Rampagor - large and tough minion with a poison attack
*Summon Lamia - flying minion with a curse that adds to damage
*Void Archon - single powerful minion with a damage increasing slow aura
|
*Necromantic Trance - temporarily increases number and statistics of minions
*Rathma's Chosen - target minion is invulnerable and deals massive magic damage
*Death Ward - passive: increases defence and grants a chance to avoid damage
*'''Unholy Prayer''' - channels dark forces, making allies invulnerable and boosting damage
*'''Liche Form''' - become immortal and slay enemies without lifting a finger<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
<br/>
{|
! '''Battle''' skill tree !! '''Suppr.''' skill tree
|- valign="top"
|
*Buckshot - fires a short ranged crossbow blast
*Angel of Death - leap attack that adds damage and inflicts lethal poison
*Widowmaker - target minion fires a barrage of homing crossbow bolts
*Soulshatter - destroys target minion and emits a weapon damage shockwave
*Deathstrike - crossbow attack that calls down a dark energy beam
|
*Unholy Armor - short duration invulnerability shield
*Sacrifices - summons prisoners and kills them for corpses
*Famine - passive: increases damage and adds lifesteal
*Bend the Shadows - teleport to target minion, taking other minions with you
*Talon's Hold - passive: slows targets and reanimates them as Rathma Priests
|}
<br/>
{|
! '''Totem 1''' skill tree !! '''Totem 2''' skill tree
|- valign="top"
|
*Death's Fury Totem - totem effect: adds fire, cold, and lightning damage
*Blood Tide Totem - totem effect: increases maximum life
*Mana Tide Totem - totem effect: speeds up mana regeneration
*Elemental Totem - totem effect: increases elemental and spell damage
*Howling Totem - totem effect: increases physical damage and causes targets to flee
|
*Totemic Mastery - passive: increases maximum number and life of totems
*Frostclaw Totem - totem effect: casts homing waves of ice flame
*Fireheart Totem - totem effect: casts multiple firebolts at a rapid rate
*Exploding Totem - totem effect: detonates when destroyed, stunning and damaging enemies
*Stormeye Totem - totem effect: casts a continuous stream of lightning
|}
<!-- --- --- --- --- --- End of NECROMANCER section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''PALADIN'''
|}
The '''Median XL''' paladin class is an armour-clad heavyweight who can take a beating and return the favours with physical and elemental melee attacks and spells.
; Base stats
{| style="border:1px solid;"
||
Strength : 25<br/>
Dexterity : 20<br/>
Vitality : 25 (75 life)<br/>
Energy : 15 (15 mana)<br/>
||
<br/>
+30 life, +10 mana per level<br/>
Gains +3 life per point into vitality<br/>
Gains +3 mana per point into energy<br/>
|}
<br/>
{|
! '''Neutral''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Vessel of Judgement - automatically casts energy bolts at nearby enemies
*Rapture - temporarily increases all character speeds
*Light and Shadow - passive: improves your Vessel of Judgement based on alignment
*Holy Armor - temporary invulnerability shield
*Hymn - party gains life on successful melee attacks
|
*Resurrect - ''Holy skill'' - raises dead monsters to fight for you
*Superbeast - ''Unholy skill'' - turns caster into a demon, increasing damage until you use a potion
*Plague - passive: adds poison to weapon attacks
*'''Divine Apparition''' - Teleport to target location, freezing nearby monsters on arrival
*'''Scourge''' - summon a zealous army of followers to slay all who stand in your way<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
Due to the religious schism dividing the remaining paladins, you have to choose between ''Holy'' (Honor, Light) and ''Unholy'' (Wicked, Shadow) skills - once you pick one side, you may never learn skills from the other side. Neutral skills previously listed above are allowed for both sides.
{|
! '''Honor''' skill tree !! '''Light''' skill tree
|- valign="top"
|
*Retaliate - melee attack that releases a shockwave when struck
*Holy Insanity - curse: lengthens window of opportunity to retaliate against cursed foe
*Retribute - melee attack that breaks enemy resists when struck
*Lionheart - increases damage and defence but slows running speed
*Blessed Life - passive: reduces damage taken and speeds up healing potions
|
*Searing Orb - casts a blast of holy light at target point
*Ring of Light - creates a ring of fire
*Holy Trap - magical ward that explodes into holy fire when stepped on
*Wrath - circle of fireballs that deal fire and physical damage
*Vindicate - curse: killing cursed foe heals party and increases damage
|}
<br/>
{|
! '''Wicked''' skill tree !! '''Shadow''' skill tree
|- valign="top"
|
*Terror Strike - melee attack that empowers subsequent elemental attacks
*Black Sleep - melee attack that converts enemies to fight evil
*Lemures - melee attack that unleashes homing cold spirits
*Blood Thorns - melee attack that unleashes burning nails
*Shadowfiends - shadow minions that increase the party's spell damage on attack
|
*Tainted Blood - infects caster or target ally with healing poison
*Mind Flay - chaos energy beam that explodes on the target
*Punisher - slow moving death bolt of poison
*Slayer - shadow creature guards an area with unholy bolts
*Dark King - passive: bonus to all attributes
|}
<!-- --- --- --- --- --- End of PALADIN section --- --- --- --- --- -->
{| style="width:100%; border:1px solid;"
| '''SORCERESS'''
|}
The '''Median XL''' sorceress class employs devastating spells and powerful wards to protect her should she choose to fight in melee combat.
; Base stats
{| style="border:1px solid;"
||
Strength : 10<br/>
Dexterity : 25<br/>
Vitality : 15 (65 life)<br/>
Energy : 35 (35 mana)<br/>
||
<br/>
+25 life, +15 mana per level<br/>
Gains +2 life per point into vitality<br/>
Gains +5 mana per point into energy<br/>
|}
<br/>
{|
! '''Mana''' skill tree !! '''Uberskills'''
|- valign="top"
|
*Moonstrike - melee attack that adds damage and increases life
*Wiccaning - passive: increases maximum mana and spell levels
*Arcane Torrent - energy wave that deals more damage when low on mana
*Mana Sweep - steals mana and damages enemies based on mana lost
*Starfire - randomly directed energy streams that lower resistances
|
*Time Field - slows movement and attack of enemies in the field
*Full Force - passive: increases spell damage when mana is full
*Bladestorm - melee attack that unleashes homing magical swords
*'''Arcane Fury''' - temporarily provides a large boost to your cast rate
*'''Disintegrate''' - powerful energy wave that destroys everything nearby<br/>
''(The last two are the Ennead and Black Road challenges rewards respectively)''
|}
You can only learn two elements out of the following four (fire, cold, lightning, poison).
{|
! '''Poison''' skill tree !! '''Lightning''' skill tree
|- valign="top"
|
*Diseased Cattle - summon multiple randomly placed cows that emit disease
*Venomous Spirit - slow moving death spirit of poison
*Hex - curse: hits by cursed monsters increase your damage
*Carpet of Spiders - casts hundreds of spiders in all directions
*Hive - periodically creates poisonous swarms when approached
|
*Forked Lightning - casts multiple snaking lightning bolts
*Static Orb - lobs an orb in an arc which explodes upon impact into charged bolts
*Lightning Wall - wall of lightning that dischages when touched
*Warp Armor - passive: increases defence rating and causes attacks to miss
*Nova Charge - periodically casts shock novas when enemies are nearby
|}
<br/>
{|
! '''Cold''' skill tree !! '''Fire''' skill tree
|- valign="top"
|
*Frozen Soul - casts a freezing bolt at a random enemy
*Shatter the Flesh - detonates a corpse, freezing and damaging enemies
*Cold Fear - causes nearby enemies to flee
*Abyss - surrounds target point with a spiral of frost
*Summon Ice Elementals - summons ice spirits with a freezing nova attack
|
*Flamefront - casts multiple exploding fireballs
*Inner Fire - heals self or target ally
*Flamestrike - calls down a blast of flame
*Pyroblast - fireball that sets flame to the area around impact
*Illumination - passive: increases all spell and physical damage
|}
<!-- --- --- --- --- --- End of SORCERESS section --- --- --- --- --- -->
<hr/>
For detailed information, check out the official website at http://modsbylaz.planetdiablo.gamespy.com/ <br/>