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==[[Amplify Damage]]==
'''Required Level:''' 1<br />
'''Prerequisites:''' None<br />
'''Details:''' Amplify damage greatly increases the physical damage taken by any afflicted target. Use this on monsters that are being beaten on by minions or other players. It's of less use for the [[Necromancer ]] himself since his {{iw|melee melee}} and bow attacks are so weak. (Some rare melee necromancer Necromancer builds not withstanding.)
* Amplify Damage lowers the targets resistance to physical damage by 100%.
* Amplify Damage will "break" physical immunity in almost all cases.
* Amplify Damage teams nicely with [[Corpse Explosion]], since that spell deals 50% fire and 50% physical damage.
{|
! Level
! 20
|-
| Mana Cost: 4| colspan="20"|4
|-
| Radius (yards)| 2.0
| 2.6
| 3.3
| 4.0
| 4.6
| 5.3
| 6.0
| 6.6
| 7.3
| 8.0
| 8.6
| 9.3
| 10.0
| 10.6
| 11.3
| 12.0
| 12.6
| 13.3
| 14.0
| 14.6
|-
| Duration (seconds)[[Dur]].
| 8
| 11
| 65
|-
| Damage Taken |colspan="20"| +100%|
|}
==[[Dim Vision]]==
'''Required Level:''' 6<br />
'''Prerequisites:''': None<br />
'''Details:''' Monsters that have had their vision dimmed no longer see their enemies. They will stand still, or randomly move in short distances, but will fight back against {{iw|melee melee}} attackers.
* This curse does not work on other players in PVP.
* Does not work on [[Oblivion KnightsKnight]]s, Super Unique [[SuperUnique]] Monsters and Bosses[[Boss]]es.* Dim Vision will stack on a monster Cursed with [[Attract ]] or [[Confuse]], but will be overwritten by those curses if Dim Vision is active first.* Most monsters will not use their special attacks while cursed. [[Blood Lords Lord]]s will not Frenzy, [[Frozen Horrors Horror]]s will not use their icy breath, etc.
* Monsters already pursuing a target will continue pursuing it if hit with Dim Vision. They must reach the target or an obstruction before their AI resets and they go into dimmed mode.
{|
! Level[[Slvl]]
! 1
! 2
! 20
|-
| Mana Cost: 9| colspan="20"|9
|-
| Radius (yards)
| 2.6
| 3.3
| 4.0
| 4.6
| 5.3
| 6.0
| 6.6
| 7.3
| 8.0
| 8.6
| 9.3
| 10.0
| 10.6
| 11.3
| 12.0
| 12.6
| 13.3
| 14.0
| 14.6
| 15.3
|-
| Duration N (seconds)[[Dur]].
| 7
| 9
==[[Weaken]]==
'''Required Level:''' 6<br />
'''Prerequisites:''' [[Amplify Damage]]<br />
'''Details:''' Lowers the physical damage the target inflicts by 33%.
* This spell has no effect on elemental attacks from monsters or other players in PVP mode; only physical damage.
! 20
|-
| Mana Cost: 4| colspan="20"|4
|-
| Radius (yards)| 6.0
| 6.6
| 7.3
| 8.0
| 8.6
| 9.3
| 10.0
| 10.6
| 11.3
| 12.0
| 12.6
| 13.3
| 14.0
| 14.6
| 15.3
| 16.0
| 16.6
| 17.3
| 18.0
| 18.6
|-
| Duration (seconds)[[Dur]].| 14.0
| 16.4
| 18.8
| 21.2
| 23.6
| 26.0
| 28.4
| 30.8
| 33.2
| 35.6
| 38.0
| 40.4
| 42.8
| 45.2
| 47.6
| 50.0
| 52.4
| 54.8
| 59.6
|-
| Target's Damage | colspan="20"| -33%|
|}
==[[Iron Maiden]]==
'''Required Level:''' 12<br />
'''Prerequisites:''' [[Amplify Damage]]<br />'''Details:''' Causes the physical, {{iw|melee melee}} damage inflicted by the target to reflect back to themselves. Does not effect non-physical damage, or non-melee attacks.
* Iron Maiden does not affect archers, but does reflect damage to the Flayer blowdart gunners.
* Iron Maiden is best used against fast hitting melee monsters, especially if the Necromancer's minons are not capable of dealing high damage (which is better teamed with [[Amplify Damage]].)
* The target still takes full damage when hit by an Iron Maiden'ed enemy. The Cursed monster just takes much more, reflected back.
* Iron Maiden is extremely dangerous against melee characters since it can also be cast by [[Oblivion KnightsKnight]]s; using any sort of physical damage melee attack in the vicinity of those monsters is very dangerous.* Iron Maiden is {{iw|nerf nerfed }} in Nightmare and Hell, and in PVP.
{|
! Level
! 20
|-
| Mana Cost: 5| colspan="20"| 5
|-
| % Damage Dmg. Returned| 200%| 225%| 250%| 275%| 300%| 325%| 350%| 375%| 400%| 425%| 450%| 475%| 500%| 525%| 550%| 575%| 600%| 625%| 650%| 675%
|-
| Duration (seconds)[[Dur]].| 12.0
| 14.4
| 16.8
| 19.2
| 21.6
| 24.0
| 26.4
| 28.8
| 31.2
| 33.6
| 36.0
| 38.4
| 40.8
| 43.2
| 45.6
| 48.0
| 50.4
| 52.8
| 57.6
|-
| Radius (yards): | colspan="20"| 4.6|
|}
==[[Terror]]==
'''Required Level:''' 12<br />
'''Prerequisites:''' [[Amplify Damage]], [[Weaken]]<br />
'''Details:''' Cursed monsters run away at very high speed.
* Does not affect other players in PVP.
* Does not work on bosses [[boss]]es or SuperUniques[[SuperUnique]]s.
{|
! Level
! 20
|-
| Mana Cost: 7| colspan="20"| 7
|-
| Duration (seconds)[[Dur]].
| 8
| 9
| 27
|-
| Radius (yards): | colspan="20"| 2.6|
|}
==[[Confuse]]==
'''Required Level:''' 18<br />
'''Prerequisites:''' [[Dim Vision]]<br />'''Details:''' Confused monsters attack whatever target is nearest them, including other monsters. Use other curses, such as [[Amplify Damage ]] or [[Decrepify]], to help the Confused monster kill more quickly, or use [[Iron Maiden ]] on the other monsters so they kill themselves fighting back.* Confuse does not work on bosses [[boss]]es or [[SuperUniques]].
* Confuse does not work on other players in PVP mode.
{|
! 20
|-
| Mana Cost: 13| colspan="20"| 13
|-
| Radius (yards)| 4.0
| 4.6
| 5.3
| 6.0
| 6.6
| 7.3
| 8.0
| 8.6
| 9.3
| 10.0
| 10.6
| 11.3
| 12.0
| 12.6
| 13.3
| 14.0
| 14.6
| 15.3
| 16.0
| 16.6
|-
| Duration (seconds)[[Dur]].
| 10
| 12
==[[Life Tap]]==
'''Required Level:''' 18<br />
'''Prerequisites:''' [[Amplify Damage]], [[Iron Maiden]]<br />
'''Details:''' Life Tap causes huge life leech to flow to any physical damage attacker. One monster so afflicted will essentially provide full rejuvenations to anything that strikes it.
{|
! 20
|-
| Mana Cost: 9| colspan="20"| 9
|-
| Radius (yards)
| 2.6
| 3.3
| 4.0
| 4.6
| 5.3
| 6.0
| 6.6
| 7.3
| 8.0
| 8.6
| 9.3
| 10.0
| 10.6
| 11.3
| 12.0
| 12.6
| 13.3
| 14.0
| 14.6
| 15.3
|-
| Duration (seconds)[[Dur]].| 16.0
| 18.4
| 20.8
| 23.2
| 25.6
| 28.0
| 30.4
| 32.8
| 35.2
| 37.6
| 40.0
| 42.4
| 44.8
| 47.2
| 49.6
| 52.0
| 54.4
| 56.8
| 61.6
|-
|colspan="21"| Attacker gets Healed 50% of Attack Damage|
|}
==[[Attract]]==
'''Required Level:''' 24<br />
'''Prerequisites:''' [[Dim Vision]], [[Confuse]]<br />
'''Details:''' A monster with Attract cast on it becomes the target of aggression to all other monsters in the vicinity. This skill does not change the monster's AI, it just makes all the other monsters hate it.
* Attract will not work on other players, [[Oblivion KnightsKnight]]s, Super Unique [[SuperUnique]] Monsters, or Bosses[[Boss]]es.* The small radius of Attract allows it to be used surgically; cast [[Iron Maiden ]] on a large mob, then hit one a few individual monsters with Attract, and the pack will kill themselves hitting the Attracted enemy, damaging that monster in the process.* Attract will not overwrite [[Confuse]].* Attracted Monsters can still be damaged (unlike [[Paladin Conversion]]).
{|
! Level
! 20
|-
| Mana Cost: 17| colspan="20"|17
|-
| Duration (seconds)[[Dur]].| 12.0
| 15.6
| 19.2
| 22.8
| 26.4
| 30.0
| 33.6
| 37.2
| 40.8
| 44.4
| 48.0
| 51.6
| 55.2
| 58.8
| 62.4
| 66.0
| 69.6
| 73.2
| 80.4
|-
| Radius (yards): 6| colsoan="20"| 6
|}
==[[Decrepify]]==
'''Required Level:''' 24<br />
'''Prerequisites:''' [[Amplify Damage]], [[Weaken]], [[Terror]]<br />
'''Details:''' This powerful curse lowers movement and attack speed, as well as reducing all resistances (physical, poison, magic, fire, cold, lightning) by 50%.
* This curse is all purpose, and the slows target aspect can greatly preserve the life of your minions.
* For pure damage, it's better to use [[Amplify Damage ]] for physical attacks and [[Lower Resistances ]] for elemental and magical attacks.
{|
! Level
! 20
|-
| Mana Cost: 11| colspan="20"|11
|-
| Duration (seconds)[[Dur]].| 4.0
| 4.6
| 5.2
| 5.8
| 6.4
| 7.0
| 7.6
| 8.2
| 8.8
| 9.4
| 10.0
| 10.6
| 11.2
| 11.8
| 12.4
| 13.0
| 13.6
| 14.2
| 15.4
|-
| Radius 4 (yards)| colspan="20"| 4
|}
==[[Lower Resist]]==
'''Required Level:''' 30<br />
'''Prerequisites:''' Weaken, Amplify Damage, Terror, Iron Maiden, Life Tap, Decrepify.<br/>
! 20
|-
| Mana Cost: 22| colspan="20"| 22
|-
| Radius (yards)
| 4.6
| 5.3
| 6.0
| 6.6
| 7.3
| 8.0
| 8.6
| 9.3
| 10.0
| 10.6
| 11.3
| 12.0
| 12.6
| 13.3
| 14.0
| 14.6
| 15.3
| 16.0
| 16.6
| 17.3
|-
| Duration (seconds)[[Dur]].
| 20
| 22
| 58
|-
| -Resist All -%| 31%| 37%| 41%| 44%| 47%| 49%| 51%| 52%| 54%| 55%| 56%| 57%| 58%| 59%| 60%| 61%| 61%| 61%| 62%| 62%
|}
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