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Necromancer Curses

612 bytes removed, 17:47, 22 October 2009
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* Amplify Damage will "break" physical immunity in almost all cases.
* Amplify Damage teams nicely with [[Corpse Explosion]], since that spell deals 50% fire and 50% physical damage.
{| ! Level'''Mana Cost:'''! 1! 2! 3! |4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20
|-
!'''Physical Resistance Reduction:'''| Mana-100%|colspan="20"|4}|-{{Skill Progression| header=Radius<small>(yards)</small>
| 2.0
| 2.6
| 14.0
| 14.6
|-| [[Dur]].header2=Duration <small>(seconds)</small>
| 8
| 11
| 62
| 65
|-| Damage Taken|colspan="20"| +100%|}}
* Most monsters will not use their special attacks while cursed. [[Blood Lord]]s will not Frenzy, [[Frozen Horror]]s will not use their icy breath, etc.
* Monsters already pursuing a target will continue pursuing it if hit with Dim Vision. They must reach the target or an obstruction before their AI resets and they go into dimmed mode.
{| ! [[Slvl]]'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! |9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-}| Mana{{Skill Progression| colspanheader="20"|9|-| Radius<small>(yards)</small>
| 2.6
| 3.3
| 14.6
| 15.3
|-| [[Dur]].header2=Duration
| 7
| 9
| 43
| 45
|}}
'''Details:''' Lowers the physical damage the target inflicts by 33%.
* This spell has no effect on elemental attacks from monsters or other players in PVP mode; only physical damage.
{| ! Level'''Mana Cost:'''! 1! 2! 3! |4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20'''Target Damage Reduction'''|-33%| Mana}{{Skill Progression| colspanheader="20"|4|-| Radius<small>(yards)</small>
| 6.0
| 6.6
| 18.0
| 18.6
|-| [[Dur]].header2=Duration
| 14.0
| 16.4
| 57.2
| 59.6
|-| Target's Damage| colspan="20"| -33%|}}
* Iron Maiden is extremely dangerous against melee characters since it can also be cast by [[Oblivion Knight]]s; using any sort of physical damage melee attack in the vicinity of those monsters is very dangerous.
* Iron Maiden is {{iw|nerf nerfed}} in Nightmare and Hell, and in PVP.
{| ! Level'''Mana Cost:'''! 1|5! 2'''Radius:'''! 3! |4! 5! .6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20Yards|-}| Mana{{Skill Progression| colspanheader="20"| 5|-| Dmg. Returned
| 200%
| 225%
| 650%
| 675%
|-| [[Dur]].header2=Duration <small>(seconds)</small>
| 12.0
| 14.4
| 55.2
| 57.6
|-| Radius| colspan="20"| 4.6|}}
==[[Terror]]==
* Does not affect other players in PVP.
* Does not work on [[boss]]es or [[SuperUnique]]s.
{| ! Level'''Mana Cost:'''|7! 1'''Radius:'''! |2! 3! 4! 5! .6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20Yards|-}| Mana{{Skill Progression| colspanheader="20"| 7|-| [[Dur]].Duration
| 8
| 9
| 26
| 27
|-| Radius| colspan="20"| 2.6|}}
* Confuse does not work on [[boss]]es or [[SuperUniques]].
* Confuse does not work on other players in PVP mode.
{| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! |13! 14! 15! 16! 17! 18! 19! 20|-}| Mana{{Skill Progression| colspanheader="20"| 13|-| Radius<small>(yards)</small>
| 4.0
| 4.6
| 16.0
| 16.6
|-| [[Dur]].header2=Duration
| 10
| 12
| 46
| 48
|}}
'''Prerequisites:''' [[Amplify Damage]], [[Iron Maiden]]<br />
'''Details:''' Life Tap causes huge life leech to flow to any physical damage attacker. One monster so afflicted will essentially provide full rejuvenations to anything that strikes it.
{| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! |9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20
|-
!'''Attacker Healed:'''| Mana 50% of Physical Damage| colspan="20"| 9}|-{{Skill Progression| header=Radius<small>(yards)</small>
| 2.6
| 3.3
| 14.6
| 15.3
|-| [[Dur]].header2=Duration <small>(seconds)</small>
| 16.0
| 18.4
| 59.2
| 61.6
|-|colspan="21"| Attacker gets Healed 50% of Attack Damage|}}
* Attract will not overwrite [[Confuse]].
* Attracted Monsters can still be damaged (unlike [[Paladin Conversion]]).
{| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! |17! 18! 19! 20
|-
!'''Radius'''| Mana6 Yards| colspan="20"|17}|-{{Skill Progression| header=[[Dur]].
| 12.0
| 15.6
| 76.8
| 80.4
|-| Radius| colsoan="20"| 6|}}
* This curse is all purpose, and the slows target aspect can greatly preserve the life of your minions.
* For pure damage, it's better to use [[Amplify Damage]] for physical attacks and [[Lower Resistances]] for elemental and magical attacks.
{| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! |11! 12! 13! 14! 15! 16! 17! 18! 19! 20
|-
!'''Radius:'''| Mana4 Yards| colspan="20"|11}|-{{Skill Progression| [[Dur]].header=Duration
| 4.0
| 4.6
| 14.8
| 15.4
|-| Radius| colspan="20"| 4|}}
* Boosts the effectiveness of the Necromancer's bone and poison attacks.
* This curse is highly useful when partied with a Sorceress.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-| Mana{Skill Progression| colspanheader="20"| 22|-| Radius<small>(yards)</small>
| 4.6
| 5.3
| 16.6
| 17.3
|-| [[Dur]].header2=Duration
| 20
| 22
| 56
| 58
|-| -header3=Resist All-X%
| 31%
| 37%
| 62%
| 62%
|}}
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