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Paladin Defensive Auras

240 bytes removed, 20:02, 22 October 2009
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'''Required Level:''' 1<br />
'''Prerequisites:''' None<br />
'''Synergies:''' None. <br/>
'''Details:''' This aura substantially increases the fire resistance of the Paladin and all players and minions in his party.
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
** When the skill is not active, each point adds .5% to Paladin's maximum fire resistance, rounded down.
** For example, with 10 points in the skill the Paladin's maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 10.6
| 12
| 34.6
| 36
|-| header2=Resist Fire +X%| 52%| 66%| 76%| 85%| 92%| 98%| 102%| 106%| 110%| 113%| 116%| 118%| 121%| 123%| 124%| 127%| 128%| 129%| 130%| 131%|-| header3=Max. Fire Resist +X% To Maximum Fire Res. <small>(Activeactive)</small>| 1%| 2%| 3%| 4%| 5%| 6%| 7%| 8%| 9%| 10%| 11%| 12%| 13%| 14%| 15%| 16%| 17%| 18%| 19%| 20%|-| header4=Max. Fire Resist +X% To Maximum Fire Res. <small>(Passivepassive)</small>| 0%| 1%| 1%| 2%| 2%| 3%| 3%| 4%| 4%| 5%| 5%| 6%| 6%| 7%| 7%| 8%| 8%| 9%| 9%| 10%|}}
==Resist Cold==
** When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.
** For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 7.3
| 8.6
| 31.3
| 32.6
|-| header2=Resist Cold +X%| 52%| 66%| 76%| 85%| 92%| 98%| 102%| 106%| 110%| 113%| 116%| 118%| 121%| 123%| 124%| 127%| 128%| 129%| 130%| 131%|-| header3=Max. Cold Resist +X% To Maximum Cold Res.| 1%| 2%| 3%| 4%| 5%| 6%| 7%| 8%| 9%| 10%| 11%| 12%| 13%| 14%| 15%| 16%| 17%| 18%| 19%| 20%|}}
'''Required Level:''' 12<br />
'''Prerequisites:''' None<br />
'''Synergies:''' None. <br/>
'''Details:''' This aura substantially increases the lightning resistance of the Paladin and all players and minions in his party.
* The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
** When the skill is not active, each point adds .5% to Paladin's maximum lightning resistance, rounded down.
** For example, with 10 points in the skill the Paladin's maximum lightning resistance would be 85% with the aura active, and 80% with any other aura active.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 10.6
| 12
| 34.6
| 36
|-| header2=Resist Lightning +X%| 52%| 66%| 76%| 85%| 92%| 98%| 102%| 106%| 110%| 113%| 116%| 118%| 121%| 123%| 124%| 127%| 128%| 129%| 130%| 131%|-| header3=Max. Light. Resist +X% To Maximum Light Res.| 1%| 2%| 3%| 4%| 5%| 6%| 7%| 8%| 9%| 10%| 11%| 12%| 13%| 14%| 15%| 16%| 17%| 18%| 19%| 20%|}}
'''Synergies:''' None. <br>
'''Details:''' This aura boosts the defense of the Paladin and all characters and minions in his party.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 10.6
| 12
| 34.6
| 36
|-| header2=Defense +X%| 70%| 80%| 90%| 100%| 110%| 120%| 130%| 140%| 150%| 160%| 170%| 180%| 190%| 200%| 210%| 220%| 230%| 240%| 250%| 260%|}}
'''Synergies:''' Prayer: same as having Prayer active without mana cost.<br>
'''Details:''' Reduces Poison and Curse duration for all party members.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 10.6
| 12
| 34.6
| 36
|header2=Duration -| Duration ReductionX <small>(seconds)</small>
| 39
| 46
| 79
| 80
|}}
* Various PVP builds place much importance on this skill, especially when teamed with fast attacks like Charge.
* Most Paladins choose not to invest in it though, since the convenience is not deemed worth four skill points. (Vigor and the 3 prerequisites.)
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 10
| 12
| 46
| 48
|-| header2=Walk Run Speed +X%| 13%| 18%| 22%| 25%| 28%| 30%| 32%| 33%| 35%| 36%| 37%| 38%| 39%| 40%| 40%| 41%| 41%| 42%| 42%| 43%|-| header3=Max Stam Recovery . +X%| 50%| 75%| 100%| 125%| 150%| 175%| 200%| 225%| 250%| 275%| 300%| 325%| 350%| 375%| 400%| 425%| 450%| 475%| 500%| 525%|-| Incr Stamina Recovery header4=Stam. Regen +X%| 50%| 75%| 100%| 125%| 150%| 175%| 200%| 225%| 250%| 275%| 300%| 325%| 350%| 375%| 400%| 425%| 450%| 475%| 500%| 525%|}}
==Meditation==
'''Synergies:''' Prayer: same as having Prayer active without mana cost<br />
'''Details:''' Boosts the mana regeneration rate for the Paladin and all his party members. This skill was popular in parties in earlier versions of the game, but as players have found better builds and equipment, few characters still need extra mana regeneration. Most spell users would much prefer the Paladin in their party to use Conviction to increase their killing power.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 7.3
| 8.6
| 31.3
| 32.6
|-| header2=Mana Recovery +X%| 300%| 325%| 350%| 375%| 400%| 425%| 450%| 475%| 500%| 525%| 550%| 575%| 600%| 625%| 650%| 675%| 700%| 725%| 750%| 775%|}}
'''Details:''' Redemption uses up corpses, making them vanish with a lovely rising spirit graphic (also seen coming up from the skeletons after Radament is defeated in the Act Two Sewers), and transferring substantial mana and life to the Paladin. Besides the healing effect, this skill can be used to dispose of corpses mid-battle, so they can not be resurrected by monster shamans.
* More points increase the health/mana gained, but also increase the odds that corpses will be redeemed. Just a corpse or two will almost always act as a full rejuvenation potion, so add more points only if speed is of the essence.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-| '''Radius (yards):'''| 10.6Yards|-}{{Skill Progression| header=Chance to Redeem +X%| 23%| 34%| 42%| 49%| 55%| 59%| 63%| 65%| 69%| 71%| 73%| 75%| 77%| 79%| 80%| 82%| 82%| 83%| 84%| 85%|-| HPheader2=Life/Mana Recovery (points)
| 25
| 30
| 115
| 120
|}}
'''Synergies:''' None. <br>
'''Details:''' Salvation provides substantial resistance to cold, fire, and lightning (but not poison) for the Paladin and all characters and minions in his party.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Radius <small>(yards)</small>
| 10.6
| 12
| 34.6
| 36
|-| header2=Resist LightningLight. /Cold/Fire +X%| 60%| 68%| 75%| 80%| 85%| 88%| 91%| 93%| 96%| 97%| 99%| 101%| 102%| 103%| 104%| 106%| 106%| 107%| 108%| 108%|}}
[[category:Paladin]]
[[category:d2 paladin strategy]]
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