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Raise Skeletal Mage

1,791 bytes added, 16:18, 23 October 2009
Created Article
==[[Raise Skeletal Mage]]==
'''Required Level:''' 12<br />
'''Prerequisites:''' [[Raise Skeleton]]<br />
'''Requires:''' A valid monster corpse.<br>
'''Synergies:''' Skeletal Mages gain bonuses from points spent in:
* [[Skeleton Mastery]]
* [[Summon Resist]]
'''Details:''' Summons a skeletal mage from a monster corpse. Skeleton mages occur randomly in four types; fire, lightning, cold, and [[poison]]. Keep summoning new ones and unsummoning individuals if you wish to get all poison, or no cold, etc.
* Cold mages are useful if you wish to slow monsters and potential break their corpses so shamans can not resurrect them. Cold is not good if you want monster corpses left to raise more skeletons from, [[Revive]], or [[Corpse Explosion]].
* Skeleton mages have high elemental resistance, especially to the element that makes up their own attack.
* See the [[Summon Skeleton Mage]] page for a complete breakdown of the damage, hit points, and more for each type of skeleton mage.
{{Skill Progression
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|header2=Mana Cost
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|header3=Def. +X
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{{Skill Progression
|header=Mage Life <small>(Normal)</small>
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|header2=Mage Life <small>(Nightmare)</small>
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|header3=Mage Life <small>(Hell)</small>
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<noinclude>{{Skill navbox}}
{{Skill navbox necromancer}}
[[Category:Summoning skills (Necromancer)]]
[[Category:Necromancer skills]]
</noinclude>
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