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Act III

286 bytes added, 11:17, 13 January 2010
m
Finished (for real)
==Story==
[[File:Kurast Docks jigsaw.jpg|thumb|right|400px|[[Kurast Docks]], a very small part of [[Kurast]].]][[File:Npc-dark-wanderer.jpg|thumb|right|The [[Dark Wanderer]].]][[File:Npc-ormus.jpg|thumb|right|[[Ormus]], the magician.]]The hero arrives in [[Kurast Docks]], one part of Kurast that has not yet succumbed to the magically malevolent jungle, trying to swallow the whole city. Our protagonist arrives on a boat with [[MashifMeshif]], who is totally shattered when he see what has happened to his homeland, asking the player to save the city from the Jungle-plague.
With the flail [[Khalim's Will]], the player sets out to destroy the {{iw|Zakarum [[High Council ]] of Zakarum}} at [[Travincal]], using Khalim's Will to destroy the Compelling Orb and find Mephisto's secret lair.
==NPCs==
[[File:Npc-iron-wolf1.jpg|thumb|right|An [[Iron Wolves|Iron Wolf]].]]
Most of the Act II NPCs are found in what remains of the [[Kurast Docks]]. The [[Dark Wanderer]] can be seen leaving for [[Travincal]] when exiting the Docks for the first time. No other NPCs exist outside the city, bar [[superunique]] monsters.
* [[Alkor]]
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