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Kurast Docks

4,278 bytes added, 14:54, 13 January 2010
Finished
The town '''Kurast Docks''' is but a small part of Act IIIthe greater city of [[Kurast]], located near the coast, here you will find:on the periphery of the city limits. It's one of few places that have not been overrun by corrupted {{iw|Zakarum Zakarum}} zealots or the magic Jungle Plague.
[[Meshif]]: takes you back to act II ([[Lut Gholein]]). <br>
[[Ormus]]: health and mana potions and scrolls<br>
[[Deckard Cain]]: The same as all other cities.<br>
[[Alkor]]: Gamble, as well as antidotes, thawing and stamina potions.<br>
[[Asheara]]: Merchants<br>
[[Hratli]]: Repair<br>
==Background==
[[File:Kurast_Docks_jigsaw.jpg|thumb|right|500px|Overlay of Kurast Docks.]]
[[File:Kurast_Docks.jpg|thumb|Kurast Docks [[stash]].]]
The docks of greater [[Kurast]] were never the main hub, other than for some trading and to load/unload wares. Kurast itself was the second largest city in all of [[Khejistan]] before the [[demon]]ic invasion by the [[Dark Wanderer]]'s entourage and the other [[Prime Evil]]s. Kurast used to be a great sprawling city located in the jungles' western coast.
 Shortly before the events of [[Diablo II]], Kurast was made the capital of Kehjistan, which previously was {{iw|Caldeum Caldeum}}.  The city was attacked in three ways:* The Jungle Plague that made the jungle grow and "act" in unnatural ways, including corrupting and twisting the local fauna to become dangerous, or more dangerous.* [[Mephisto]] corrupted many {{iw|Zakarum Zakarum}} priests using the [[Compelling Orb]], and possession of {{iw|Sankekur Sankekur's}} mind and soul. He made himself head of the Zakarum church by ordering controlled priests to kill the current {{iw|Que-Hegan Que-Hegan}}, [[Khalim]], who was impossible to corrupt.* [[Demon]]s from Hell arrived as well.  The Docks were protected by magical spells stopping the jungle, and demonical creatures from invading it, but there's only a small bit left of it. Native trader [[Meshif]]is totally shattered when he see what has happened to his homeland, asking the player to save the city from the Jungle Plague.  * For more lore information, see '''<span class="plainlinks">[http://diablo2.diablowiki.net/Kurast_Docks#Related_Articles Related Articles]''' below.  ===Diablo II Story===[[File:Kurast_DocksNpc-ormus.jpg|thumb|right|[[Ormus]], the weird [[Sorcerer]].]]The player arrives to this almost completely ruined city and sets out not only to stop the [[Dark Wanderer]], but also save [[Kurast]], and one of the first things he does is helping the strange [[Sorcerer]] [[Ormus]] (who has some quite interesting {{iw|Ormus lore information}}) securing the spells that keeps the jungle out.  Continuing towards the original plan for travelling to Kurast, to stop the Dark Wanderer, the player seeks relics of the former {{iw|Que-Hegan Que-Hegan}}, [[Khalim]], in order to create an artefact known as [[Khalim's Will]] that will be able to destroy the [[Compelling Orb]] preventing entry to [[Mephisto]]'s domain, as well as corrupting the Zakarum priesthood.   In the end, the hero kills the [[High Council]] and takes on [[Mephisto]] himself, continuing to the [[Pandemonium Fortress]] in [[Act IV]].  ==Notable Characters==[[File:Npc-dark-wanderer.jpg|thumb|right|The [[Dark Wanderer]] outside of Kurast Docks.]]Kurast Docks is full of a variety of NPCs that contribute with varying levels of helpfulness. * [[Alkor]]: Gamble, as well as antidotes, thawing and stamina potions* [[Asheara]]: Merchant, [[mercenary]] leader** [[Iron Wolves]]: The [[Sorcerer]] mercenaries* [[Deckard Cain]]: The same as all other [[town|cities]]* [[Hratli]]: Repair, weapons merchant* [[Meshif]]: Takes you back to [[Lut Gholein]] in [[Act II]]* [[Natalya]]: Traveller (secretly an [[Assassin]], a pre-LoD Easter Egg)* [[Ormus]]: Health and mana potions and scrolls* [[Dark Wanderer]]: Seen just outside the town    ==Waypoint==[[Image:Waypoint-act3-spider.jpg|thumb|300px|[[Spider Forest]] waypoint.]]All towns contain a [[Waypoint]] for quick access to other areas with an activated node. The Waypoint of [[Kurast docks main partDocks]] is located on the central island, to the right'''Waypoint Destinations:'''* [[Kurast Docks]]* [[Spider Forest]]* [[Great Marsh]]* [[Flayer Jungle]]* [[Lower Kurast]]* [[Kurast Bazaar]]* [[Upper Kurast]]* [[Travincal]]* [[Durance of Hate]], level 2  ==Related Articles==[[File:Iron_Wolves_abode.jpg|thumb|right|300px|The [[Iron Wolves]]' abode.]]If you are at all interested in the story and lore of the games, you should also check out:* {{iw|Khejistan Khejistan}}* {{iw|Kurast Kurast}}* {{iw|Mephisto Mephisto}}* {{iw|Dark_Wanderer Dark Wanderer}}* {{iw|Zakarum Zakarum}}  ==Quests==These are the six quests in Kurast Docks:# [[The Golden Bird]]# [[The Blade of the Old Religion]]# [[Khalim's Will]]# [[Lam Esen's Tome]]# [[The Blackened Temple]]# [[The Guardian]]  {{Level navbox}}{{Act III navbox}}  [[category:Act III levels]][[category:Act III]][[category:Levels]]
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