<noinclude>:''There are three things called '''Sanctuary''' is most often meaning the world on which the Diablo games take place. You can read more in the main Diablo Wiki: '''{{iw|Sanctuary Sanctuary}}'''.''
:* '''{{iw|Sanctuary Sanctuary}}''' - The name of the physical realm of man in the Diablo Universe. It is not the only realm, but it is the world in which the Diablo games take place.* '''[[Sanctuary(skill)]]''' can also be a - An [[Paladin Offensive Auras|Offensive Aura]] providing [[runewordPaladin]]s substantial damage bonus, see as well as working to push back and constantly deal holy damage to all [[Undead]] in range.* '''[[Sanctuary Fury (runeword)]]''' for more information- A [[Runewords Shields|shield runeword]] that is expensive to get, but dons many useful modifiers.''
</noinclude>==[[Sanctuary]]=='''Required Level:''' 24<br />'''Prerequisites:''' [[Might]], [[Thorns]], [[Holy Fire]], [[Holy Freeze]]<br />'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range. * Ignores [[Physical]] [[Resistances]] and [[Immunities]] Of Undead Monsters. * Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.* Sanctuary does not break the physical immunity of undead monsters, but it does allow physical attacks to leach life and mana from them.* Since Sanctuary bypasses physical resistance, it actually works even better than the numbers would indicate. Level 1 Sanctuary grants 150% bonus damage against a monster with 50% physical resistance, while Level 20 [[Fanaticism]]'s 373% damage bonus is cut to 187%. Level 20 Sanctuary is more than 4x as damaging as level 20 Fanaticism, against most undead in [[Hell]]. (Though it works only against Undead, and grants no attack speed or attack rating bonuses.)* The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead.{{Skill Progression|header=Radius| 3.3| 4.0| 4.6| 5.3| 6.0| 6.6| 7.3| 8.0| 8.6| 9.3| 10.0| 10.6| 11.3| 12.0| 12.6| 13.3| 14.0| 14.6| 15.3| 16.0|header2=Magic Dmg.| 8-16| 12-20| 16-24| 20-28| 24-32| 28-36| 32-40| 36-44| 40-49| 44-54| 48-59| 52-64| 56-69| 60-74| 64-79| 68-84| 73-90| 78-96| 83-102| 88-108|header3=Undead Dmg| +150%| +180%| +210%| +240%| +270%| +300%| +330%| +360%| +390%| +420%| +450%| +480%| +510%| +540%| +570%| +600%| +630%| +660%| +690%| +720%}} <noinclude>{{Skill navbox}}{{Skill navbox paladin}}[[Category:Offensive Auras skills]][[Category:Paladin skillsDisambiguations]]</noinclude>