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Radament
,→Offense
Radament's melee attack deals physical damage with a 25% chance of adding ''gigantic'' poison damage. Poisoned minions will die in seconds or require a belt-draining rejuvenation potion I.V. Poisoned players usually have to race back to town for a heal/cure. His poison breath is hardly worth noticing, in comparison.
* Unlike the common [[Greater Mummy]], Radament does not fire Unholy Bolt projectiles.
* His number of minions is an irrelevant figure, since he always spawns with at least a dozen other skeletons of various types in the vicinity.
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=Defenses=