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Witches Low-level witches are not very troubling to mage characters, and they are a special favorite of Rogues. Since the witches stand perfectly still, they are easy targets for any projectile, and non fireproof Witches are sitting ducks for Fireballs. Chain Lightning can be more difficult to use, if there are multiple witches in sight, splitting up the bolts. It's best to walk back around a corner then, to lure the witches into range, all in a single file line. Chain will devastate them then. For Sorcerers with a reasonable level in Magic and Charged Bolt, lightning-sensitive Succubi are not much of a challenge, Just keep moving to avoid the spells, while the bolts do the dirty work... <br />A level 15 full of Soulburners is a sorcerer's nightmare though, especially in Hell mode as the winged things are immune to everything but physical damage and even the toughest golems will be destroyed by the cross-fire of bloodstars very fast, usually before they even get a chance to strike. In such a situation you'll need good resistance to magic to get all close and personal with the thong-wearing devils, and strategic use of the [[D1_Spellbooks#Golem | golem]] spell. As for melee fighters the trick is to draw Soulburners away from their mob one at a time and then dispatch them using brute force as described below. A [[D1_Spellbooks#Golem | golem]] will help, if only to draw the bloodstars away from you while you approach your target. When you get really close to a witch her bloodstars will rarely hit you so even low physical damage will do the trick once you manage to isolate a single one in a corner. It just takes more time.
→Killing Techniques
===Killing Techniques===
Melee characters have much more of a challenge, since unlike other fleeing ranged attackers, witches do not hesitate or stop to shoot while being pursued, letting you get close enough for a quick hit. They will walk forever, leading your character across an entire level until a wall blocks their path. Killing them without a ranged attack requires guile, good timing, Stone Curse, or skillful use of the [[D1_Warrior#Telekilling|Telekill]]. Click that link to read a how-to description of it on the Warrior page.
The IntF of the witches matters; the smarter ones will move sooner, and won't hesitate to get in one last shot as you close in. If you pursue a witch and miss your hit, don't keep chasing. Walk away at an angle, let her start shooting, and then walk straight at her again, especially if she's got a wall behind her. In levels with lots of small rooms, use them. Sight some witches and walk away back into a small room, then when one or two come around the corner walk right at them. They'll walk in a straight line, and if there's a corner in that direction, you've got them. Try to take on just one or two witches at a time; their Bloodstars aren't that damaging if you have magic resistance, but taking steady hits while you hunt them down will steadily drain your health.
==Statistics==