From Diablo Wiki
Succubus are Demons. (One type, the Hell Spawns, are Animals in Hellfire.)
Succubus are sexy female humanoids, topless and wearing only a g-string, gloves, and boots. These temptresses are among the most annoying creatures in the game. They attack with Blood Stars, firing them in a non-stop stream from a distance. Their true nature is shown when a player closes into melee range, and the Succubi turn tail and walk away, moving at the same speed as the player.
- Full listing of the SuperUnique Succubi.
Low-level witches are not very troubling to mage characters, and they are a special favorite of Rogues. Since the witches stand perfectly still, they are easy targets for any projectile, and non fireproof Witches are sitting ducks for Fireballs. Chain Lightning can be more difficult to use, if there are multiple witches in sight, splitting up the bolts. It's best to walk back around a corner then, to lure the witches into range, all in a single file line. Chain will devastate them then. For Sorcerers with a reasonable level in Magic and Charged Bolt, lightning-sensitive Succubi are not much of a challenge, Just keep moving to avoid the spells, while the bolts do the dirty work...
A level 15 full of Soulburners is a sorcerer's nightmare though, especially in Hell mode as the winged things are immune to everything but physical damage and even the toughest golems will be destroyed by the cross-fire of bloodstars very fast, usually before they even get a chance to strike. In such a situation you'll need good resistance to magic to get all close and personal with the thong-wearing devils, and strategic use of the golem spell. As for melee fighters the trick is to draw Soulburners away from their mob one at a time and then dispatch them using brute force as described below. A golem will help, if only to draw the bloodstars away from you while you approach your target. When you get really close to a witch her bloodstars will rarely hit you so even low physical damage will do the trick once you manage to isolate a single one in a corner. It just takes more time.
Melee characters have much more of a challenge, since unlike other fleeing ranged attackers, witches do not hesitate or stop to shoot while being pursued, letting you get close enough for a quick hit. They will walk forever, leading your character across an entire level until a wall blocks their path. Killing them without a ranged attack requires guile, good timing, Stone Curse, or skillful use of the Telekill. Click that link to read a how-to description of it on the Warrior page.
Be sure your character has high to/hit. This can be even more important than haste, since even if you don't stun lock the witch, you should be able to hit her before she can walk out of range unless you miss a swing.
Use the terrain to trap witches. Corners are a great quick kill; with one or more witches following you, retreat around a corner and wait a few beats, then walk back to the corner. Once you learn to gauge a witch's pursuit speed, it's possible to move back around the corner just as the witch is in range, and slash her to death before she can walk away. Another simple way to get them is to herd them into corners. If you stand diagonally they will not try to walk away. Use walls as well, get a witch with her back to a wall and walk straight towards her. She'll wait until you are close, then go left or right, but you should be able to cut her off diagonally and finish her.
The IntF of the witches matters; the smarter ones will move sooner, and won't hesitate to get in one last shot as you close in. If you pursue a witch and miss your hit, don't keep chasing. Walk away at an angle, let her start shooting, and then walk straight at her again, especially if she's got a wall behind her. In levels with lots of small rooms, use them. Sight some witches and walk away back into a small room, then when one or two come around the corner walk right at them. They'll walk in a straight line, and if there's a corner in that direction, you've got them. Try to take on just one or two witches at a time; their Bloodstars aren't that damaging if you have magic resistance, but taking steady hits while you hunt them down will steadily drain your health.
- Stats are listed by Normal / Nightmare / Hell difficulty levels.
- MFL: Magic / Fire / Lightning.
- I = Immune
- R = Resistant (75%)
- - = no resistance or immunity to that element
- No monsters in Diablo or Hellfire have any physical resistance or immunity.
- IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D.
|Dungeon Level||Monster Level||IntF||Experience||MFL|
|Succubus||12-14||24 / 39 / 54||O D||3696 / 9392 / 18,747||R-- / R-- / IR-|
|Snow Witch||13-15||26 / 41 / 56||1 D||4084 / 10,168 / 20, 336||--R / --R / I-R|
|Hell Spawn||14-15||28 / 43 / 58||2 DF||4480 / 10,960 / 21,920||R-I / R-I / IIR|
|Soul Burner||15||30 / 45 / 60||3 DF||4644 / 11,288 / 22,576||RIR / RIR / III|
Succubi attack with Blood Stars, which look just like the player version of that spell. They deal magical damage, and have the most variability in damage of any monster attack in the game. Two or three Blood Stars can deal hundreds of damage, or not even scratch the surface, depending on the luck of the draw.
- In Hellfire, Hell Spawns (the red witches) are Animals, not Demons, and thus take 50% bonus damage from swords.
|Hit Points (Diablo, MP)||HPs (Hellfire, SP)||AC||To/Hit||Damage|
|Succubus||120-150 / 361-451 / 483-603||60-75 / 230-275 / 340-400||60 / 110 / 140||100 / 185 / 220||1-20 / 6-44 / 10-86|
|Snow Witch||135-175 / 406-526 / 543-703||67-87 / 251-311 / 368-448||65 / 115 / 145||110 / 195 / 230||1-24 / 6-64 / 10-102|
|Hell Spawn||150-200 / 451-601 / 603-803||75-100 / 275-350 / 400-500||75 / 125 / 155||115 / 200 / 235||1-30 / 6-64 / 10-126|
|Soul Burner||140-225 / 421-676 / 563-903||70-112 / 260-386 / 380-548||85 / 135 / 165||120 / 205 / 240||1-35 / 6-74 / 10-146|
Characters walk at 0.4 speed. See the Diablo Characters page other swing speeds, casting speeds, and other useful character speed break points.
Succubi flee characters who come within two spaces of them, and walk at the same speed as your character. This can make them very frustrating to chase down and kill, since once they start walking, they will keep walking until they run into a corner or move at least 3 squares away, at which point they will start firing Blood Stars again. See some killing tips in the intro to this page.
|Walk time||Hit Recovery Time||Attack Time||Hit Time|
|Diablo I - Hellfire [
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|Diablo I Basics [ ]|
|Quest General Info - Quest Items[ ]|
|Diablo I Spells||Hellfire Spells [ ]|
|Diablo I Monsters - Quest Bosses - Superuniques Bosses||Hellfire Monsters [ ]|
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