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* No oils are sold by any NPC; they can only be found from monsters or chests in the dungeons.
* '''Duration:''' Permanent.
* '''Qlvl:''' 5
===Oil of Durability===
Along with Oil of the Ages, perhaps the most sought after oil. This one permanently makes an item indestructible. No more repair expenses! Treat a weapon that requires frequent repairs, but this can also be helpful on armor that costs a lot to repair, or even shields. Obviously, this is best used on an item you don't think you will ever replace/upgrade.
==Damage Improvement==
The bonus damage goes to the total weapon damage. For instance a "Massive short sword" would do 2-4 damage +100% damage, for a total of 4-8. Oil of Death used on it would up the damage from 4-8 to 5-10. Note that the bonus is to the total weapon damage, after modifiers are applied; not to the base item (which would be 3-5 +100% damage = 6-12, in this example).
==To/hit Improvement==
* '''Duration:''' Temporary (only for that game).
* '''Qlvl:''' 10
===Oil of Accuracy===
[[Image:D1-p-oil.gif|frame]]
* '''Effect:''' Increases a weapon's chance to hit by 1-2%.
* '''Availability:''' SP and MP.
* '''Duration:''' Temporary (only for that game).
* '''Qlvl:'''
This bonus lasts only for the current game. The displayed +% chance to/hit will increase, on items that have such a bonus. (Such as Platinum or King's.) Items without a +% chance to/hit bonus will not display the increase, but it can be seen in the character window, when the item is equipped.
[[Jarulf's Guide]] says the item is only improved if it grants less than 50% to/hit, but this is at least partially untrue, since items with much higher to/hit bonuses display the listed improvement from this oil. (Possibly they display it, but don't actually improve?)
* '''Duration:''' Temporary (only for that game).
* '''Qlvl:''' 10
==Lowers Item Requirements==