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Hardcore

19 bytes added, 01:03, 20 March 2013
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[[Image:Hardcoredead.gif|frame|Ghost mode.]]
Hardcore is a game mode that was introduced to the Diablo franchise in ''Diablo II'' and which has since become emblematic of the series. It's been enabled in other RPGs as well, but is still unheard of in most titles and MMOs.  Hardcore characters are identical to [[normal]]/regular (softcore"'''Softcore'''") characters in every way but one; when a hardcore character dies, that's it. There is no resurrection, no restarting in town. They're mortal, and are gone forever when they die, along with all the equipment they were using (barring "loot" by friends), everything in their inventory/cube/stash, etc.
The game is identical when played Hardcore or Softcore; the monsters, items, skills, drop ratios, etc are all the same. The only change is the mortality of characters. To thrive at hardcore requires dedication and resilence, and successful hardcore players have a different mindset about the game.
Many players find Hardcore far more exciting than regular, "death is just a minor setback" ''Diablo II'', but it's not for everyone. Most casual players don't try hardcore, at least not more than once, and people with a poor online connection, low game skill, or who don't react well to stress or high tension are not likely to take much enjoyment from it either.
* Hardcore is set to return in Diablo III. Read what little has so far been revealed about it {{iw|Hardcore in the D3 wiki}}.
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