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Fallen
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{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}'''Fallen''' are [[Demons]].
These demonic imps have of late become very common throughout the woodlands of the [[Western Kingdoms]]. Small and vicious, many worry that if these beings were to band together in large numbers, they might easily overthrow some of the smaller cities in the region. Luckily, cowardice appears to be one of the chief features of this species, and they quickly retreat at the sight of one of their brethren falling in battle. Although [[Fallen]] seek to congregate together, so far only small encampments have been found, with no obvious overall organization. While there are wild rumors of [[Fallen Shaman]] Priests leading camps of Fallen, supposedly with the power to raise them from the dead, this has yet to be substantiated. [[CarversCarver]] s and [[Dark OnesOne]]s, tougher cousins of the Fallen, have also been seen closer to the fringes of civilization, indicating that the Brothers’ sway may be stronger than previously understood.
Fallen may be resurrected by [[Fallen Shaman]]. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once. Find the Fallen Shaman and kill them first, so they can not prolong the battle.
Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen shaman Shaman do not flee when they see a death.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for m more details.
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