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{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters|s}}}}Gorebellies are [[Demons]]. They're a species of the [[Blunderbore]] family of monsters. Massive [[melee]] brawlers, '''Gorebellies''' are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a [[stun]]ning hit that is worse on [[mercenaries]] and [[minion]]s than on [[character]]s. * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' =Locations= * Monsters in areas marked "Boss Only" will only appear as random bosses or champions.* Monsters in areas marked "No Boss" will never appear as random bosses or champions. '''Act 2''': * [[Tal Rasha's Tomb]] =Statistics= * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.** TC Champions and Bosses can sometimes drop from the next higher group.** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. {| width="100%"! Type! Level! Experience! Hit Points! Speed! Max TC/Rune|-| '''Tal Rasha's Tomb'''| 20 / 49 / 80| 342 / 8041 / 57720| 116-146 / 1742-2129 / 10092-12335| align="center" | 4| 21/Ral, 51/Lem, 78/Cham|} =Offense= Gorebellies are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll. Gorebellies have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell. Gorebellies use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell). {| width="100%"! Type! Melee Attack #1! Attack Rating #1! Melee Attack #2! Attack Rating #2! Chance of Smite|-| '''Tal Rasha's Tomb'''| 10-18 / 36-57 / 81-127| 248 / 1069 / 3539| 16-20 / 49-63 / 109-141| 185 / 972 / 3218| 50% / 60% / 65%|} =Defenses= * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. {| width="100%"! Type! Defense! Blocking! Regen Rate! Drain Effectiveness! Chill Effectiveness|-| '''Tal Rasha's Tomb'''| 102 / 547 / 1250| align="center" | --| align="center" | 2.4| 100 / 100 / 100| 50 / 40 / 33|} ==Resistances== * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.* <font color="#redirect ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[BlunderboreResistances#Immunities|Resistances]] page for more details. {| width="100%"! Type! Physical! Fire! Cold! Lightning! Poison! Magic|-| '''Tal Rasha's Tomb'''| 0% / 0% / 55%| 0% / 0% / 0%| 0% / 0% / 50%| 0% / 0% / <font color="#ff0000">140%</font>| 0% / 0% / 50%| 0% / 0% / 0%|} [[category:monsters]][[category:demons]] {{D2 Monster Nav|demons}}