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380 bytes added, 15:23, 27 April 2020
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Monsters display kill counters in Diablo, and each time you bag one of a given type, the number of killed goes up. At 15 kills you get some information on the monster's resistances, and at 30 kills you are shown the full resistances and immunities.
One special monster to note in Diablo: The Black Death is a bright yellow zombie found on levels 3-5. They You will permanently steal lose one of your hit points each time they strike you, and should be avoided at all cost. Do not fight them melee, if you can help it, and do not let them hit you or that's a hit point you will never get back.
Overall most Diablo I monsters were of demonic or undead origin likely due to the "imported" from the Burning Hells thanks to the Lord of Terror's influence underground, mostly being influenced by European Middle Ages folklore. This is in contrast to Diablo II, where a significant number of monsters were natural animals of the outdoors who had been corrupted by the Dark Wanderer's presence, with Diablo II moving beyond Diablo I's medieval period to find inspiration from other cultures like Middle East (or North Africa) and Mayans of Central American jungles. When comparing monsters common to both games, Diablo II [[bat demon]]s have a much more feral appearance than Diablo I [[Winged Fiend]]s.
* See the [[Diablo Monsters]] page for a general overview of monsters in Diablo. This wiki also holds pages listing the stats for every monster and boss monster in the game.
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