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D1 Differences

931 bytes added, 17:54, 11 May 2020
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==Diablo I Basics==
Diablo I is well worth trying; it's a smaller game created by a much smaller design team, but it's very polished and well-balanced, and has a much more atmospheric and creepy tone. There isn't as much to do in Diablo I: the character choices, item variety, play styles, dungeons, and monster types are much more limited, but what's there is very well-presented, and the loot system and addictiveness are just as potent as they were in the sequel. Diablo II added very little to the basic game; it just expanded on features, and while most players feel it was an improvement, there are still Diablo I loyalists willing to argue the point.
 
Diablo is highly replayable thanks to its randomly generated levels, with every map that the player encounters being unique compared to the last. This randomness extends to the monster population as well, though they are generated from a group appropriate for that level. In addition, in Single Player mode there are only three core missions as the rest of them are drawn from several pools, making it impossible to complete every quest in one setting. Either way, only the last two quests are compulsory (although it is recommended to complete the voluntary missions to gain experience and items, and to learn more of the backstory). Given this arrangement, no two playthroughs of the game are ever exactly alike. By contrast, Diablo II is much more linear even though many of its maps are randomly generated as well, as the player will encounter the same levels and quests (many of which are compulsory) upon each playthrough.
==Pacing==
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