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→Mageazon
| Gloves
| Laying of Hands<br />Frostburn<br /> Magefist
| 30<br /> 60<br /> 45<br /> -
|-
| Belt
* 0 points = 0% if Buriza-do Kyanon (Innate peirce 100%) is used
'''Magazon Mageazon B: Modern Version, also sometimes called "Vamp"'''
This Magazon type relies more on leech than on natural mana replenishment, hence the name Vamp. Over the last months I've chatted with numerous people and I've come to the conclusion that people make Magazons in other ways too and with some limitations I second the thought that they are still MagazonsMageazons. They're now more numerously used than the "old" version. One point brought up is physical damage and leeching.
To most, the definition of a magazon mageazon is an amazon that can keep her manapool intact uses Freezing and can still shoot her most manaImmolation arrow near-intensive elemental skillsexclusively. Her killing is mainly done with these skills, but it will not be all that bad to revert to other skills at the same time. Regaining mana by manaleech seems okay to them. Where Sorceresses have "warmth", Amazons have "leech". The statpoint allocation then changes into something this.
* Strength to use items, can be up to 115110 (for Buriza)
* Dexterity to about 200 for Attack Rating and Physical Damage increase
* Vitality to your delight
This may be a big sacrifice to energy, but with all the items you can have to boost your manapool and with a bit of manaleech, you'll have no problems at all. You may not replenish your mana like a sorceress anymore, but to most, since the tactic of using this amazon still revolves solely around the usage and maintenance of your extensive manapool, it is. Debatable for sure.
The limitations in my opinion lay upon these Magazons is that the main killing is done by elemental skills, that but they still put many points into energy (100 at least in my eyes) and that they have use physical skills on a regular basis, as well. This means your choice of weapons is more mana than life. They also limited, as you have to be able to leech pick something that has enough when they are using the elemental skills and not switch to physical damage skills in betweento be worth your time.
(no value means no requirement or that it's a magical item, in which case requirement is item-dependant)
{|
! Item
! Req. StrStrength! Req. DexDexterity
|-
| Helm| Valkyrie WingGoldstrike Arch<br /> StealskullEaglehorn<br /> VampiregazeWindforce<br /> Tal Rasha Mask<br /> Circlet of the Vampire"Silence"| 115height="96" | 95<br /> 5997<br /> 41134<br /> 55<br />||-| Amulet| Crescent Moon<br /> Amulet of the Vampire|||-| Ring| Manald Heal|||-| Weapon| Lycander's Aim<br /> Magewrath<br /> Goldstrike Arch<br /> Eaglehorn<br /> Bow of the Vampire| 95<br /> 73<br /> 95<br /> 97<br />height="96" | 118<br /> 103<br /> 118121<br /> 121167<br />-
|}
The most widely used skill choices also change, as now you need to focus more on a balance of three separate kinds of damage. You will likely end up removing a fair amount of your cold damage, and dropping Exploding arrow, in exchange for gaining a physical damage skills are Multiple Shot (multiple targets attack skill such as Multishot, Guided Arrow, or Strafe. Each has advantages and disadvantages - Multishot can hit) a lot of monsters faster, but since it's mana cost rises with each level and our purpose is to leech, that may not be the best choice. Guided Arrow (always hits 1 lets you targeta single foe, and it's mana cost drops with increased levels, which makes it an excellent choice, enhanced damage)particularly for when there is only one enemy remaining, though and it isn't worth using one of the other skills. Strafe does better strikes a balance, as it has a higher mana cost than them when looking at Guided, but hits multiple foes (or the overall scheme (multiple targets hit and enhanced damagesame foe many times). Depending on creature immunities will the physical It also carries a damage skills be used quite oftenincrease.
'''The recommended skill choices are:'''
* Ice Arrow: 0-20* Freezing Arrow: 0-20* Fire arrow : 20
* Immolation Arrow: 20
* Either Multiple Shot to about 15 arrows , <b>or </b> Strafe to at least the 10 arrows20, <b>or</b> Guided 20* Guided Arrow kept at 1 (little flaw in my former summary of subclasses. You have enough mana for this skill so no real need to upgrade)Valkyrie 0-20
Critical strike is now put to about 50% (level 7) to aid your physical damage and leech
Pierce comments and other passive skill comments are still the same.
The tactics have thus changed a little bit. You shoot still use Freezing to keep them stationary (Even if your Freezing Arrow arrow is unsynergized and Immolation Arrow and leech enough for level 1, it freezes just as well as if it were maxed), while lighting fires under their feet, but now you also use a physical attack to ensure your manapool in the processblue bulb stays full. With good balance between physical damage and manaleech you won't even have to switch to a physical damage skill. The tactic of first freezing and than burning still holdsall that often. You spawn will also use the physical damage skill against certain immune creatures and in tougher areas. For fire immunes you simply keep spawning Freezing Arrows, but for cold immunes you have to use Immolation Arrow. Due to its timer you can use your Strafe and Multiple Shot skills in between.
The usage of a Valkyrie, a mercenary and a Decoy as bait remains the same. To get a good freezing time, again, use Freezing Arrow, gear that adds cold damage and cold damage charms (each charm adds 1 second chill/freeze duration in normal, this is ½ in nightmare and ¼ in hell). Add a few lightning damage or poison damage charms for cold+fire immunes will help you again in hell.
The best bow that is probably easiest to use options for Modern day Magazons is a modern Mageazon would be : Lycander's Aim(Extra skills, mana leech, but slow), Windforce (Lots of damage, mana leech, decent speed, but no skills), or Eaglehorn (Decent damage, +1 skills, ignore target's defense, but no leech and not a lot of skills). Skills A Buriza-Do Kyanon would also be a nice option, energya little slow, okayish but cheap and good damage and manaleech, with a lot of freeze length added in it.
Choose your own way for defining and building your Magazon.
'''Magazon Subclasses: Frostmaiden / Immozon'''
Subclasses within a subclass: Frostmaiden and Immozon. These two amazons are related to the Magazon in the sense that they specialise in one of the two elemental types, but most of the time also use a physical damage skill on the side. They again typically rely on some sort of natural regeneration of their large manapool or fix it with manaleech depending on how , since they prefer tend to define add physical damage alongside their inner Magazonchosen element. Stat choices and gear choices can differ from the traditional Magazon to the modern MagazonMageazon. {|! Traditional Magazon! Modern Magazon: Vamp|-| Strength: up to 65<br /> Dexterity: up to 65<br /> Vitality: to delight<br /> Energy: rest| Strength: for items<br /> Dexterity: 200 for AR and damage leech<br /> Vitality: to delight<br /> Energy: rest|}
The theme of these subclasses is that a Frostmaiden does not pick fireskills nor does an Immozon use cold skills. This limits the subclasses to just one damage type and it is often seen that instead of picking a build related to the modern Magazon. This means that next to either cold or (NOT "and") fire damage, the amazon now has also physical damage at their disposal, which makes it easier to compete with immune creatures later on.
==Frostmaiden==