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This article explains the major differences in game play and technical details between Diablo II and Diablo I. It's written for the Diablo II player who has never tried gone through Diablo II first and wants to try out the original. predecessor
Diablo I is quite similar to Diablo II, and will feel like a version of the same game to any player who tries it out. The isometric view is the same, the interface is similar, with the red/health and blue/mana bulbs, a belt for potions, icons that map skills to the left and right mouse buttons, a similar paper doll inventory, a character window, and so forth. D2 players will have no trouble picking up the gameplay nuances, interacting with NPCs, moving around the screen, and so forth.
The three classes are different, but not balanced. Since high level spells are the most effective weapons in Diablo I, Sorcerers are by far the most powerful/fast characters on most dungeons at higher levels. Rogues are the second fastest, since they can use magic much more effectively than Warriors.
Players who prefer fire or lightning [[Sorceress]]es in Diablo 2 will find many of these spells in Diablo 1. The Sorcerer is the only Diablo 1 class to be able to play like the D2 Sorceress, since only he has sufficient mana to regularly use Mana Shield, Teleport, Fireball, Flamewall, and Chain Lightning late game. Bone Spirit in D1 works similar to the Sorceress spell Static Field in D2, as both take off a fixed percentage of an enemy's health making it useful for fully-healed monsters.
The Rogue is somewhat like the [[Amazon]] "Bowazon" subclass. While the Amazon can shoot fire-enchanted arrows (Fire Arrow and Immolation Arrow), the Rogue is able to supplement her arrows with the occasional Firebolt and Fireball. Whereas the Amazon has to use spears and javelins (weapon types found in D2 but not D1) to get lightning elemental damage, Rogue can inflict this damage directly by casting lighting spells.
The Warrior has no multi-hit nor multi-target skills like the Barbarian's Whirlwind or Paladin's Zeal. However, a Warrior can use the spell Teleport for "Telekilling" in a similar manner to a Barbarian using Leap or Leap attack to reach those pesky monsters that are prone to running away.
While the Diablo characters are very different in their design, they have a great deal of overlap as well. There are no unique skills in Diablo, and other than one "ability" each character can use inherently, there are no skill trees of any type. Magic exists in the game, but it comes from spells which all characters can access, either from scrolls, charges on staffs, or by learning the spell by reading a [[D1 Spellbooks|Spellbook]]. Spells increase in power and decrease in mana cost with each book that your character reads, and they are hard capped at level 15.
All characters can read all the same spellbooks, though since there are magic requirements to read them, Rogues and especially Warriors need special +magic equipment to learn higher level spells, and to read higher levels in the same spells. D1 spellbooks have no prerequisites, although certain spells such as Nova or Apocalypse do not have a spellbook and instead are only available on staves or scrolls. In D2 the skills/spells for that particular class are immediately available to level up, as soon as a player reaches a certain level and as long as they have the prerequisite skill(s). By contrast in D1 the type and frequency of spellbooks available to the player are generated at random which is often to the player's frustration, a player searching for a particular spell that they wish to level up will end up making several different trips to Adria's shop until the desired spellbook comes up for sale, if that spellbook is not found in the dungeon (usually a tomb or bookshelf) .
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